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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1999
//
// File: dms.h
//
//--------------------------------------------------------------------------
//
// dms.h : david's funky stuff
//
// CLONETO, QIOVERLOAD: see d3drmVisualObj.cpp
//
//
//
#include "basetsd.h"
#include "dvp.h"
#ifdef DEBUG
#define DPF(n,o) {OutputDebugString(o);}
#define DPF1(n,o,p) {char szOutN[1024]; wsprintf(szOutN,o,p);OutputDebugString(szOutN);}
#define DPF2(n,o,p,e) {char szOutN[1024]; wsprintf(szOutN,o,p,e);OutputDebugString(szOutN);}
#else
#define DPF(n,o)
#define DPF1(n,o,p)
#define DPF2(n,o,p,e)
#endif
#define INTERNAL_CREATE_RETOBJ(objType,objOther,retval,classobj) \
{ C##objType##Object *prev=NULL; \ *retval = NULL; \ for(C##objType##Object *ptr=(C##objType##Object *)g##objType##; ptr; ptr=(C##objType##Object *)ptr->nextobj) \ { IUnknown *unk=0; \ ptr->InternalGetObject(&unk); \ if(unk == objOther) \ { \ *retval = (I##objType*)ptr->pinterface; \ IUNK(ptr->pinterface)->AddRef(); \ IUNK(objOther)->Release(); \ classobj=ptr; \ break; \ } \ prev = ptr; \ } \ if(!ptr) \ { C##objType##Object *c=new CComObject<C##objType##Object>;if( c == NULL ) { objOther->Release(); return E_FAIL;} \ c->parent = this; \ ((I##objType *)this)->AddRef(); \ c->InternalSetObject(objOther); \ if (FAILED( ((I##objType *)c)->QueryInterface(IID_I##objType, (void **)retval))) \ return E_FAIL; \ c->pinterface = (void*)*retval; \ classobj=c; \ } }
#define INTERNAL_CREATE_STRUCT(objType,retval) { C##objType##Object *c=new CComObject<C##objType##Object>;\
if (c==NULL) return E_OUTOFMEMORY;\ if (FAILED(((I##objType *)c)->QueryInterface(IID_I##objType, (void **)retval))) return E_FAIL;\ }
#define INTERNAL_CREATE_NOADDREF(objType,objOther,retval) {C##objType##Object *prev=NULL; *retval = NULL; \
for(C##objType##Object *ptr=(C##objType##Object *)g##objType##; ptr; ptr=(C##objType##Object *)ptr->nextobj){IUnknown *unk=0;ptr->InternalGetObject(&unk); if(unk == objOther) { *retval = (I##objType*)ptr->pinterface; IUNK(ptr->pinterface)->AddRef(); IUNK(objOther)->Release(); break; } prev = ptr; } \ if(!ptr) { C##objType##Object *c=new CComObject<C##objType##Object>; if( c == NULL ) { objOther->Release();return E_FAIL;} c->InternalSetObject(objOther); if FAILED(((I##objType *)c)->QueryInterface(IID_I##objType, (void **)retval)) return E_FAIL; c->pinterface = (void*)*retval; }} // Given a java interface (objtype), envoke InternalSetObject and set the given
// DIRECTX pointer (objOther). Also envoke QueryInterface and set a ** interface
// ptr to a DIRECTX object (retval). So we create a DIRECTX object.
//#define INTERNAL_CREATE(objType,objOther,retval){C##objType##Object *c=new CComObject<C##objType##Object>;if( c == NULL ) { objOther->Release(); return E_FAIL;} \ //c->parent = this; AddRef(); c->InternalSetObject(objOther);if (FAILED(c->QueryInterface(IID_I##objType, (void **)retval))) return E_FAIL; }
// if (FAILED(ptr->QueryInterface(IID_I##objType, (void **)retval))) return E_FAIL;
#ifdef _DEBUG
#define INTERNAL_CREATE(objType,objOther,retval) \
{ \ DWORD refcount; char buffer[256]; wsprintf(buffer,"INTERNAL_CREATE %s \n",__FILE__); \ OutputDebugString(buffer); \ C##objType##Object *prev=NULL; \ *retval = NULL; \ for(C##objType##Object *ptr=(C##objType##Object *)g##objType##; ptr; ptr=(C##objType##Object *)ptr->nextobj) \ {\ IUnknown *unk=0; \ ptr->InternalGetObject(&unk); \ if(unk == objOther) \ { \ *retval = (I##objType*)ptr->pinterface;\ IUNK(ptr->pinterface)->AddRef();\ IUNK(objOther)->Release(); \ refcount = *(((DWORD*)ptr)+1); \ wsprintf(buffer," Retrived Object [%s] RefCount %d \n\r",__FILE__, refcount);\ OutputDebugString(buffer);\ break; \ } \ prev = ptr; \ } \ if(!ptr) \ { \ C##objType##Object *c=new CComObject<C##objType##Object>;if( c == NULL ) { objOther->Release(); return E_FAIL;} \ c->parent = this; \ ((I##objType *)this)->AddRef(); \ refcount = *(((DWORD*)this)+1); \ wsprintf(buffer,"Object [%s] RefCount[%d]\n\r",__FILE__, refcount);\ OutputDebugString(buffer);\ c->InternalSetObject(objOther);if (FAILED(( ((I##objType *)c))->QueryInterface(IID_I##objType, (void **)retval))) return E_FAIL; \ c->pinterface = (void*)*retval; \ } \ } #else
#define INTERNAL_CREATE(objType,objOther,retval) \
{ \ C##objType##Object *prev=NULL; \ *retval = NULL; \ for(C##objType##Object *ptr=(C##objType##Object *)g##objType##; ptr; ptr=(C##objType##Object *)ptr->nextobj) \ {\ IUnknown *unk=0; \ ptr->InternalGetObject(&unk); \ if(unk == objOther) \ { \ *retval = (I##objType*)ptr->pinterface; \ IUNK(ptr->pinterface)->AddRef(); \ IUNK(objOther)->Release(); \ break; \ } \ prev = ptr; \ } \ if(!ptr) \ { \ C##objType##Object *c=new CComObject<C##objType##Object>;if( c == NULL ) { objOther->Release(); return E_FAIL;} \ c->parent = this; \ ((I##objType *)this)->AddRef(); \ c->InternalSetObject(objOther); \ if (FAILED( ((I##objType *)c)->QueryInterface(IID_I##objType, (void **)retval))) return E_FAIL; \ c->pinterface = (void*)*retval; \ } \ } #endif
#define INTERNAL_CREATE_2REFS(objType,objParentType,objParent, objOther,retval) \
