Leaked source code of windows server 2003
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# # This file defines settings that are global to all DirectPlay desktop builds #
# # CRT Defines # # Note about CRT defines. When linking with MSVCRT you must have both _MT and _DLL specified. # Using the build environment's USE_MSVCRT=1 would do this for us, but because we define our # own operator new this will cause a link error because the build environment will not properly # pull in msvcrt.lib last as of 5/11/2001. Therefore, we do it all manually specifying _DLL, _MT, # and msvcrt.lib and USE_NOLIBS=1 ourselves. This also means that we must manually add msvcprt.lib # where STL is used. # C_DEFINES=$(C_DEFINES) /D_MT /D_DLL USE_NOLIBS=1 DLLENTRY=_DllMainCRTStartup
# # Specify libraries that to link against. Note that msvcrt.lib must be last as explained below # in the CRT note in sources.desktop. # TARGETLIBS=$(TARGETLIBS) \ $(BASEDIR)\public\sdk\lib\*\uuid.lib \ $(BASEDIR)\public\sdk\lib\*\wsock32.lib \ $(BASEDIR)\public\sdk\lib\*\kernel32.lib \ $(BASEDIR)\public\sdk\lib\*\user32.lib \ $(BASEDIR)\public\sdk\lib\*\winmm.lib \ $(BASEDIR)\public\sdk\lib\*\advapi32.lib \ $(BASEDIR)\public\sdk\lib\*\ole32.lib \ $(BASEDIR)\public\sdk\lib\*\msvcrt.lib
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