Leaked source code of windows server 2003
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/*==========================================================================;
*
* Copyright (C) 1997 Microsoft Corporation. All Rights Reserved.
*
* File: tlhal.h
* Content: Support code for HALs with hardware transform & light
*
***************************************************************************/
#ifndef _TLHAL_H_
#define _TLHAL_H_
// transform, viewport, light set
HRESULT D3DHALTLTransformSetData( LPDIRECT3DDEVICEI lpDevI, D3DTRANSFORMSTATETYPE dtsType, LPD3DMATRIX lpMatrix );
HRESULT D3DHALTLViewportSetData( LPDIRECT3DDEVICEI lpDevI, D3DVIEWPORT2* pViewport2 );
HRESULT D3DHALTLViewportSetData( LPDIRECT3DDEVICEI lpDevI, D3DVIEWPORT2* pViewport2 );
HRESULT D3DHALTLLightSetData( LPDIRECT3DDEVICEI lpDevI, DWORD dwLightOffset, BOOL bLastLight, D3DLIGHT2* pLight2 );
// clip status set/get
HRESULT D3DHALTLClipStatusSetData( LPDIRECT3DDEVICEI lpDevI, LPD3DCLIPSTATUS lpClipStatus );
HRESULT D3DHALTLClipStatusGetData( LPDIRECT3DDEVICEI lpDevI, LPD3DCLIPSTATUS lpClipStatus );
// material management utilities
DWORD D3DHALTLMaterialCreate( LPDIRECT3DDEVICEI lpDevI );
void D3DHALTLMaterialDestroy( LPDIRECT3DDEVICEI lpDevI, DWORD hMat );
HRESULT D3DHALTLMaterialSetData( LPDIRECT3DDEVICEI lpDevI, DWORD hMat, D3DMATERIAL* pMat );
DWORD D3DHALTLMaterialRemapHandle( LPDIRECT3DDEVICEI lpDevI, DWORD hMat );
#endif /* _TLHAL_H_ */