{ \ C##objType##Object *prev=NULL; \ *retval = NULL; \ for(C##objType##Object *ptr=(C##objType##Object *)g##objType##; ptr; ptr=(C##objType##Object *)ptr->nextobj) \ {\ IUnknown *unk=0; \ ptr->InternalGetObject(&unk); \ if(unk == objOther) \ { \ *retval = (I##objType*)ptr->pinterface; \ IUNK(ptr->pinterface)->AddRef(); \ IUNK(objOther)->Release(); \ break; \ } \ prev = ptr; \ } \ if(!ptr) \ { \ C##objType##Object *c=new CComObject<C##objType##Object>;if( c == NULL ) { objOther->Release(); return E_FAIL;} \ c->parent = this; \ c->parent2 = IUNK(objParent); \ ((I##objType *)this)->AddRef(); \ ((I##objParentType*)objParent)->AddRef(); \ c->InternalSetObject(objOther); \ if (FAILED( ((I##objType *)c)->QueryInterface(IID_I##objType, (void **)retval))) return E_FAIL; \ c->pinterface = (void*)*retval; \ } \ }
#define INTERNAL_CREATE_1REFS(objType,objParentType,objParent, objOther,retval) \
{ \ C##objType##Object *prev=NULL; \ *retval = NULL; \ for(C##objType##Object *ptr=(C##objType##Object *)g##objType##; ptr; ptr=(C##objType##Object *)ptr->nextobj) \ {\ IUnknown *unk=0; \ ptr->InternalGetObject(&unk); \ if(unk == objOther) \ { \ *retval = (I##objType*)ptr->pinterface; \ IUNK(ptr->pinterface)->AddRef(); \ IUNK(objOther)->Release(); \ break; \ } \ prev = ptr; \ } \ if(!ptr) \ { \ C##objType##Object *c=new CComObject<C##objType##Object>; \ if( c == NULL ) \ { objOther->Release(); return E_FAIL;} \ c->parent = IUNK(objParent); \ ((I##objParentType*)objParent)->AddRef(); \ c->InternalSetObject(objOther); \ if (FAILED( ((I##objType *)c)->QueryInterface(IID_I##objType, (void **)retval))) return E_FAIL; \ c->pinterface = (void*)*retval; \ } \ }
typedef struct FrameMoveCallback3 { FrameMoveCallback3 *next; FrameMoveCallback3 *prev; I_dxj_Direct3dRMFrameMoveCallback3 *c; IUnknown *pUser; IUnknown *pParent; IUnknown *m_obj; int m_stopflag; } FrameMoveCallback3;
struct TextureCallback { TextureCallback *next; TextureCallback *prev; I_dxj_Direct3dRMLoadTextureCallback3 *c; IUnknown *pUser; IUnknown *pParent; IUnknown *m_obj; int m_stopflag; };
typedef struct TextureCallback3 { TextureCallback3 *next; TextureCallback3 *prev; I_dxj_Direct3dRMLoadTextureCallback3 *c; IUnknown *pUser; IUnknown *pParent; IUnknown *m_obj; int m_stopflag; } TextureCallback3;
struct d3drmCallback // used for AddDestroyCallback
{ d3drmCallback *next; d3drmCallback *prev; I_dxj_Direct3dRMCallback *c; IUnknown *pUser; IUnknown *pParent; IUnknown *m_obj; int m_stopflag; };
struct DestroyCallback { DestroyCallback *next; DestroyCallback *prev; I_dxj_Direct3dRMCallback *c; IUnknown *pUser; IUnknown *pParent; IUnknown *m_obj; int m_stopflag; };
struct EnumerateObjectsCallback { EnumerateObjectsCallback *next; EnumerateObjectsCallback *prev; I_dxj_Direct3dRMEnumerateObjectsCallback *c; IUnknown *pUser; IUnknown *pParent; IUnknown *m_obj; int m_stopflag; };
struct GeneralCallback { GeneralCallback *next; GeneralCallback *prev; IUnknown *c; IUnknown *pUser; IUnknown *pParent; IUnknown *m_obj; int m_stopflag; };
typedef struct DeviceUpdateCallback3 { DeviceUpdateCallback3 *next; DeviceUpdateCallback3 *prev; I_dxj_Direct3dRMDeviceUpdateCallback3 *c; IUnknown *pUser; IUnknown *pParent; IUnknown *m_obj; int m_stopflag; } DeviceUpdateCallback3;
struct LoadCallback { LoadCallback *next; LoadCallback *prev; I_dxj_Direct3dRMLoadCallback *c; IUnknown *pUser; IUnknown *pParent; IUnknown *m_obj; int m_stopflag; };
/////////////////////////////////////////////////////////////////////////
#define MAX_INTERNAL_STR_LEN 256
struct JavaString { DWORD nBytes; WCHAR Item[MAX_INTERNAL_STR_LEN]; };
/////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
// mod:dp helper macros for stuffing expanded unions in DirectX Structures
#define IUNK(o) ((IUnknown*)(void*)(o))
#define IS_NULLGUID(g) (\
(g->data1==0) && \ (g->data2==0) && \ (g->data3==0) && \ (g->data4[0]==0) && \ (g->data4[1]==0) && \ (g->data4[2]==0) && \ (g->data4[3]==0) && \ (g->data4[4]==0) && \ (g->data4[5]==0) && \ (g->data4[6]==0) && \ (g->data4[7]==0) )
extern HRESULT CopyOutDDSurfaceDesc2(DDSurfaceDesc2 *dOut,DDSURFACEDESC2 *d); extern HRESULT CopyInDDSurfaceDesc2(DDSURFACEDESC2 *dOut,DDSurfaceDesc2 *d); extern HRESULT CopyInDDPixelFormat(DDPIXELFORMAT *ddpfOut,DDPixelFormat *pf); extern HRESULT CopyOutDDPixelFormat( DDPixelFormat *ddpfOut,DDPIXELFORMAT *pf);
/////////////////////////////////////////////////////////////////////////
#define JAVASTRING(item) {sizeof(item)*2-2, L##item}
#define PASS_THROUGH(cl,m) STDMETHODIMP C##cl##Object::m() { return m_##cl->m();}
#define PASS_THROUGH1(c,m,t1) STDMETHODIMP C##c##Object::m(t1 v1) { return m_##c->m(v1);}
#define PASS_THROUGH2(c,m,t1,t2) STDMETHODIMP C##c##Object::m(t1 v1, t2 v2) { return m_##c->m(v1, v2);}
#define PASS_THROUGH3(c,m,t1,t2,t3) STDMETHODIMP C##c##Object::m(t1 v1, t2 v2,t3 v3) { return m_##c->m(v1, v2,v3);}
#define PASS_THROUGH4(c,m,t1,t2,t3,t4) STDMETHODIMP C##c##Object::m(t1 v1,t2 v2,t3 v3,t4 v4){return m_##c->m(v1, v2,v3,v4);}
#define PASS_THROUGH5(c,m,t1,t2,t3,t4,t5) STDMETHODIMP C##c##Object::m(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5){return m_##c->m(v1, v2,v3,v4,v5);}
#define PASS_THROUGH6(c,m,t1,t2,t3,t4,t5,t6) STDMETHODIMP C##c##Object::m(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6){return m_##c->m(v1, v2,v3,v4,v5,v6);}
#define PASS_THROUGH7(c,m,t1,t2,t3,t4,t5,t6,t7) STDMETHODIMP C##c##Object::m(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6,t7 v7){return m_##c->m(v1, v2,v3,v4,v5,v6,v7);}
