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1111 lines
47 KiB
1111 lines
47 KiB
//+-------------------------------------------------------------------------
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//
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// Microsoft Windows
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//
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// Copyright (C) Microsoft Corporation, 1998 - 1999
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//
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// File: dms.h
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//
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//--------------------------------------------------------------------------
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//
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// dms.h : david's funky stuff
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//
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// CLONETO, QIOVERLOAD: see d3drmVisualObj.cpp
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//
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//
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//
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#include "basetsd.h"
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#include "dvp.h"
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#ifdef DEBUG
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#define DPF(n,o) {OutputDebugString(o);}
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#define DPF1(n,o,p) {char szOutN[1024]; wsprintf(szOutN,o,p);OutputDebugString(szOutN);}
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#define DPF2(n,o,p,e) {char szOutN[1024]; wsprintf(szOutN,o,p,e);OutputDebugString(szOutN);}
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#else
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#define DPF(n,o)
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#define DPF1(n,o,p)
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#define DPF2(n,o,p,e)
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#endif
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#define INTERNAL_CREATE_RETOBJ(objType,objOther,retval,classobj) \
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{ C##objType##Object *prev=NULL; \
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*retval = NULL; \
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for(C##objType##Object *ptr=(C##objType##Object *)g##objType##; ptr; ptr=(C##objType##Object *)ptr->nextobj) \
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{ IUnknown *unk=0; \
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ptr->InternalGetObject(&unk); \
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if(unk == objOther) \
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{ \
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*retval = (I##objType*)ptr->pinterface; \
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IUNK(ptr->pinterface)->AddRef(); \
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IUNK(objOther)->Release(); \
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classobj=ptr; \
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break; \
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} \
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prev = ptr; \
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} \
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if(!ptr) \
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{ C##objType##Object *c=new CComObject<C##objType##Object>;if( c == NULL ) { objOther->Release(); return E_FAIL;} \
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c->parent = this; \
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((I##objType *)this)->AddRef(); \
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c->InternalSetObject(objOther); \
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if (FAILED( ((I##objType *)c)->QueryInterface(IID_I##objType, (void **)retval))) \
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return E_FAIL; \
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c->pinterface = (void*)*retval; \
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classobj=c; \
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} }
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#define INTERNAL_CREATE_STRUCT(objType,retval) { C##objType##Object *c=new CComObject<C##objType##Object>;\
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if (c==NULL) return E_OUTOFMEMORY;\
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if (FAILED(((I##objType *)c)->QueryInterface(IID_I##objType, (void **)retval))) return E_FAIL;\
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}
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#define INTERNAL_CREATE_NOADDREF(objType,objOther,retval) {C##objType##Object *prev=NULL; *retval = NULL; \
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for(C##objType##Object *ptr=(C##objType##Object *)g##objType##; ptr; ptr=(C##objType##Object *)ptr->nextobj){IUnknown *unk=0;ptr->InternalGetObject(&unk); if(unk == objOther) { *retval = (I##objType*)ptr->pinterface; IUNK(ptr->pinterface)->AddRef(); IUNK(objOther)->Release(); break; } prev = ptr; } \
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if(!ptr) { C##objType##Object *c=new CComObject<C##objType##Object>; if( c == NULL ) { objOther->Release();return E_FAIL;} c->InternalSetObject(objOther); if FAILED(((I##objType *)c)->QueryInterface(IID_I##objType, (void **)retval)) return E_FAIL; c->pinterface = (void*)*retval; }}
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// Given a java interface (objtype), envoke InternalSetObject and set the given
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// DIRECTX pointer (objOther). Also envoke QueryInterface and set a ** interface
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// ptr to a DIRECTX object (retval). So we create a DIRECTX object.
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//#define INTERNAL_CREATE(objType,objOther,retval){C##objType##Object *c=new CComObject<C##objType##Object>;if( c == NULL ) { objOther->Release(); return E_FAIL;} \
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//c->parent = this; AddRef(); c->InternalSetObject(objOther);if (FAILED(c->QueryInterface(IID_I##objType, (void **)retval))) return E_FAIL; }
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// if (FAILED(ptr->QueryInterface(IID_I##objType, (void **)retval))) return E_FAIL;
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#ifdef _DEBUG
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#define INTERNAL_CREATE(objType,objOther,retval) \
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{ \
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DWORD refcount; char buffer[256]; wsprintf(buffer,"INTERNAL_CREATE %s \n",__FILE__); \
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OutputDebugString(buffer); \
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C##objType##Object *prev=NULL; \
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*retval = NULL; \
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for(C##objType##Object *ptr=(C##objType##Object *)g##objType##; ptr; ptr=(C##objType##Object *)ptr->nextobj) \
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{\
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IUnknown *unk=0; \
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ptr->InternalGetObject(&unk); \
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if(unk == objOther) \
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{ \
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*retval = (I##objType*)ptr->pinterface;\
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IUNK(ptr->pinterface)->AddRef();\
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IUNK(objOther)->Release(); \
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refcount = *(((DWORD*)ptr)+1); \
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wsprintf(buffer," Retrived Object [%s] RefCount %d \n\r",__FILE__, refcount);\
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OutputDebugString(buffer);\
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break; \
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} \
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prev = ptr; \
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} \
