Leaked source code of windows server 2003
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64 lines
1.2 KiB

#begin sources file
!ifndef DXROOT
DXROOT=$(BASEDIR)\MultiMedia\DirectX
!endif
!INCLUDE $(DXROOT)\Project.mk
MAJORCOMP=dinput
MINORCOMP=dimap
TARGETNAME=dimap
TARGETPATH=obj
TARGETTYPE=DYNLINK
TARGETEXT=dll
UMTYPE=windows
USER_C_FLAGS=$(USER_C_FLAGS) /EHsc
!IFDEF TARGET_WIN95
CHICAGO_PRODUCT = 1
ALT_PROJECT_TARGET = WIN9x
C_DEFINES=$(C_DEFINES) -DWIN95 -D_X86_
!ELSE
C_DEFINES=$(C_DEFINES) -DWINNT -DUNICODE
!ENDIF
DLLDEF=..\dimap.def
USE_LIBCMT=1
USE_STL=1
DLLENTRY=_DllMainCRTStartup
INCLUDES= $(INCLUDES);\
$(DXROOT)\inc;\
#
# 04/10/2000 - allows for addition of BoundsChecker, etc
# libs specified in the OS environment
#
TARGETLIBS=$(TARGETLIBS) \
$(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\shell32.lib \
$(SDK_LIB_PATH)\advapi32.lib \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\ole32.lib \
$(SDK_LIB_PATH)\dinput8.lib
# Generate symbol file
USE_MAPSYM=1
!IF !$(FREEBUILD)
DEBUG_CRTS=1
!endif
SOURCES=\
..\dimap.rc \
..\dimap.cpp \
..\guids.cpp \
..\obj.c \
..\newthrow.cpp \
#end sources file