#define PASS_THROUGH8(c,m,t1,t2,t3,t4,t5,t6,t7,t8) STDMETHODIMP C##c##Object::m(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6,t7 v7,t8 v8){return m_##c->m(v1,v2,v3,v4,v5,v6,v7,v8);}
#define PASS_THROUGH_CAST_1(c,m,t1,tt1) STDMETHODIMP C##c##Object::m(t1 v1) { return m_##c->m(tt1 v1);}
#define PASS_THROUGH_CAST_2(c,m,t1,tt1,t2,tt2) STDMETHODIMP C##c##Object::m(t1 v1, t2 v2) { return m_##c->m(tt1 v1, tt2 v2);}
#define PASS_THROUGH_CAST_3(c,m,t1,tt1,t2,tt2,t3,tt3) STDMETHODIMP C##c##Object::m(t1 v1, t2 v2,t3 v3) { return m_##c->m(tt1 v1,tt2 v2,tt3 v3);}
#define PASS_THROUGH_CAST_4(c,m,t1,tt1,t2,tt2,t3,tt3,t4,tt4) STDMETHODIMP C##c##Object::m(t1 v1,t2 v2,t3 v3,t4 v4){return m_##c->m(tt1 v1, tt2 v2,tt3 v3,tt4 v4);}
#define PASS_THROUGH_CAST_5(c,m,t1,tt1,t2,tt2,t3,tt3,t4,tt4,t5,tt5) STDMETHODIMP C##c##Object::m(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5){return m_##c->m(tt1 v1,tt2 v2,tt3 v3,tt4 v4,tt5 v5);}
#define PASS_THROUGH_CAST_6(c,m,t1,tt1,t2,tt2,t3,tt3,t4,tt4,t5,tt5,t6,tt6) STDMETHODIMP C##c##Object::m(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6){return m_##c->m(tt1 v1,tt2 v2,tt3 v3,tt4 v4,tt5 v5,tt6 v6);}
#define PASS_THROUGH_CAST_7(c,m,t1,tt1,t2,tt2,t3,tt3,t4,tt4,t5,tt5,t6,tt6,t7,tt7) STDMETHODIMP C##c##Object::m(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6,t7 v7){return m_##c->m(tt1 v1,tt2 v2,tt3 v3,tt4 v4,tt5 v5,tt6 v6,tt7 v7);}
#define PASS_THROUGH_CAST_8(c,m,t1,tt1,t2,tt2,t3,tt3,t4,tt4,t5,tt5,t6,tt6,t7,tt7,t8,tt8) STDMETHODIMP C##c##Object::m(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6,t7 v7,t8 v8){return m_##c->m(tt1 v1,tt2 v2,tt3 v3,tt4 v4,tt5 v5,tt6 v6,tt7 v7,tt8 v8);}
//mod:dp additions due to renaming
#define PASS_THROUGH_R(c,m1,m2) STDMETHODIMP C##c##Object::m1() { if(m_##c==NULL)return E_FAIL; return m_##c->m2();}
#define PASS_THROUGH1_R(c,m1,m2,t1) STDMETHODIMP C##c##Object::m1(t1 v1) { if(m_##c==NULL)return E_FAIL; return m_##c->m2(v1);}
#define PASS_THROUGH2_R(c,m1,m2,t1,t2) STDMETHODIMP C##c##Object::m1(t1 v1, t2 v2) { if(m_##c==NULL)return E_FAIL; return m_##c->m2(v1, v2);}
#define PASS_THROUGH3_R(c,m1,m2,t1,t2,t3) STDMETHODIMP C##c##Object::m1(t1 v1, t2 v2,t3 v3) { if(m_##c==NULL)return E_FAIL; return m_##c->m2(v1, v2,v3);}
#define PASS_THROUGH4_R(c,m1,m2,t1,t2,t3,t4) STDMETHODIMP C##c##Object::m1(t1 v1,t2 v2,t3 v3,t4 v4){ if(m_##c==NULL)return E_FAIL; return m_##c->m2(v1, v2,v3,v4);}
#define PASS_THROUGH5_R(c,m1,m2,t1,t2,t3,t4,t5) STDMETHODIMP C##c##Object::m1(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5){ if(m_##c==NULL)return E_FAIL; return m_##c->m2(v1, v2,v3,v4,v5);}
#define PASS_THROUGH6_R(c,m1,m2,t1,t2,t3,t4,t5,t6) STDMETHODIMP C##c##Object::m1(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6){ if(m_##c==NULL)return E_FAIL; return m_##c->m2(v1, v2,v3,v4,v5,v6);}
#define PASS_THROUGH7_R(c,m1,m2,t1,t2,t3,t4,t5,t6,t7) STDMETHODIMP C##c##Object::m1(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6,t7 v7){if(m_##c==NULL)return E_FAIL; return m_##c->m2(v1, v2,v3,v4,v5,v6,v7);}
#define PASS_THROUGH8_R(c,m1,m2,t1,t2,t3,t4,t5,t6,t7,t8) STDMETHODIMP C##c##Object::m1(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6,t7 v7,t8 v8){ if(m_##c==NULL)return E_FAIL; return m_##c->m2(v1,v2,v3,v4,v5,v6,v7,v8);}
#define PASS_THROUGH_CAST_1_R(c,m1,m2,t1,tt1) STDMETHODIMP C##c##Object::m1(t1 v1) { if(m_##c==NULL)return E_FAIL; return m_##c->m2(tt1 v1);}
#define PASS_THROUGH_CAST_2_R(c,m1,m2,t1,tt1,t2,tt2) STDMETHODIMP C##c##Object::m1(t1 v1, t2 v2) { if(m_##c==NULL)return E_FAIL; return m_##c->m2(tt1 v1, tt2 v2);}
#define PASS_THROUGH_CAST_3_R(c,m1,m2,t1,tt1,t2,tt2,t3,tt3) STDMETHODIMP C##c##Object::m1(t1 v1, t2 v2,t3 v3) { if(m_##c==NULL)return E_FAIL; return m_##c->m2(tt1 v1,tt2 v2,tt3 v3);}
#define PASS_THROUGH_CAST_4_R(c,m1,m2,t1,tt1,t2,tt2,t3,tt3,t4,tt4) STDMETHODIMP C##c##Object::m1(t1 v1,t2 v2,t3 v3,t4 v4){ if(m_##c==NULL)return E_FAIL; return m_##c->m2(tt1 v1, tt2 v2,tt3 v3,tt4 v4);}
#define PASS_THROUGH_CAST_5_R(c,m1,m2,t1,tt1,t2,tt2,t3,tt3,t4,tt4,t5,tt5) STDMETHODIMP C##c##Object::m1(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5){ if(m_##c==NULL)return E_FAIL; return m_##c->m2(tt1 v1,tt2 v2,tt3 v3,tt4 v4,tt5 v5);}
#define PASS_THROUGH_CAST_6_R(c,m1,m2,t1,tt1,t2,tt2,t3,tt3,t4,tt4,t5,tt5,t6,tt6) STDMETHODIMP C##c##Object::m1(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6){ if(m_##c==NULL)return E_FAIL; return m_##c->m2(tt1 v1,tt2 v2,tt3 v3,tt4 v4,tt5 v5,tt6 v6);}
#define PASS_THROUGH_CAST_7_R(c,m1,m2,t1,tt1,t2,tt2,t3,tt3,t4,tt4,t5,tt5,t6,tt6,t7,tt7) STDMETHODIMP C##c##Object::m1(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6,t7 v7){ if(m_##c==NULL)return E_FAIL; return m_##c->m2(tt1 v1,tt2 v2,tt3 v3,tt4 v4,tt5 v5,tt6 v6,tt7 v7);}
#define PASS_THROUGH_CAST_8_R(c,m1,m2,t1,tt1,t2,tt2,t3,tt3,t4,tt4,t5,tt5,t6,tt6,t7,tt7,t8,tt8) STDMETHODIMP C##c##Object::m1(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6,t7 v7,t8 v8){ if(m_##c==NULL)return E_FAIL; return m_##c->m2(tt1 v1,tt2 v2,tt3 v3,tt4 v4,tt5 v5,tt6 v6,tt7 v7,tt8 v8);}
#define COPY_OR_CLEAR(dest, src, si) {if(src) memcpy((void *)dest, (void *)src, si);else memset((void *)dest, si, 0);}
#define COPY(dest, src, si) memcpy((void *)dest, (void *)src, si)
// ??