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if(!ptr) \
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{ \
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C##objType##Object *c=new CComObject<C##objType##Object>;if( c == NULL ) { objOther->Release(); return E_FAIL;} \
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c->parent = this; \
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((I##objType *)this)->AddRef(); \
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refcount = *(((DWORD*)this)+1); \
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wsprintf(buffer,"Object [%s] RefCount[%d]\n\r",__FILE__, refcount);\
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OutputDebugString(buffer);\
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c->InternalSetObject(objOther);if (FAILED(( ((I##objType *)c))->QueryInterface(IID_I##objType, (void **)retval))) return E_FAIL; \
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c->pinterface = (void*)*retval; \
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} \
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}
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#else
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#define INTERNAL_CREATE(objType,objOther,retval) \
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{ \
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C##objType##Object *prev=NULL; \
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*retval = NULL; \
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for(C##objType##Object *ptr=(C##objType##Object *)g##objType##; ptr; ptr=(C##objType##Object *)ptr->nextobj) \
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{\
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IUnknown *unk=0; \
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ptr->InternalGetObject(&unk); \
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if(unk == objOther) \
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{ \
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*retval = (I##objType*)ptr->pinterface; \
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IUNK(ptr->pinterface)->AddRef(); \
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IUNK(objOther)->Release(); \
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break; \
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} \
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prev = ptr; \
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} \
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if(!ptr) \
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{ \
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C##objType##Object *c=new CComObject<C##objType##Object>;if( c == NULL ) { objOther->Release(); return E_FAIL;} \
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c->parent = this; \
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((I##objType *)this)->AddRef(); \
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c->InternalSetObject(objOther); \
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if (FAILED( ((I##objType *)c)->QueryInterface(IID_I##objType, (void **)retval))) return E_FAIL; \
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c->pinterface = (void*)*retval; \
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} \
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}
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#endif
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#define INTERNAL_CREATE_2REFS(objType,objParentType,objParent, objOther,retval) \
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{ \
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C##objType##Object *prev=NULL; \
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*retval = NULL; \
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for(C##objType##Object *ptr=(C##objType##Object *)g##objType##; ptr; ptr=(C##objType##Object *)ptr->nextobj) \
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{\
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IUnknown *unk=0; \
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ptr->InternalGetObject(&unk); \
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if(unk == objOther) \
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{ \
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*retval = (I##objType*)ptr->pinterface; \
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IUNK(ptr->pinterface)->AddRef(); \
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IUNK(objOther)->Release(); \
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break; \
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} \
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prev = ptr; \
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} \
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if(!ptr) \
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{ \
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C##objType##Object *c=new CComObject<C##objType##Object>;if( c == NULL ) { objOther->Release(); return E_FAIL;} \
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c->parent = this; \
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c->parent2 = IUNK(objParent); \
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((I##objType *)this)->AddRef(); \
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((I##objParentType*)objParent)->AddRef(); \
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c->InternalSetObject(objOther); \
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if (FAILED( ((I##objType *)c)->QueryInterface(IID_I##objType, (void **)retval))) return E_FAIL; \
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c->pinterface = (void*)*retval; \
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} \
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}
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#define INTERNAL_CREATE_1REFS(objType,objParentType,objParent, objOther,retval) \
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{ \
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C##objType##Object *prev=NULL; \
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*retval = NULL; \
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for(C##objType##Object *ptr=(C##objType##Object *)g##objType##; ptr; ptr=(C##objType##Object *)ptr->nextobj) \
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{\
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IUnknown *unk=0; \
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ptr->InternalGetObject(&unk); \
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if(unk == objOther) \
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{ \
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*retval = (I##objType*)ptr->pinterface; \
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IUNK(ptr->pinterface)->AddRef(); \
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IUNK(objOther)->Release(); \
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break; \
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} \
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prev = ptr; \
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} \
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if(!ptr) \
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{ \
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C##objType##Object *c=new CComObject<C##objType##Object>; \
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if( c == NULL ) \
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{ objOther->Release(); return E_FAIL;} \
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c->parent = IUNK(objParent); \
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((I##objParentType*)objParent)->AddRef(); \
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c->InternalSetObject(objOther); \
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if (FAILED( ((I##objType *)c)->QueryInterface(IID_I##objType, (void **)retval))) return E_FAIL; \
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c->pinterface = (void*)*retval; \
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} \
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}
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typedef struct FrameMoveCallback3
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{
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FrameMoveCallback3 *next;
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FrameMoveCallback3 *prev;
