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//----------------------------------------------------------------------------- // // This file generates the headers for the texture addressing functions. // // Copyright (C) Microsoft Corporation, 1997. // // WARNING WARNING WARNING // This h file generated from a mh file. // EDIT THE MH FILE. // I warned you. // WARNING WARNING WARNING // //-----------------------------------------------------------------------------
include(`m4hdr.mh')dnl
#ifdef __cplusplus extern "C" { #endif
define(`d_TexReadHdr', ` D3DCOLOR MMX_TexRead_$1_$2_$3(INT32 iU, INT32 iV, INT32 iShiftU, PUINT8 pBits, PD3DI_SPANTEX pTex);')dnl
d_RepStr(`d_RepStr(`d_RepStr(`d_TexReadHdr(AA, BB, CC)', `AA', `Palette8', `Palette4', `B8G8R8', `B8G8R8A8', `B5G6R5', `B5G5R5', `B5G5R5A1', `B4G4R4', `B4G4R4A4', `L8', `L8A8', `Palette8A', `Palette4A')', `BB', `NoBorder', `Border')', `CC', `NoColorKey', `ColorKey')
#ifdef __cplusplus } #endif
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