#define DECLSET_OBJECT(ifacevar, var, typ) {if(var) var->Release(); var = (typ)ifacevar;}
#define DECLGET_OBJECT(ifacevar, var){*ifacevar = (IUnknown *)var;}
#define ISEQUAL(c) \
STDMETHODIMP C##c##Object::isEqual(I##c *d, int *retval)\ { IUnknown *IU1;\ IUnknown *IU2;\ if (d == NULL)\ return E_FAIL; \ this->InternalGetObject((IUnknown **)(&IU1)); \ d->InternalGetObject((IUnknown **)(&IU2)); \ if (IU1 == IU2) \ *retval = TRUE; \ else \ *retval = FALSE; \ return S_OK;}
#define DX3J_GLOBAL_LINKS( obj_type ) \
int creationid;\ void *parent; \ void *pinterface; \ void *nextobj;
/*STDMETHOD(isEqual)(IUnknown *pobj, int *ret)*/;
// Given a class (c)
#define GETSET_OBJECT(c) \
STDMETHODIMP C##c##Object::InternalSetObject(IUnknown *l)\ {DECLSET_OBJECT(l,m_##c,typedef_##c);return S_OK;} \ STDMETHODIMP C##c##Object::InternalGetObject(IUnknown **l)\ {DECLGET_OBJECT(l,m_##c);return S_OK;} //ISEQUAL(c);
// Given a java interface, go get a pointer_to_a_pointer to a DIRECTX object
//pac DO_GETOBJECT_NOTNULL is too dangerous and is commented. use DO_GETOBJECT_NOTNULL
//#define DO_GETOBJECT(t,v,i) t v;i->InternalGetObject((IUnknown **)(&v));
#define DO_GETOBJECT_NOTNULL(t,v,i) t v=NULL;if(i) i->InternalGetObject((IUnknown **)(&v));
//
extern int g_creationcount;
#ifdef _DEBUG
#define CONSTRUCTOR(c, o) C##c##Object::C##c##Object(){ \
m_##c = NULL; parent = NULL; pinterface = NULL; \ nextobj = g##c##;\ creationid = ++g_creationcount;\ char buffer[256];\ wsprintf(buffer,"Constructor Creation Id [%d] %s",g_creationcount,__FILE__);\ OutputDebugString(buffer);\ g##c## = (void *)this; o }
#else
#define CONSTRUCTOR(c, o) C##c##Object::C##c##Object(){ \
m_##c = NULL; parent = NULL; pinterface = NULL; \ nextobj = (void*)g##c##; \ creationid = ++g_creationcount; \ g##c## = (void*)this; o} #endif
#ifdef _DEBUG
#define DESTRUCTOR(c, o) C##c##Object::~C##c##Object(){o; \
char buffer[256]; \ wsprintf(buffer,"Destructor Id[%d] %s ",creationid,__FILE__); \ OutputDebugString(buffer); C##c##Object *prev=NULL; \ for(C##c##Object *ptr=(C##c##Object *)g##c##; ptr; ptr=(C##c##Object *)ptr->nextobj) \ {\ if(ptr == this) \ { \ if(prev) \ prev->nextobj = ptr->nextobj; \ else \ g##c## = (void*)ptr->nextobj; \ break; \ } \ prev = ptr; \ } \ if(m_##c){ int count = IUNK(m_##c)->Release(); wsprintf(buffer,"DirectX %s Ref count [%d]",__FILE__,count); OutputDebugString(buffer); \ if(count==0){ char szOut[512];wsprintf(szOut,"\n Real %s released \n",__FILE__); OutputDebugString(szOut); m_##c = NULL; } \ } \ if(parent) IUNK(parent)->Release(); \ }
#else
#define DESTRUCTOR(c, o) C##c##Object::~C##c##Object(){o; \
C##c##Object *prev=NULL; \ for(C##c##Object *ptr=(C##c##Object *)g##c##; ptr; ptr=(C##c##Object *)ptr->nextobj) \ {\ if(ptr == this) \ { \ if(prev) \ prev->nextobj = ptr->nextobj; \ else \ g##c## = (void*)ptr->nextobj; \ break; \ } \ prev = ptr; \ } \ if(m_##c){ \ if (IUNK(m_##c)->Release()==0) m_##c = NULL; \ } \ if(parent) IUNK(parent)->Release();\ } #endif
#define OBJCHECK(lable, c) { \
char buffer[256];\ if ( g##c ) \ {\ int count = 0; \ C##c##Object *prev=NULL; \ C##c##Object *ptr;\ for(ptr=(C##c##Object *)g##c##; ptr; ptr=(C##c##Object *)ptr->nextobj) \ {\ DWORD refcount = *(((DWORD*)ptr)+1);\ wsprintf( buffer,"%s: Ref Count [%d] CreateId [%d]\n\r",lable,refcount,ptr->creationid);\ OutputDebugString(buffer);\ count++;\ }\ wsprintf(buffer,"%s: %d \n\r",lable,count);\ OutputDebugString(buffer);\ }\ }
#ifdef _DEBUG
#define CONSTRUCTOR_STRUCT(c, o) C##c##Object::C##c##Object(){ nextobj = g##c##;\
creationid = ++g_creationcount;\ char buffer[256];\ wsprintf(buffer,"Creation Id [%d]",g_creationcount);\ OutputDebugString(buffer);\ g##c## = (void*)this;o} #else
#define CONSTRUCTOR_STRUCT(c, o) C##c##Object::C##c##Object(){ \
nextobj =(void*) g##c##; \ creationid = ++g_creationcount; \ g##c## = (void*)this; \ o} #endif
#define DESTRUCTOR_STRUCT(c, o) C##c##Object::~C##c##Object(){o; \
C##c##Object *prev=NULL; \ for(C##c##Object *ptr=(C##c##Object *)g##c##; ptr; ptr=(C##c##Object *)ptr->nextobj) \ {\ if(ptr == this) \ { \ if(prev) \ prev->nextobj = ptr->nextobj; \ else \ g##c## = (void*)ptr->nextobj; \ break; \ } \ prev = ptr; \ } \ }
#define CHECK_AND_RETURN_RMVIS(real,cover,f) {##real *lpReal=NULL;\
if (S_OK==lp->QueryInterface(IID_##real, (void**) &lpReal)){\ I##cover *lpFake=NULL;\ INTERNAL_CREATE(cover, lpReal, (void**)&lpFake);\ if (!lpFake) {IUNK(lpFake)->Release(); return E_OUTOFMEMORY;}\ ((I##cover *)lpFake)->QueryInterface(IID_I_dxj_Direct3dRMVisual,(void**)f);\ ((I##cover *)lpFake)->Release();\ return S_OK;\ }}
// Given a java class (c), create a DIRECTX object and an interface ** ptr to it.
#define RETURN_NEW_ITEM(c,m,oc) STDMETHODIMP C##c##Object::m(I##oc **rv){typedef_##oc lp;\
if( m_##c->m(&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\ return S_OK;}
#define RETURN_NEW_ITEM_CAST(c,m,oc, ty) STDMETHODIMP C##c##Object::m(I##oc **rv){typedef_##oc lp;\
if( m_##c->m(ty &lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\ return S_OK;}
#define RETURN_NEW_ITEM_NOREL(c,m,oc) STDMETHODIMP C##c##Object::m(I##oc **rv){typedef_##oc lp;\
if( m_##c->m(&lp) != S_OK)return E_FAIL;INTERNAL_CREATE_NOREL(oc, lp, rv);\ return S_OK;}
#define RETURN_NEW_ITEM1(c,m,oc,t1) STDMETHODIMP C##c##Object::m(t1 v1, I##oc **rv){typedef_##oc lp;\
if( m_##c->m(v1,&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\ return S_OK;}
#define RETURN_NEW_ITEM2(c,m,oc,t1,t2) STDMETHODIMP C##c##Object::m(t1 v1, t2 v2,I##oc **rv){typedef_##oc lp;\
if( m_##c->m(v1,v2,&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\ return S_OK;}
#define RETURN_NEW_ITEM_CAST_1(c,m,oc,t1,tt1) STDMETHODIMP C##c##Object::m(t1 v1, I##oc **rv){typedef_##oc lp;\
if( m_##c->m(tt1 v1,&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\ return S_OK;}
#define RETURN_NEW_ITEM_CAST_2(c,m,oc,t1,tt1,t2,tt2) STDMETHODIMP C##c##Object::m(t1 v1, t2 v2,I##oc **rv){typedef_##oc lp;\
if( m_##c->m(tt1 v1,tt2 v2,&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\ return S_OK;}
#define RETURN_NEW_ITEM_CAST_3(c,m,oc,t1,tt1,t2,tt2,t3,tt3) STDMETHODIMP C##c##Object::m(t1 v1, t2 v2, t3 v3, I##oc **rv){typedef_##oc lp;\
if( m_##c->m(tt1 v1,tt2 v2,tt3 v3,&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\ return S_OK;}
//mod:dp additions due to renaming
// Given a java class (c), create a DIRECTX object and an interface ** ptr to it.