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I_dxj_Direct3dRMFrameMoveCallback3 *c;
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IUnknown *pUser;
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IUnknown *pParent;
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IUnknown *m_obj;
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int m_stopflag;
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} FrameMoveCallback3;
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struct TextureCallback
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{
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TextureCallback *next;
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TextureCallback *prev;
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I_dxj_Direct3dRMLoadTextureCallback3 *c;
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IUnknown *pUser;
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IUnknown *pParent;
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IUnknown *m_obj;
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int m_stopflag;
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};
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typedef struct TextureCallback3
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{
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TextureCallback3 *next;
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TextureCallback3 *prev;
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I_dxj_Direct3dRMLoadTextureCallback3 *c;
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IUnknown *pUser;
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IUnknown *pParent;
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IUnknown *m_obj;
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int m_stopflag;
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} TextureCallback3;
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struct d3drmCallback // used for AddDestroyCallback
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{
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d3drmCallback *next;
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d3drmCallback *prev;
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I_dxj_Direct3dRMCallback *c;
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IUnknown *pUser;
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IUnknown *pParent;
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IUnknown *m_obj;
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int m_stopflag;
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};
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struct DestroyCallback
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{
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DestroyCallback *next;
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DestroyCallback *prev;
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I_dxj_Direct3dRMCallback *c;
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IUnknown *pUser;
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IUnknown *pParent;
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IUnknown *m_obj;
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int m_stopflag;
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};
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struct EnumerateObjectsCallback
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{
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EnumerateObjectsCallback *next;
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EnumerateObjectsCallback *prev;
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I_dxj_Direct3dRMEnumerateObjectsCallback *c;
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IUnknown *pUser;
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IUnknown *pParent;
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IUnknown *m_obj;
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int m_stopflag;
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};
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struct GeneralCallback
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{
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GeneralCallback *next;
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GeneralCallback *prev;
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IUnknown *c;
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IUnknown *pUser;
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IUnknown *pParent;
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IUnknown *m_obj;
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int m_stopflag;
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};
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typedef struct DeviceUpdateCallback3
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{
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DeviceUpdateCallback3 *next;
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DeviceUpdateCallback3 *prev;
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I_dxj_Direct3dRMDeviceUpdateCallback3 *c;
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IUnknown *pUser;
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IUnknown *pParent;
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IUnknown *m_obj;
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int m_stopflag;
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} DeviceUpdateCallback3;
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struct LoadCallback
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{
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LoadCallback *next;
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LoadCallback *prev;
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I_dxj_Direct3dRMLoadCallback *c;
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IUnknown *pUser;
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IUnknown *pParent;
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IUnknown *m_obj;
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int m_stopflag;
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};
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/////////////////////////////////////////////////////////////////////////
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#define MAX_INTERNAL_STR_LEN 256
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struct JavaString
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{
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DWORD nBytes;
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WCHAR Item[MAX_INTERNAL_STR_LEN];
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};
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/////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////
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// mod:dp helper macros for stuffing expanded unions in DirectX Structures
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#define IUNK(o) ((IUnknown*)(void*)(o))
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#define IS_NULLGUID(g) (\
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(g->data1==0) && \
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(g->data2==0) && \
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(g->data3==0) && \
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(g->data4[0]==0) && \
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(g->data4[1]==0) && \
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(g->data4[2]==0) && \
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(g->data4[3]==0) && \
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(g->data4[4]==0) && \
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(g->data4[5]==0) && \
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(g->data4[6]==0) && \
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(g->data4[7]==0) )
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extern HRESULT CopyOutDDSurfaceDesc2(DDSurfaceDesc2 *dOut,DDSURFACEDESC2 *d);
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extern HRESULT CopyInDDSurfaceDesc2(DDSURFACEDESC2 *dOut,DDSurfaceDesc2 *d);
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extern HRESULT CopyInDDPixelFormat(DDPIXELFORMAT *ddpfOut,DDPixelFormat *pf);
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extern HRESULT CopyOutDDPixelFormat( DDPixelFormat *ddpfOut,DDPIXELFORMAT *pf);
