Leaked source code of windows server 2003
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#begin sources file
!ifndef DXROOT DXROOT=$(BASEDIR)\MultiMedia\DirectX !endif
!INCLUDE $(DXROOT)\Project.mk
MAJORCOMP=dinput MINORCOMP=dimap TARGETNAME=dimap
TARGETPATH=obj TARGETTYPE=DYNLINK TARGETEXT=dll
UMTYPE=windows
USER_C_FLAGS=$(USER_C_FLAGS) /EHsc
!IFDEF TARGET_WIN95 CHICAGO_PRODUCT = 1 ALT_PROJECT_TARGET = WIN9x C_DEFINES=$(C_DEFINES) -DWIN95 -D_X86_ !ELSE C_DEFINES=$(C_DEFINES) -DWINNT -DUNICODE !ENDIF
DLLDEF=..\dimap.def
USE_LIBCMT=1 USE_STL=1 DLLENTRY=_DllMainCRTStartup
INCLUDES= $(INCLUDES);\ $(DXROOT)\inc;\
# # 04/10/2000 - allows for addition of BoundsChecker, etc # libs specified in the OS environment # TARGETLIBS=$(TARGETLIBS) \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\shell32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\dinput8.lib
# Generate symbol file USE_MAPSYM=1
!IF !$(FREEBUILD) DEBUG_CRTS=1 !endif
SOURCES=\ ..\dimap.rc \ ..\dimap.cpp \ ..\guids.cpp \ ..\obj.c \ ..\newthrow.cpp \
#end sources file
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