#define RETURN_NEW_ITEM_R(c,m,m2,oc) STDMETHODIMP C##c##Object::m(I##oc **rv){typedef_##oc lp;\
if( m_##c->m2(&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\ return S_OK;}
#define RETURN_NEW_ITEM1_R(c,m,m2,oc,t1) STDMETHODIMP C##c##Object::m(t1 v1, I##oc **rv){typedef_##oc lp;\
if( m_##c->m2(v1,&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\ return S_OK;}
#define RETURN_NEW_ITEM2_R(c,m,m2,oc,t1,t2) STDMETHODIMP C##c##Object::m(t1 v1, t2 v2,I##oc **rv){typedef_##oc lp;\
if( m_##c->m2(v1,v2,&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\ return S_OK;}
#define RETURN_NEW_ITEM_CAST_R(c,m,m2,oc,ty) STDMETHODIMP C##c##Object::m(I##oc **rv){typedef_##oc lp;\
if( m_##c->m2(ty &lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\ return S_OK;}
#define RETURN_NEW_ITEM_CAST_1_R(c,m,m2,oc,t1,tt1) STDMETHODIMP C##c##Object::m(t1 v1, I##oc **rv){typedef_##oc lp;\
if( m_##c->m2(tt1 v1,&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\ return S_OK;}
#define RETURN_NEW_ITEM_CAST_2_R(c,m,m2,oc,t1,tt1,t2,tt2) STDMETHODIMP C##c##Object::m(t1 v1, t2 v2,I##oc **rv){typedef_##oc lp;\
if( m_##c->m2(tt1 v1,tt2 v2,&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\ return S_OK;}
#if 0
#define RETURN_NEW_ITEM_NOREL(c,m,oc) STDMETHODIMP C##c##Object::m(I##oc **rv){typedef_##oc lp;\
if( m_##c->m(&lp) != S_OK)return E_FAIL;INTERNAL_CREATE_NOREL(oc, lp, rv);\ return S_OK;}
#define RETURN_NEW_ITEM_CAST_3(c,m,oc,t1,tt1,t2,tt2,t3,tt3) STDMETHODIMP C##c##Object::m(t1 v1, t2 v2, t3 v3, I##oc **rv){typedef_##oc lp;\
if( m_##c->m(tt1 v1,tt2 v2,tt3 v3,&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\ return S_OK;} #endif
// Return a primitive value by reference.
#define GET_DIRECT(cl,met,t) STDMETHODIMP C##cl##Object::met(t *h){*h=(t)m_##cl->met();return S_OK;}
#define GET_DIRECT1(cl,met,t,t1) STDMETHODIMP C##cl##Object::met(t1 v1,t *h){*h=(t)m_##cl->met(v1);return S_OK;}
#define GET_DIRECT2(cl,met,t,t1,t2) STDMETHODIMP C##cl##Object::met(t1 v1, t2 v2, t *h){*h=(t)m_##cl->met(v1,v2);return S_OK;}
#define GET_DIRECT_R(cl,met,met2,t) STDMETHODIMP C##cl##Object::met(t *h){*h=(t)m_##cl->met2();return S_OK;}
#define GET_DIRECT1_R(cl,met,met2,t,t1) STDMETHODIMP C##cl##Object::met(t1 v1,t *h){*h=(t)m_##cl->met2(v1);return S_OK;}
#define GET_DIRECT2_R(cl,met,met2,t,t1,t2) STDMETHODIMP C##cl##Object::met(t1 v1, t2 v2, t *h){*h=(t)m_##cl->met2(v1,v2);return S_OK;}
// Return a pointer to a primitive value as a ** ptr.
#define GET_DIRECTPTR(cl,met,t) STDMETHODIMP C##cl##Object::met(t **h){*h=(struct t*)m_##cl->met();return S_OK;}
#define GET_DIRECTPTR1(cl,met,t,t1) STDMETHODIMP C##cl##Object::met(t1 v1,t **h){*h=(struct t*)m_##cl->met(v1);return S_OK;}
#define GET_DIRECTPTR2(cl,met,t,t1,t2) STDMETHODIMP C##cl##Object::met(t1 v1, t2 v2, t **h){*h=(struct t*)m_##cl->met(v1,v2);return S_OK;}
//Do a DO_GETOBJECT_NOTNULL and then call a method on the object
#define DO_GETOBJECT_ANDUSEIT(cl,me,iface) STDMETHODIMP C##cl##Object::me(I##iface *vis) \
{DO_GETOBJECT_NOTNULL( typedef_##iface, lp, vis); if ( m_##cl == NULL ) return E_FAIL; return m_##cl->me(lp); }
#define DO_GETOBJECT_ANDUSEIT_CAST(cl,me,iface, t1) STDMETHODIMP C##cl##Object::me(I##iface *vis) \
{DO_GETOBJECT_NOTNULL( typedef_##iface, lp, vis); if ( m_##cl == NULL ) return E_FAIL; return m_##cl->me((t1)lp); }
#define DO_GETOBJECT_ANDUSEIT1(cl,me,iface,t1) STDMETHODIMP C##cl##Object::me(t1 v1,I##iface *vis) \
{DO_GETOBJECT_NOTNULL( typedef_##iface, lp, vis); if ( m_##cl == NULL ) return E_FAIL; return m_##cl->me(v1, lp); }
#define DO_GETOBJECT_ANDUSEIT2(cl,me,iface,t1,t2) STDMETHODIMP C##cl##Object::me(t1 v1,t2 v2,I##iface *vis) \
{DO_GETOBJECT_NOTNULL( typedef_##iface, lp, vis); if ( m_##cl == NULL ) return E_FAIL; return m_##cl->me(v1, v2, lp); }
//mod:dp additions due to renaming
//Do a DO_GETOBJECT_NOTNULL and then call a method on the object
#define DO_GETOBJECT_ANDUSEIT_R(cl,me, m2, iface) STDMETHODIMP C##cl##Object::me(I##iface *vis) \
{DO_GETOBJECT_NOTNULL( typedef_##iface, lp, vis); if ( m_##cl == NULL ) return E_FAIL; return m_##cl->m2(lp); }
#define DO_GETOBJECT_ANDUSEIT_CAST_R(cl,me, m2, iface, t1) STDMETHODIMP C##cl##Object::me(I##iface *vis) \
{DO_GETOBJECT_NOTNULL( typedef_##iface, lp, vis); if ( m_##cl == NULL ) return E_FAIL; return m_##cl->m2((t1)lp); }
#define DO_GETOBJECT_ANDUSEIT1_R(cl,me, m2, iface,t1) STDMETHODIMP C##cl##Object::me(t1 v1,I##iface *vis) \
{DO_GETOBJECT_NOTNULL( typedef_##iface, lp, vis); if ( m_##cl == NULL ) return E_FAIL; return m_##cl->m2(v1, lp); }
#define DO_GETOBJECT_ANDUSEIT2_R(cl,me, m2, iface,t1,t2) STDMETHODIMP C##cl##Object::me(t1 v1,t2 v2,I##iface *vis) \
{DO_GETOBJECT_NOTNULL( typedef_##iface, lp, vis); if ( m_##cl == NULL ) return E_FAIL; return m_##cl->m2(v1, v2, lp); }
// Make a copy of an object!