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/////////////////////////////////////////////////////////////////////////
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#define JAVASTRING(item) {sizeof(item)*2-2, L##item}
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#define PASS_THROUGH(cl,m) STDMETHODIMP C##cl##Object::m() { return m_##cl->m();}
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#define PASS_THROUGH1(c,m,t1) STDMETHODIMP C##c##Object::m(t1 v1) { return m_##c->m(v1);}
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#define PASS_THROUGH2(c,m,t1,t2) STDMETHODIMP C##c##Object::m(t1 v1, t2 v2) { return m_##c->m(v1, v2);}
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#define PASS_THROUGH3(c,m,t1,t2,t3) STDMETHODIMP C##c##Object::m(t1 v1, t2 v2,t3 v3) { return m_##c->m(v1, v2,v3);}
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#define PASS_THROUGH4(c,m,t1,t2,t3,t4) STDMETHODIMP C##c##Object::m(t1 v1,t2 v2,t3 v3,t4 v4){return m_##c->m(v1, v2,v3,v4);}
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#define PASS_THROUGH5(c,m,t1,t2,t3,t4,t5) STDMETHODIMP C##c##Object::m(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5){return m_##c->m(v1, v2,v3,v4,v5);}
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#define PASS_THROUGH6(c,m,t1,t2,t3,t4,t5,t6) STDMETHODIMP C##c##Object::m(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6){return m_##c->m(v1, v2,v3,v4,v5,v6);}
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#define PASS_THROUGH7(c,m,t1,t2,t3,t4,t5,t6,t7) STDMETHODIMP C##c##Object::m(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6,t7 v7){return m_##c->m(v1, v2,v3,v4,v5,v6,v7);}
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#define PASS_THROUGH8(c,m,t1,t2,t3,t4,t5,t6,t7,t8) STDMETHODIMP C##c##Object::m(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6,t7 v7,t8 v8){return m_##c->m(v1,v2,v3,v4,v5,v6,v7,v8);}
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#define PASS_THROUGH_CAST_1(c,m,t1,tt1) STDMETHODIMP C##c##Object::m(t1 v1) { return m_##c->m(tt1 v1);}
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#define PASS_THROUGH_CAST_2(c,m,t1,tt1,t2,tt2) STDMETHODIMP C##c##Object::m(t1 v1, t2 v2) { return m_##c->m(tt1 v1, tt2 v2);}
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#define PASS_THROUGH_CAST_3(c,m,t1,tt1,t2,tt2,t3,tt3) STDMETHODIMP C##c##Object::m(t1 v1, t2 v2,t3 v3) { return m_##c->m(tt1 v1,tt2 v2,tt3 v3);}
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#define PASS_THROUGH_CAST_4(c,m,t1,tt1,t2,tt2,t3,tt3,t4,tt4) STDMETHODIMP C##c##Object::m(t1 v1,t2 v2,t3 v3,t4 v4){return m_##c->m(tt1 v1, tt2 v2,tt3 v3,tt4 v4);}
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#define PASS_THROUGH_CAST_5(c,m,t1,tt1,t2,tt2,t3,tt3,t4,tt4,t5,tt5) STDMETHODIMP C##c##Object::m(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5){return m_##c->m(tt1 v1,tt2 v2,tt3 v3,tt4 v4,tt5 v5);}
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#define PASS_THROUGH_CAST_6(c,m,t1,tt1,t2,tt2,t3,tt3,t4,tt4,t5,tt5,t6,tt6) STDMETHODIMP C##c##Object::m(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6){return m_##c->m(tt1 v1,tt2 v2,tt3 v3,tt4 v4,tt5 v5,tt6 v6);}
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#define PASS_THROUGH_CAST_7(c,m,t1,tt1,t2,tt2,t3,tt3,t4,tt4,t5,tt5,t6,tt6,t7,tt7) STDMETHODIMP C##c##Object::m(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6,t7 v7){return m_##c->m(tt1 v1,tt2 v2,tt3 v3,tt4 v4,tt5 v5,tt6 v6,tt7 v7);}
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#define PASS_THROUGH_CAST_8(c,m,t1,tt1,t2,tt2,t3,tt3,t4,tt4,t5,tt5,t6,tt6,t7,tt7,t8,tt8) STDMETHODIMP C##c##Object::m(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6,t7 v7,t8 v8){return m_##c->m(tt1 v1,tt2 v2,tt3 v3,tt4 v4,tt5 v5,tt6 v6,tt7 v7,tt8 v8);}
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//mod:dp additions due to renaming
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#define PASS_THROUGH_R(c,m1,m2) STDMETHODIMP C##c##Object::m1() { if(m_##c==NULL)return E_FAIL; return m_##c->m2();}
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#define PASS_THROUGH1_R(c,m1,m2,t1) STDMETHODIMP C##c##Object::m1(t1 v1) { if(m_##c==NULL)return E_FAIL; return m_##c->m2(v1);}
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#define PASS_THROUGH2_R(c,m1,m2,t1,t2) STDMETHODIMP C##c##Object::m1(t1 v1, t2 v2) { if(m_##c==NULL)return E_FAIL; return m_##c->m2(v1, v2);}
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#define PASS_THROUGH3_R(c,m1,m2,t1,t2,t3) STDMETHODIMP C##c##Object::m1(t1 v1, t2 v2,t3 v3) { if(m_##c==NULL)return E_FAIL; return m_##c->m2(v1, v2,v3);}
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#define PASS_THROUGH4_R(c,m1,m2,t1,t2,t3,t4) STDMETHODIMP C##c##Object::m1(t1 v1,t2 v2,t3 v3,t4 v4){ if(m_##c==NULL)return E_FAIL; return m_##c->m2(v1, v2,v3,v4);}
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|
#define PASS_THROUGH5_R(c,m1,m2,t1,t2,t3,t4,t5) STDMETHODIMP C##c##Object::m1(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5){ if(m_##c==NULL)return E_FAIL; return m_##c->m2(v1, v2,v3,v4,v5);}
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|
#define PASS_THROUGH6_R(c,m1,m2,t1,t2,t3,t4,t5,t6) STDMETHODIMP C##c##Object::m1(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6){ if(m_##c==NULL)return E_FAIL; return m_##c->m2(v1, v2,v3,v4,v5,v6);}
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|
#define PASS_THROUGH7_R(c,m1,m2,t1,t2,t3,t4,t5,t6,t7) STDMETHODIMP C##c##Object::m1(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6,t7 v7){if(m_##c==NULL)return E_FAIL; return m_##c->m2(v1, v2,v3,v4,v5,v6,v7);}
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|
#define PASS_THROUGH8_R(c,m1,m2,t1,t2,t3,t4,t5,t6,t7,t8) STDMETHODIMP C##c##Object::m1(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6,t7 v7,t8 v8){ if(m_##c==NULL)return E_FAIL; return m_##c->m2(v1,v2,v3,v4,v5,v6,v7,v8);}
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|
#define PASS_THROUGH_CAST_1_R(c,m1,m2,t1,tt1) STDMETHODIMP C##c##Object::m1(t1 v1) { if(m_##c==NULL)return E_FAIL; return m_##c->m2(tt1 v1);}
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#define PASS_THROUGH_CAST_2_R(c,m1,m2,t1,tt1,t2,tt2) STDMETHODIMP C##c##Object::m1(t1 v1, t2 v2) { if(m_##c==NULL)return E_FAIL; return m_##c->m2(tt1 v1, tt2 v2);}
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|
#define PASS_THROUGH_CAST_3_R(c,m1,m2,t1,tt1,t2,tt2,t3,tt3) STDMETHODIMP C##c##Object::m1(t1 v1, t2 v2,t3 v3) { if(m_##c==NULL)return E_FAIL; return m_##c->m2(tt1 v1,tt2 v2,tt3 v3);}
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|
#define PASS_THROUGH_CAST_4_R(c,m1,m2,t1,tt1,t2,tt2,t3,tt3,t4,tt4) STDMETHODIMP C##c##Object::m1(t1 v1,t2 v2,t3 v3,t4 v4){ if(m_##c==NULL)return E_FAIL; return m_##c->m2(tt1 v1, tt2 v2,tt3 v3,tt4 v4);}
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|
#define PASS_THROUGH_CAST_5_R(c,m1,m2,t1,tt1,t2,tt2,t3,tt3,t4,tt4,t5,tt5) STDMETHODIMP C##c##Object::m1(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5){ if(m_##c==NULL)return E_FAIL; return m_##c->m2(tt1 v1,tt2 v2,tt3 v3,tt4 v4,tt5 v5);}
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|
#define PASS_THROUGH_CAST_6_R(c,m1,m2,t1,tt1,t2,tt2,t3,tt3,t4,tt4,t5,tt5,t6,tt6) STDMETHODIMP C##c##Object::m1(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6){ if(m_##c==NULL)return E_FAIL; return m_##c->m2(tt1 v1,tt2 v2,tt3 v3,tt4 v4,tt5 v5,tt6 v6);}
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|
#define PASS_THROUGH_CAST_7_R(c,m1,m2,t1,tt1,t2,tt2,t3,tt3,t4,tt4,t5,tt5,t6,tt6,t7,tt7) STDMETHODIMP C##c##Object::m1(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6,t7 v7){ if(m_##c==NULL)return E_FAIL; return m_##c->m2(tt1 v1,tt2 v2,tt3 v3,tt4 v4,tt5 v5,tt6 v6,tt7 v7);}
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|
#define PASS_THROUGH_CAST_8_R(c,m1,m2,t1,tt1,t2,tt2,t3,tt3,t4,tt4,t5,tt5,t6,tt6,t7,tt7,t8,tt8) STDMETHODIMP C##c##Object::m1(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6,t7 v7,t8 v8){ if(m_##c==NULL)return E_FAIL; return m_##c->m2(tt1 v1,tt2 v2,tt3 v3,tt4 v4,tt5 v5,tt6 v6,tt7 v7,tt8 v8);}
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|
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#define COPY_OR_CLEAR(dest, src, si) {if(src) memcpy((void *)dest, (void *)src, si);else memset((void *)dest, si, 0);}
|
|
#define COPY(dest, src, si) memcpy((void *)dest, (void *)src, si)
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|
|
// ??
