Leaked source code of windows server 2003
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33 lines
990 B

//-----------------------------------------------------------------------------
//
// This file generates the headers for the texture addressing functions.
//
// Copyright (C) Microsoft Corporation, 1997.
//
// WARNING WARNING WARNING
// This h file generated from a mh file.
// EDIT THE MH FILE.
// I warned you.
// WARNING WARNING WARNING
//
//-----------------------------------------------------------------------------
include(`m4hdr.mh')dnl
#ifdef __cplusplus
extern "C" {
#endif
define(`d_TexReadHdr', `
D3DCOLOR MMX_TexRead_$1_$2_$3(INT32 iU, INT32 iV, INT32 iShiftU, PUINT8 pBits, PD3DI_SPANTEX pTex);')dnl
d_RepStr(`d_RepStr(`d_RepStr(`d_TexReadHdr(AA, BB, CC)',
`AA', `Palette8', `Palette4', `B8G8R8', `B8G8R8A8', `B5G6R5', `B5G5R5', `B5G5R5A1', `B4G4R4',
`B4G4R4A4', `L8', `L8A8', `Palette8A', `Palette4A')',
`BB', `NoBorder', `Border')',
`CC', `NoColorKey', `ColorKey')
#ifdef __cplusplus
}
#endif