//#define CLONE(cl) STDMETHODIMP C##cl##Object::Clone(Id3drmObject **retval){typedef_##cl lp;\ // m_##cl->Clone(0,IID_I##cl,(void **)&lp);INTERNAL_CREATE(cl,lp,retval);return S_OK;}
//#define CLONE(cl) STDMETHODIMP C##cl##Object::Clone(I##cl **retval){typedef_##cl lp;\ //m_##cl->Clone(0,IID_I##cl,(void **)&lp);INTERNAL_CREATE(cl, lp, retval); return S_OK;}
//#define CLONE_R(cl,c2) STDMETHODIMP C##cl##Object::clone(I##cl **retval){typedef_##cl lp;\ //m_##cl->Clone(0,IID_I##c2,(void **)&lp);INTERNAL_CREATE(cl, lp, retval); return S_OK;}
#define CLONE_R(cl,c2) STDMETHODIMP C##cl##Object::clone(IUnknown **retval){typedef_##cl lp;\
m_##cl->Clone(0,IID_I##c2,(void **)&lp);INTERNAL_CREATE(cl, lp, (I##cl **)retval); return S_OK;}
// ??
// Call the d3drmObject->GetName method
extern "C" HRESULT _GetName(IDirect3DRMObject *i, BSTR *Name, BOOL bName);
#define GETNAME(cl) STDMETHODIMP C##cl##Object::GetName(BSTR *n){return _GetName(m_##cl, n, TRUE);}
#define GETCLASSNAME(cl) STDMETHODIMP C##cl##Object::GetClassName(BSTR *n){return _GetName(m_##cl, n, FALSE);}
#define SETNAME(cl) STDMETHODIMP C##cl##Object::SetName(BSTR Name){ \
USES_CONVERSION;\ LPSTR str = NULL; \ __try { str = W2T(Name); /* Now convert to ANSI */ } __except(EXCEPTION_EXECUTE_HANDLER) { return E_FAIL; } \ return m_##cl->SetName( str );}
#define GETNAME_R(cl) STDMETHODIMP C##cl##Object::getName(BSTR *n){return _GetName(m_##cl, n, TRUE);}
#define GETCLASSNAME_R(cl) STDMETHODIMP C##cl##Object::getClassName(BSTR *n){return _GetName(m_##cl, n, FALSE);}
#define SETNAME_R(cl) STDMETHODIMP C##cl##Object::setName(BSTR Name){ \
USES_CONVERSION;\ LPSTR str = W2T(Name); return m_##cl->SetName( str );}
extern "C" HRESULT _DeleteDestroyCallback(IDirect3DRMObject *iface, I_dxj_Direct3dRMCallback *oC, IUnknown *args); #define DELETEDESTROYCALLBACK(cl) STDMETHODIMP C##cl##Object::DeleteDestroyCallback( I_dxj_Direct3dRMCallback *oC, IUnknown *args) \
{return _DeleteDestroyCallback(m_##cl, oC, args);}
#define DELETEDESTROYCALLBACK_R(cl) STDMETHODIMP C##cl##Object::deleteDestroyCallback( I_dxj_Direct3dRMCallback *oC, IUnknown *args) \
{return _DeleteDestroyCallback(m_##cl, oC, args);}
extern "C" HRESULT _AddDestroyCallback(IDirect3DRMObject *iface, I_dxj_Direct3dRMCallback *oC, IUnknown *args); #define ADDDESTROYCALLBACK(cl) STDMETHODIMP C##cl##Object::AddDestroyCallback(I_dxj_Direct3dRMCallback *oC, IUnknown *args) \
{return _AddDestroyCallback(m_##cl, oC, args);}
#define ADDDESTROYCALLBACK_R(cl) STDMETHODIMP C##cl##Object::addDestroyCallback(I_dxj_Direct3dRMCallback *oC, IUnknown *args) \
{return _AddDestroyCallback(m_##cl, oC, args);}
#define CLONETO(clMe, cl, ifaceThat) STDMETHODIMP C##clMe##Object::Get##cl(I##cl **retval) \
{ typedef_##cl lp; if (m_##clMe->QueryInterface(ifaceThat, (void **) &lp) != S_OK) return S_FALSE; \ INTERNAL_CREATE( cl, lp, retval); return S_OK; }
#define CLONETO_RX(clMe, cl, ifaceThat) \
STDMETHODIMP C##clMe##Object::getDirect3dRM##cl(I_dxj_Direct3dRM##cl **retval) \ { \ typedef__dxj_Direct3dRM##cl lp; \ if (m_##clMe->QueryInterface(ifaceThat, (void **) &lp) != S_OK) \ return S_FALSE; \ INTERNAL_CREATE( _dxj_Direct3dRM##cl, lp, retval); \ return S_OK; \ }
#define ISSAFEARRAY1D(ppsa,count) ((*ppsa) && ( ((SAFEARRAY*)*ppsa)->cDims==1) && (((SAFEARRAY*)*ppsa)->rgsabound[0].cElements >= count))
/**********************************************************************************************/ extern "C" BOOL ParseWaveResource(void *pvRes, WAVEFORMATEX **ppWaveHeader, BYTE **ppbWaveData,DWORD *pcbWaveSize); extern "C" BOOL GetWaveResource(HMODULE hModule, LPCTSTR lpName, WAVEFORMATEX **ppWaveHeader, BYTE **ppbWaveData, DWORD *pcbWaveSize);
extern "C" DWORD bppToddbd(int bpp);
extern "C" void UndoCallbackLink(GeneralCallback *e, GeneralCallback **h);
extern "C" void PassBackUnicode(LPSTR str, BSTR *Name, DWORD cnt); extern "C" void ctojDSBufferDesc( LPDSBUFFERDESC lpdd, DSBufferDesc *ddsb, WaveFormatex *wave); extern "C" void jtocDSBufferDesc( LPDSBUFFERDESC lpdd, DSBufferDesc *ddsb, WaveFormatex *wave); extern "C" void ctojWaveFormatEx( LPWAVEFORMATEX lpdd, WaveFormatex *wave); extern "C" void CopyFloats(D3DVALUE *mat1, D3DVALUE *mat2, DWORD count);
extern "C" void* CheckCallbackLink(void *current, void **head); extern "C" void* AddCallbackLink(void **ptr2, I_dxj_Direct3dRMCallback *enumC, void *args); extern "C" void* AddCallbackLinkRetVal(IUnknown *m_obj, void **ptr2, I_dxj_Direct3dRMCallback *enumC, void *args); extern "C" void SetStopFlag(IUnknown *m_obj, void** ptr2);
extern "C" BOOL PASCAL myEnumSoundDriversCallback(GUID &SPGuid, LPSTR description, LPSTR module, void *lpArg);
extern "C" void __cdecl myFrameMoveCallback( LPDIRECT3DRMFRAME lpf, void *lpArg, D3DVALUE delta);
extern "C" void __cdecl myFrameMoveCallback2( LPDIRECT3DRMFRAME lpf, void *lpArg, D3DVALUE delta);
extern "C" void __cdecl myFrameMoveCallback3( LPDIRECT3DRMFRAME3 lpf, void *lpArg, D3DVALUE delta);
extern "C" HRESULT __cdecl myLoadTextureCallback(char *tex_name, void *lpArg,LPDIRECT3DRMTEXTURE * lpD3DRMTex);
extern "C" HRESULT __cdecl myLoadTextureCallback3(char *tex_name, void *lpArg,LPDIRECT3DRMTEXTURE3 * lpD3DRMTex);
extern "C" void __cdecl myAddUpdateCallback3(LPDIRECT3DRMDEVICE3 ref, void *lpArg, int rectCount, LPD3DRECT update);
extern "C" void __cdecl myEnumerateObjectsCallback( LPDIRECT3DRMOBJECT lpo,void *lpArg);
extern "C" int __cdecl myUserVisualCallback(LPDIRECT3DRMUSERVISUAL lpUV,void *lpArg, DWORD reason, LPDIRECT3DRMDEVICE lpD, LPDIRECT3DRMVIEWPORT lpV);
extern "C" BOOL PASCAL myEnumServiceProvidersCallback(LPGUID lpSPGuid, LPWSTR lpFriendlyName, DWORD dwMajorVersion,DWORD dwMinorVersion, void *lpArg);
extern "C" BOOL PASCAL myEnumPlayersCallback2(DPID dpid, DWORD dwPlayerType, LPCDPNAME lpName, DWORD dwFlags, LPVOID lpContext);
extern "C" BOOL PASCAL myEnumSessionsCallback2(const DPSESSIONDESC2 *gameDesc, DWORD *timeout, DWORD dwFlags, void *lpArg);
extern "C" BOOL PASCAL myEnumAddressCallback(LPGUID guidDataType, DWORD dwDataSize, LPCVOID lpData, LPVOID lpContext);
extern "C" BOOL PASCAL myEnumAddressTypesCallback(LPGUID guidDataType, LPVOID lpContext, DWORD dwFlags); extern "C" BOOL PASCAL myEnumLocalApplicationsCallback(LPCDPLAPPINFO lpAppInfo, LPVOID lpContext, DWORD dwFlags);