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|
#define DECLSET_OBJECT(ifacevar, var, typ) {if(var) var->Release(); var = (typ)ifacevar;}
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|
#define DECLGET_OBJECT(ifacevar, var){*ifacevar = (IUnknown *)var;}
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|
|
|
|
|
#define ISEQUAL(c) \
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|
STDMETHODIMP C##c##Object::isEqual(I##c *d, int *retval)\
|
|
{ IUnknown *IU1;\
|
|
IUnknown *IU2;\
|
|
if (d == NULL)\
|
|
return E_FAIL; \
|
|
this->InternalGetObject((IUnknown **)(&IU1)); \
|
|
d->InternalGetObject((IUnknown **)(&IU2)); \
|
|
if (IU1 == IU2) \
|
|
*retval = TRUE; \
|
|
else \
|
|
*retval = FALSE; \
|
|
return S_OK;}
|
|
|
|
#define DX3J_GLOBAL_LINKS( obj_type ) \
|
|
int creationid;\
|
|
void *parent; \
|
|
void *pinterface; \
|
|
void *nextobj;
|
|
|
|
/*STDMETHOD(isEqual)(IUnknown *pobj, int *ret)*/;
|
|
|
|
// Given a class (c)
|
|
#define GETSET_OBJECT(c) \
|
|
STDMETHODIMP C##c##Object::InternalSetObject(IUnknown *l)\
|
|
{DECLSET_OBJECT(l,m_##c,typedef_##c);return S_OK;} \
|
|
STDMETHODIMP C##c##Object::InternalGetObject(IUnknown **l)\
|
|
{DECLGET_OBJECT(l,m_##c);return S_OK;}
|
|
//ISEQUAL(c);
|
|
|
|
// Given a java interface, go get a pointer_to_a_pointer to a DIRECTX object
|
|
//pac DO_GETOBJECT_NOTNULL is too dangerous and is commented. use DO_GETOBJECT_NOTNULL
|
|
//#define DO_GETOBJECT(t,v,i) t v;i->InternalGetObject((IUnknown **)(&v));
|
|
#define DO_GETOBJECT_NOTNULL(t,v,i) t v=NULL;if(i) i->InternalGetObject((IUnknown **)(&v));
|
|
|
|
|
|
//
|
|
extern int g_creationcount;
|
|
|
|
|
|
#ifdef _DEBUG
|
|
|
|
#define CONSTRUCTOR(c, o) C##c##Object::C##c##Object(){ \
|
|
m_##c = NULL; parent = NULL; pinterface = NULL; \
|
|
nextobj = g##c##;\
|
|
creationid = ++g_creationcount;\
|
|
char buffer[256];\
|
|
wsprintf(buffer,"Constructor Creation Id [%d] %s",g_creationcount,__FILE__);\
|
|
OutputDebugString(buffer);\
|
|
g##c## = (void *)this; o }
|
|
|
|
#else
|
|
#define CONSTRUCTOR(c, o) C##c##Object::C##c##Object(){ \
|
|
m_##c = NULL; parent = NULL; pinterface = NULL; \
|
|
nextobj = (void*)g##c##; \
|
|
creationid = ++g_creationcount; \
|
|
g##c## = (void*)this; o}
|
|
#endif
|
|
|
|
#ifdef _DEBUG
|
|
|
|
#define DESTRUCTOR(c, o) C##c##Object::~C##c##Object(){o; \
|
|
char buffer[256]; \
|
|
wsprintf(buffer,"Destructor Id[%d] %s ",creationid,__FILE__); \
|
|
OutputDebugString(buffer); C##c##Object *prev=NULL; \
|
|
for(C##c##Object *ptr=(C##c##Object *)g##c##; ptr; ptr=(C##c##Object *)ptr->nextobj) \
|
|
{\
|
|
if(ptr == this) \
|
|
{ \
|
|
if(prev) \
|
|
prev->nextobj = ptr->nextobj; \
|
|
else \
|
|
g##c## = (void*)ptr->nextobj; \
|
|
break; \
|
|
} \
|
|
prev = ptr; \
|
|
} \
|
|
if(m_##c){ int count = IUNK(m_##c)->Release(); wsprintf(buffer,"DirectX %s Ref count [%d]",__FILE__,count); OutputDebugString(buffer); \
|
|
if(count==0){ char szOut[512];wsprintf(szOut,"\n Real %s released \n",__FILE__); OutputDebugString(szOut); m_##c = NULL; } \
|
|
} \
|
|
if(parent) IUNK(parent)->Release(); \
|
|
}
|
|
|
|
#else
|
|
#define DESTRUCTOR(c, o) C##c##Object::~C##c##Object(){o; \
|
|
C##c##Object *prev=NULL; \
|
|
for(C##c##Object *ptr=(C##c##Object *)g##c##; ptr; ptr=(C##c##Object *)ptr->nextobj) \
|
|
{\
|
|
if(ptr == this) \
|
|
{ \
|
|
if(prev) \
|
|
prev->nextobj = ptr->nextobj; \
|
|
else \
|
|
g##c## = (void*)ptr->nextobj; \
|
|
break; \
|
|
} \
|
|
prev = ptr; \
|
|
} \
|
|
if(m_##c){ \
|
|
if (IUNK(m_##c)->Release()==0) m_##c = NULL; \
|
|
} \
|
|
if(parent) IUNK(parent)->Release();\
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
#define OBJCHECK(lable, c) { \
|
|
char buffer[256];\
|
|
if ( g##c ) \
|
|
{\
|
|
int count = 0; \
