Leaked source code of windows server 2003
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/*==========================================================================;
* * Copyright (C) 1997 Microsoft Corporation. All Rights Reserved. * * File: tlhal.h * Content: Support code for HALs with hardware transform & light * ***************************************************************************/ #ifndef _TLHAL_H_
#define _TLHAL_H_
// transform, viewport, light set
HRESULT D3DHALTLTransformSetData( LPDIRECT3DDEVICEI lpDevI, D3DTRANSFORMSTATETYPE dtsType, LPD3DMATRIX lpMatrix ); HRESULT D3DHALTLViewportSetData( LPDIRECT3DDEVICEI lpDevI, D3DVIEWPORT2* pViewport2 ); HRESULT D3DHALTLViewportSetData( LPDIRECT3DDEVICEI lpDevI, D3DVIEWPORT2* pViewport2 ); HRESULT D3DHALTLLightSetData( LPDIRECT3DDEVICEI lpDevI, DWORD dwLightOffset, BOOL bLastLight, D3DLIGHT2* pLight2 );
// clip status set/get
HRESULT D3DHALTLClipStatusSetData( LPDIRECT3DDEVICEI lpDevI, LPD3DCLIPSTATUS lpClipStatus ); HRESULT D3DHALTLClipStatusGetData( LPDIRECT3DDEVICEI lpDevI, LPD3DCLIPSTATUS lpClipStatus );
// material management utilities
DWORD D3DHALTLMaterialCreate( LPDIRECT3DDEVICEI lpDevI ); void D3DHALTLMaterialDestroy( LPDIRECT3DDEVICEI lpDevI, DWORD hMat ); HRESULT D3DHALTLMaterialSetData( LPDIRECT3DDEVICEI lpDevI, DWORD hMat, D3DMATERIAL* pMat ); DWORD D3DHALTLMaterialRemapHandle( LPDIRECT3DDEVICEI lpDevI, DWORD hMat );
#endif /* _TLHAL_H_ */
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