extern "C" BOOL PASCAL myEnumConnectionsCallback( LPCGUID lpguidSP, LPVOID lpConnection, DWORD dwConnectionSize, LPCDPNAME lpName, DWORD dwFlags, LPVOID lpContext);
extern "C" HRESULT PASCAL myEnumSurfacesCallback(LPDIRECTDRAWSURFACE lpDDSurface, LPDDSURFACEDESC lpDDSurfaceDesc,void *lpContext);
extern "C" HRESULT PASCAL myEnumModesCallback(LPDDSURFACEDESC lpDDSurfaceDesc, void *lpContext);
extern "C" HRESULT myEnumOverlayZOrdersCallback(LPDIRECTDRAWSURFACE lpDDS, void *lpContext);
extern "C" HRESULT PASCAL myEnumDevicesCallback( LPGUID Guid, LPSTR DevDesc, LPSTR DevName, LPD3DDEVICEDESC lpD3DHWDevDesc, LPD3DDEVICEDESC lpD3DHELDevDesc, void *lpArg);
extern "C" void myd3dValidateCallback(void *lpArg, DWORD offset);
extern "C" HRESULT myEnumTextureFormatsCallback( LPDDSURFACEDESC lpDdsd, void *lpArg);
extern "C" void __cdecl myAddDestroyCallback(LPDIRECT3DRMOBJECT lpObj,void *lpArg);
extern "C" void __cdecl myd3drmLoadCallback(LPDIRECT3DRMOBJECT lpo, REFIID ObjectGuid, LPVOID lpArg); extern "C" HRESULT WINAPI myEnumVideoCallback( LPDDVIDEOPORTCAPS lpDDVideoPortCaps, LPVOID lpContext );
extern "C" BOOL WINAPI myDirectDrawEnumCallback( GUID FAR *lpGUID, LPSTR lpDriverDescription, LPSTR lpDriverName, LPVOID lpContext );
extern "C" BOOL CALLBACK myEnumDeviceObjectsCallback( LPCDIDEVICEOBJECTINSTANCE pI, LPVOID lpArg ) ; extern "C" BOOL CALLBACK myEnumCreatedEffectObjectsCallback(LPDIRECTINPUTEFFECT peff, LPVOID lpArg ); extern "C" BOOL CALLBACK myEnumEffectsCallback( LPCDIEFFECTINFO pdei, LPVOID lpArg ); extern "C" BOOL CALLBACK myEnumInputDevicesCallback( LPDIDEVICEINSTANCE lpddi, LPVOID pvRef );
//////////////////////////////////////////////////////////////////////////
extern "C" TextureCallback *TextureCallbacks; //d3drmTexture3
extern "C" TextureCallback3 *TextureCallbacks3; //d3drmTexture3
extern "C" FrameMoveCallback3 *FrameMoveCallbacks3; //d3drmFrame3
extern "C" DeviceUpdateCallback3 *DeviceUpdateCallbacks3; extern "C" EnumerateObjectsCallback *EnumCallbacks; extern "C" LoadCallback *LoadCallbacks; extern "C" DestroyCallback *DestroyCallbacks;
extern HRESULT CopyInDDSuraceDesc2(DDSURFACEDESC2 *dOut,DDSurfaceDesc2 *d); extern HRESULT CopyInDDPixelFormat(DDPIXELFORMAT *pfOut, DDPixelFormat *pf); extern HRESULT CopyOutDDSurfaceDesc2(DDSurfaceDesc2 *dOut,DDSURFACEDESC2 *d); extern HRESULT CopyOutDDPixelFormat(DDPixelFormat *pfOut, DDPIXELFORMAT *pf); extern HRESULT CreateCoverObject(LPDIRECT3DRMOBJECT lp, I_dxj_Direct3dRMObject** f); extern HRESULT CreateCoverVisual(LPDIRECT3DRMOBJECT lp, I_dxj_Direct3dRMVisual** v); /*
********************************************************************** * INTERNAL_CREATE(thisClass, var, retval) * thisClass class we are working on * var variable created in routine to get DirectX object * retval return value back to java * * wrap a DirectX object in one of ours and shove it in the return value *********************************************************************** * INTERNAL_CREATE_NOREL(thisClass, var, retval) * thisClass class we are working on * var variable created in routine to get DirectX object * retval return value back to java * * wrap a DirectX object in one of ours and shove it in the return value * If the layer obejct fails, DONT release the DirectX object *********************************************************************** * DO_GETOBJECT_NOTNULL(type,var,iface) * type type of variable we are creating * var variable we are creating * iface layer iface where we are getting the object from * * declare and get a DirectX object from a layer object *********************************************************************** * DO_GETOBJECT_NOTNULL(type,var,iface) * type type of variable we are creating * var variable we are creating * iface layer iface where we are getting the object from * * same as DO_GETOBJECT_NOTNULL except that we check for iface==NULL before calling *********************************************************************** * PASS_THROUGH[x](class,method,[...]) * class this class * method method to call * * pass call straight through *********************************************************************** * PASS_THROUGH_CAST_[x](class,method,[...]) * class this class * method method to call * * pass call straight through, casting the parameters to allow the call to pass *********************************************************************** * RETURN_NEW_ITEM(thisClass,method,OtherClass) * thisClass class being worked on * method method working on * otherClass class whose object we want * * call DirectX method to get the DirectX object, then wrap it in one of our layer * objects *********************************************************************** * RETURN_NEW_ITEM[1,2](thisClass,method,OtherClass,type) * thisClass class being worked on * method method working on * otherClass class whose object we want * type type of parameter * * Same as RETURN_NEWITEM except that there is an extra parameter (or two) BEFORE the * returned one *********************************************************************** * RETURN_NEW_ITEM_CAST_[1,2](thisClass,method,OtherClass,type) * thisClass class being worked on * method method working on * otherClass class whose object we want * type type of parameter * * Same as RETURN_NEW_ITEM[1,2] except that there the extra parameter(s) are type cast ****************************************************************************** * RETURN_NEW_ITEM_NOREL(thisClass,method,OtherClass) * thisClass class being worked on * method method working on * otherClass class whose object we want * * same as RETURN_NEW_ITEM except that calls INTERNAL_CREATE_NOTREL instead of * INTERNAL_CREATE ****************************************************************************** * GET_DIRECT(cl,met,t) * class class being worked on * method method being worked on * t type of the variable being returned * * DirectX returns value directly (no HRESULT), we get the value from Direct and * then return S_OK. (see CddSurfaceObject::Restore, may need to be added). * Note: the value is passed back via a pointer to that value. ****************************************************************************** * GET_DIRECT[1,2](cl,met,t,t1) * class