|
|
C##c##Object *prev=NULL; \
|
|
C##c##Object *ptr;\
|
|
for(ptr=(C##c##Object *)g##c##; ptr; ptr=(C##c##Object *)ptr->nextobj) \
|
|
{\
|
|
DWORD refcount = *(((DWORD*)ptr)+1);\
|
|
wsprintf( buffer,"%s: Ref Count [%d] CreateId [%d]\n\r",lable,refcount,ptr->creationid);\
|
|
OutputDebugString(buffer);\
|
|
count++;\
|
|
}\
|
|
wsprintf(buffer,"%s: %d \n\r",lable,count);\
|
|
OutputDebugString(buffer);\
|
|
}\
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef _DEBUG
|
|
#define CONSTRUCTOR_STRUCT(c, o) C##c##Object::C##c##Object(){ nextobj = g##c##;\
|
|
creationid = ++g_creationcount;\
|
|
char buffer[256];\
|
|
wsprintf(buffer,"Creation Id [%d]",g_creationcount);\
|
|
OutputDebugString(buffer);\
|
|
g##c## = (void*)this;o}
|
|
#else
|
|
#define CONSTRUCTOR_STRUCT(c, o) C##c##Object::C##c##Object(){ \
|
|
nextobj =(void*) g##c##; \
|
|
creationid = ++g_creationcount; \
|
|
g##c## = (void*)this; \
|
|
o}
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#define DESTRUCTOR_STRUCT(c, o) C##c##Object::~C##c##Object(){o; \
|
|
C##c##Object *prev=NULL; \
|
|
for(C##c##Object *ptr=(C##c##Object *)g##c##; ptr; ptr=(C##c##Object *)ptr->nextobj) \
|
|
{\
|
|
if(ptr == this) \
|
|
{ \
|
|
if(prev) \
|
|
prev->nextobj = ptr->nextobj; \
|
|
else \
|
|
g##c## = (void*)ptr->nextobj; \
|
|
break; \
|
|
} \
|
|
prev = ptr; \
|
|
} \
|
|
}
|
|
|
|
#define CHECK_AND_RETURN_RMVIS(real,cover,f) {##real *lpReal=NULL;\
|
|
if (S_OK==lp->QueryInterface(IID_##real, (void**) &lpReal)){\
|
|
I##cover *lpFake=NULL;\
|
|
INTERNAL_CREATE(cover, lpReal, (void**)&lpFake);\
|
|
if (!lpFake) {IUNK(lpFake)->Release(); return E_OUTOFMEMORY;}\
|
|
((I##cover *)lpFake)->QueryInterface(IID_I_dxj_Direct3dRMVisual,(void**)f);\
|
|
((I##cover *)lpFake)->Release();\
|
|
return S_OK;\
|
|
}}
|
|
|
|
// Given a java class (c), create a DIRECTX object and an interface ** ptr to it.
|
|
#define RETURN_NEW_ITEM(c,m,oc) STDMETHODIMP C##c##Object::m(I##oc **rv){typedef_##oc lp;\
|
|
if( m_##c->m(&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\
|
|
return S_OK;}
|
|
|
|
#define RETURN_NEW_ITEM_CAST(c,m,oc, ty) STDMETHODIMP C##c##Object::m(I##oc **rv){typedef_##oc lp;\
|
|
if( m_##c->m(ty &lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\
|
|
return S_OK;}
|
|
|
|
#define RETURN_NEW_ITEM_NOREL(c,m,oc) STDMETHODIMP C##c##Object::m(I##oc **rv){typedef_##oc lp;\
|
|
if( m_##c->m(&lp) != S_OK)return E_FAIL;INTERNAL_CREATE_NOREL(oc, lp, rv);\
|
|
return S_OK;}
|
|
|
|
#define RETURN_NEW_ITEM1(c,m,oc,t1) STDMETHODIMP C##c##Object::m(t1 v1, I##oc **rv){typedef_##oc lp;\
|
|
if( m_##c->m(v1,&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\
|
|
return S_OK;}
|
|
|
|
#define RETURN_NEW_ITEM2(c,m,oc,t1,t2) STDMETHODIMP C##c##Object::m(t1 v1, t2 v2,I##oc **rv){typedef_##oc lp;\
|
|
if( m_##c->m(v1,v2,&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\
|
|
return S_OK;}
|
|
|
|
#define RETURN_NEW_ITEM_CAST_1(c,m,oc,t1,tt1) STDMETHODIMP C##c##Object::m(t1 v1, I##oc **rv){typedef_##oc lp;\
|
|
if( m_##c->m(tt1 v1,&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\
|
|
return S_OK;}
|
|
|
|
#define RETURN_NEW_ITEM_CAST_2(c,m,oc,t1,tt1,t2,tt2) STDMETHODIMP C##c##Object::m(t1 v1, t2 v2,I##oc **rv){typedef_##oc lp;\
|
|
if( m_##c->m(tt1 v1,tt2 v2,&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\
|
|
return S_OK;}
|
|
|
|
#define RETURN_NEW_ITEM_CAST_3(c,m,oc,t1,tt1,t2,tt2,t3,tt3) STDMETHODIMP C##c##Object::m(t1 v1, t2 v2, t3 v3, I##oc **rv){typedef_##oc lp;\
|
|
if( m_##c->m(tt1 v1,tt2 v2,tt3 v3,&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\
|
|
return S_OK;}
|
|
|
|
//mod:dp additions due to renaming
|
|
// Given a java class (c), create a DIRECTX object and an interface ** ptr to it.
