Leaked source code of windows server 2003
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#
# This file defines settings that are global to all DirectPlay desktop builds
#
#
# CRT Defines
#
# Note about CRT defines. When linking with MSVCRT you must have both _MT and _DLL specified.
# Using the build environment's USE_MSVCRT=1 would do this for us, but because we define our
# own operator new this will cause a link error because the build environment will not properly
# pull in msvcrt.lib last as of 5/11/2001. Therefore, we do it all manually specifying _DLL, _MT,
# and msvcrt.lib and USE_NOLIBS=1 ourselves. This also means that we must manually add msvcprt.lib
# where STL is used.
#
C_DEFINES=$(C_DEFINES) /D_MT /D_DLL
USE_NOLIBS=1
DLLENTRY=_DllMainCRTStartup
#
# Specify libraries that to link against. Note that msvcrt.lib must be last as explained below
# in the CRT note in sources.desktop.
#
TARGETLIBS=$(TARGETLIBS) \
$(BASEDIR)\public\sdk\lib\*\uuid.lib \
$(BASEDIR)\public\sdk\lib\*\wsock32.lib \
$(BASEDIR)\public\sdk\lib\*\kernel32.lib \
$(BASEDIR)\public\sdk\lib\*\user32.lib \
$(BASEDIR)\public\sdk\lib\*\winmm.lib \
$(BASEDIR)\public\sdk\lib\*\advapi32.lib \
$(BASEDIR)\public\sdk\lib\*\ole32.lib \
$(BASEDIR)\public\sdk\lib\*\msvcrt.lib