class being worked on * method method being worked on * t type of the variable being returned * t1 type of extra variable(s) BEFORE retval * * same as GET_DIRECT but there is another parameter (or two) BEFORE the returned one **************************************************************************************** * GET_DIRECTPTR(cl,met,t) * class class being worked on * method method being worked on * t type of the variable being returned * * DirectX returns a pointer to a value directly (no HRESULT), we get the value from * Direct and then return S_OK. In this case it is a pointer to a pointer. *************************************************************************************** * GET_DIRECTPTR[1,2](cl,met,t,t1) * class class being worked on * method method being worked on * t type of the variable being returned * t1 type of extra variable(s) BEFORE retval * * same as GET_DIRECTPTR but there is a parameter (or two) BEFORE the one returned. *************************************************************************************** * DO_GETOBJECT_ANDUSEIT(cl,me,iface) * class class being worked on * method method being worked on * iface secondary interface we are interested in * * get an internal object from iface and use it in the method. we return from the method *************************************************************************************** * DO_GETOBJECT_ANDUSEIT_CAST(cl,me,iface,type) * class class being worked on * method method being worked on * iface secondary interface we are interested in * type type to cast to in the actual call. * get an internal object from iface and use it in the method. we return from the method *************************************************************************************** * DO_GETOBJECT_ANDUSEIT[1,2](cl,me,iface,ty) * class class being worked on * method method being worked on * iface secondary interface we are interested in * type type of parameter BEFORE 2nd object * * same as DO_GETOBJECT_ANDUSEIT except there is another parameter (or two) BEFORE * the object one ************************************************************************************ * CLONE(cl) * class class to clone * * >>>>>>> THIS IS A D3DRMOBJECT METHOD <<<<<<<<<< ************************************************************************************ * GETNAME(cl) * class class to retive name of * >>>>>>> THIS IS A D3DRMOBJECT METHOD <<<<<<<<<< ************************************************************************************ * GETCLASSNAME(cl) * class class to retive name of * >>>>>>> THIS IS A D3DRMOBJECT METHOD <<<<<<<<<< ************************************************************************************ * DELETEDESTROYCALLBACK(cl) * class class to retive name of * >>>>>>> THIS IS A D3DRMOBJECT METHOD <<<<<<<<<< ************************************************************************************ * QIOVERLOAD(cl, ifaceThat, clThat) * class class being worked on * iface iface of DIRECT object. Should really typedef_## this! * clThat object we are going to create * * this is really bright - overloading QI to get new objects ************************************************************************************ * CLONETO(cl, clThat, ifaceThat) * class class being worked on * iface iface of DIRECT object. Should really typedef_## this! * clThat object we are going to create * * this is really bright - overloading QI to get new objects ************************************************************************************ */
extern void *g_dxj_DirectDraw7; extern void *g_dxj_Direct3dTexture7; extern void *g_dxj_DirectDrawSurface7; extern void *g_dxj_Direct3dDevice7; extern void *g_dxj_Direct3dVertexBuffer7; extern void *g_dxj_Direct3d7;
extern void *g_dxj_DirectDrawSurface4; extern void *g_dxj_Direct3dDevice3; extern void *g_dxj_Direct3dLight; extern void *g_dxj_Direct3dMaterial3; extern void *g_dxj_Direct3dVertexBuffer; extern void *g_dxj_Direct3d3; extern void *g_dxj_Direct3dRMAnimation2; extern void *g_dxj_Direct3dRMAnimationSet2; extern void *g_dxj_Direct3dRMObjectArray; extern void *g_dxj_Direct3dRMDeviceArray; extern void *g_dxj_Direct3dRMDevice3; extern void *g_dxj_Direct3dRMFaceArray; extern void *g_dxj_Direct3dRMFace2; extern void *g_dxj_Direct3dRMFrameArray; extern void *g_dxj_Direct3dRMFrame3; extern void *g_dxj_Direct3dRMLightArray; extern void *g_dxj_Direct3dRMLight; extern void *g_dxj_Direct3dRMMaterial2; extern void *g_dxj_Direct3dRMMeshBuilder3; extern void *g_dxj_Direct3dRMMesh; extern void *g_dxj_Direct3dRMProgressiveMesh; extern void *g_dxj_Direct3dRMObject; extern void *g_dxj_Direct3dRMPickArray; extern void *g_dxj_Direct3dRMPick2Array; extern void *g_dxj_Direct3dRMShadow2; extern void *g_dxj_Direct3dRMTexture3; extern void *g_dxj_Direct3dRMUserVisual; extern void *g_dxj_Direct3dRMViewportArray; extern void *g_dxj_Direct3dRMVisualArray; extern void *g_dxj_Direct3dRMVisual; extern void *g_dxj_Direct3dRMClippedVisual; extern void *g_dxj_Direct3dRMWinDevice; extern void *g_dxj_Direct3dRMWrap; extern void *g_dxj_Direct3dTexture2; extern void *g_dxj_Direct3dViewport3; extern void *g_dxj_DirectDrawClipper; extern void *g_dxj_DirectDrawPalette; extern void *g_dxj_DirectDraw4; extern void *g_dxj_DDVideoPortContainer; extern void *g_dxj_DirectDrawVideoPort; extern void *g_dxj_DirectDrawColorControl; extern void *g_dxj_DirectSound3dListener; extern void *g_dxj_DirectSoundBuffer; extern void *g_dxj_DirectSound3dBuffer; extern void *g_dxj_DirectSound; extern void *g_dxj_DirectSoundCapture; extern void *g_dxj_DirectSoundCaptureBuffer; extern void *g_dxj_DirectSoundNotify; extern void *g_dxj_DirectPlay3; extern void *g_dxj_DirectPlayLobby2; extern void *g_dxj_Direct3dRM3; extern void *g_dxj_Direct3dRMViewport2; extern void *g_dxj_DirectInput; extern void *g_dxj_DirectInputDevice; extern void *g_dxj_DirectInputEffect; extern void *g_dxj_DPAddress; extern void *g_dxj_DPLConnection; extern void *g_dxj_DirectDrawGammaControl; extern void *g_dxj_DirectPlay4; extern void *g_dxj_DirectPlayLobby3;
#define DXHEAPALLOC malloc
#define DXSTACKALLOC lalloc
#define DXHEAPFREE free
#define DXALLOCBSTR SysAllocString
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