|
|
#define RETURN_NEW_ITEM_R(c,m,m2,oc) STDMETHODIMP C##c##Object::m(I##oc **rv){typedef_##oc lp;\
|
|
if( m_##c->m2(&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\
|
|
return S_OK;}
|
|
|
|
#define RETURN_NEW_ITEM1_R(c,m,m2,oc,t1) STDMETHODIMP C##c##Object::m(t1 v1, I##oc **rv){typedef_##oc lp;\
|
|
if( m_##c->m2(v1,&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\
|
|
return S_OK;}
|
|
|
|
#define RETURN_NEW_ITEM2_R(c,m,m2,oc,t1,t2) STDMETHODIMP C##c##Object::m(t1 v1, t2 v2,I##oc **rv){typedef_##oc lp;\
|
|
if( m_##c->m2(v1,v2,&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\
|
|
return S_OK;}
|
|
|
|
#define RETURN_NEW_ITEM_CAST_R(c,m,m2,oc,ty) STDMETHODIMP C##c##Object::m(I##oc **rv){typedef_##oc lp;\
|
|
if( m_##c->m2(ty &lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\
|
|
return S_OK;}
|
|
|
|
#define RETURN_NEW_ITEM_CAST_1_R(c,m,m2,oc,t1,tt1) STDMETHODIMP C##c##Object::m(t1 v1, I##oc **rv){typedef_##oc lp;\
|
|
if( m_##c->m2(tt1 v1,&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\
|
|
return S_OK;}
|
|
|
|
#define RETURN_NEW_ITEM_CAST_2_R(c,m,m2,oc,t1,tt1,t2,tt2) STDMETHODIMP C##c##Object::m(t1 v1, t2 v2,I##oc **rv){typedef_##oc lp;\
|
|
if( m_##c->m2(tt1 v1,tt2 v2,&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\
|
|
return S_OK;}
|
|
|
|
#if 0
|
|
#define RETURN_NEW_ITEM_NOREL(c,m,oc) STDMETHODIMP C##c##Object::m(I##oc **rv){typedef_##oc lp;\
|
|
if( m_##c->m(&lp) != S_OK)return E_FAIL;INTERNAL_CREATE_NOREL(oc, lp, rv);\
|
|
return S_OK;}
|
|
|
|
#define RETURN_NEW_ITEM_CAST_3(c,m,oc,t1,tt1,t2,tt2,t3,tt3) STDMETHODIMP C##c##Object::m(t1 v1, t2 v2, t3 v3, I##oc **rv){typedef_##oc lp;\
|
|
if( m_##c->m(tt1 v1,tt2 v2,tt3 v3,&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\
|
|
return S_OK;}
|
|
#endif
|
|
|
|
// Return a primitive value by reference.
|
|
#define GET_DIRECT(cl,met,t) STDMETHODIMP C##cl##Object::met(t *h){*h=(t)m_##cl->met();return S_OK;}
|
|
#define GET_DIRECT1(cl,met,t,t1) STDMETHODIMP C##cl##Object::met(t1 v1,t *h){*h=(t)m_##cl->met(v1);return S_OK;}
|
|
#define GET_DIRECT2(cl,met,t,t1,t2) STDMETHODIMP C##cl##Object::met(t1 v1, t2 v2, t *h){*h=(t)m_##cl->met(v1,v2);return S_OK;}
|
|
|
|
#define GET_DIRECT_R(cl,met,met2,t) STDMETHODIMP C##cl##Object::met(t *h){*h=(t)m_##cl->met2();return S_OK;}
|
|
#define GET_DIRECT1_R(cl,met,met2,t,t1) STDMETHODIMP C##cl##Object::met(t1 v1,t *h){*h=(t)m_##cl->met2(v1);return S_OK;}
|
|
#define GET_DIRECT2_R(cl,met,met2,t,t1,t2) STDMETHODIMP C##cl##Object::met(t1 v1, t2 v2, t *h){*h=(t)m_##cl->met2(v1,v2);return S_OK;}
|
|
|
|
|
|
// Return a pointer to a primitive value as a ** ptr.
|
|
#define GET_DIRECTPTR(cl,met,t) STDMETHODIMP C##cl##Object::met(t **h){*h=(struct t*)m_##cl->met();return S_OK;}
|
|
#define GET_DIRECTPTR1(cl,met,t,t1) STDMETHODIMP C##cl##Object::met(t1 v1,t **h){*h=(struct t*)m_##cl->met(v1);return S_OK;}
|
|
#define GET_DIRECTPTR2(cl,met,t,t1,t2) STDMETHODIMP C##cl##Object::met(t1 v1, t2 v2, t **h){*h=(struct t*)m_##cl->met(v1,v2);return S_OK;}
|
|
|
|
//Do a DO_GETOBJECT_NOTNULL and then call a method on the object
|
|
#define DO_GETOBJECT_ANDUSEIT(cl,me,iface) STDMETHODIMP C##cl##Object::me(I##iface *vis) \
|
|
{DO_GETOBJECT_NOTNULL( typedef_##iface, lp, vis); if ( m_##cl == NULL ) return E_FAIL; return m_##cl->me(lp); }
|
|
|
|
#define DO_GETOBJECT_ANDUSEIT_CAST(cl,me,iface, t1) STDMETHODIMP C##cl##Object::me(I##iface *vis) \
|
|
{DO_GETOBJECT_NOTNULL( typedef_##iface, lp, vis); if ( m_##cl == NULL ) return E_FAIL; return m_##cl->me((t1)lp); }
|
|
|
|
#define DO_GETOBJECT_ANDUSEIT1(cl,me,iface,t1) STDMETHODIMP C##cl##Object::me(t1 v1,I##iface *vis) \
|
|
{DO_GETOBJECT_NOTNULL( typedef_##iface, lp, vis); if ( m_##cl == NULL ) return E_FAIL; return m_##cl->me(v1, lp); }
|
|
|
|
#define DO_GETOBJECT_ANDUSEIT2(cl,me,iface,t1,t2) STDMETHODIMP C##cl##Object::me(t1 v1,t2 v2,I##iface *vis) \
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{DO_GETOBJECT_NOTNULL( typedef_##iface, lp, vis); if ( m_##cl == NULL ) return E_FAIL; return m_##cl->me(v1, v2, lp); }
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|
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//mod:dp additions due to renaming
|
|
//Do a DO_GETOBJECT_NOTNULL and then call a method on the object
|
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#define DO_GETOBJECT_ANDUSEIT_R(cl,me, m2, iface) STDMETHODIMP C##cl##Object::me(I##iface *vis) \
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|
{DO_GETOBJECT_NOTNULL( typedef_##iface, lp, vis); if ( m_##cl == NULL ) return E_FAIL; return m_##cl->m2(lp); }
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#define DO_GETOBJECT_ANDUSEIT_CAST_R(cl,me, m2, iface, t1) STDMETHODIMP C##cl##Object::me(I##iface *vis) \
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|
{DO_GETOBJECT_NOTNULL( typedef_##iface, lp, vis); if ( m_##cl == NULL ) return E_FAIL; return m_##cl->m2((t1)lp); }
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#define DO_GETOBJECT_ANDUSEIT1_R(cl,me, m2, iface,t1) STDMETHODIMP C##cl##Object::me(t1 v1,I##iface *vis) \
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|
{DO_GETOBJECT_NOTNULL( typedef_##iface, lp, vis); if ( m_##cl == NULL ) return E_FAIL; return m_##cl->m2(v1, lp); }
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#define DO_GETOBJECT_ANDUSEIT2_R(cl,me, m2, iface,t1,t2) STDMETHODIMP C##cl##Object::me(t1 v1,t2 v2,I##iface *vis) \
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{DO_GETOBJECT_NOTNULL( typedef_##iface, lp, vis); if ( m_##cl == NULL ) return E_FAIL; return m_##cl->m2(v1, v2, lp); }
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// Make a copy of an object!
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|
//#define CLONE(cl) STDMETHODIMP C##cl##Object::Clone(Id3drmObject **retval){typedef_##cl lp;\
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// m_##cl->Clone(0,IID_I##cl,(void **)&lp);INTERNAL_CREATE(cl,lp,retval);return S_OK;}
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|
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//#define CLONE(cl) STDMETHODIMP C##cl##Object::Clone(I##cl **retval){typedef_##cl lp;\
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//m_##cl->Clone(0,IID_I##cl,(void **)&lp);INTERNAL_CREATE(cl, lp, retval); return S_OK;}
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//#define CLONE_R(cl,c2) STDMETHODIMP C##cl##Object::clone(I##cl **retval){typedef_##cl lp;\
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//m_##cl->Clone(0,IID_I##c2,(void **)&lp);INTERNAL_CREATE(cl, lp, retval); return S_OK;}
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#define CLONE_R(cl,c2) STDMETHODIMP C##cl##Object::clone(IUnknown **retval){typedef_##cl lp;\
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|
m_##cl->Clone(0,IID_I##c2,(void **)&lp);INTERNAL_CREATE(cl, lp, (I##cl **)retval); return S_OK;}
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|
|
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// ??
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|
// Call the d3drmObject->GetName method
|
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extern "C" HRESULT _GetName(IDirect3DRMObject *i, BSTR *Name, BOOL bName);
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#define GETNAME(cl) STDMETHODIMP C##cl##Object::GetName(BSTR *n){return _GetName(m_##cl, n, TRUE);}
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#define GETCLASSNAME(cl) STDMETHODIMP C##cl##Object::GetClassName(BSTR *n){return _GetName(m_##cl, n, FALSE);}
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|
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#define SETNAME(cl) STDMETHODIMP C##cl##Object::SetName(BSTR Name){ \
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|
USES_CONVERSION;\
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|
LPSTR str = NULL; \
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__try { str = W2T(Name); /* Now convert to ANSI */ } __except(EXCEPTION_EXECUTE_HANDLER) { return E_FAIL; } \
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|
return m_##cl->SetName( str );}
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#define GETNAME_R(cl) STDMETHODIMP C##cl##Object::getName(BSTR *n){return _GetName(m_##cl, n, TRUE);}
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#define GETCLASSNAME_R(cl) STDMETHODIMP C##cl##Object::getClassName(BSTR *n){return _GetName(m_##cl, n, FALSE);}
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#define SETNAME_R(cl) STDMETHODIMP C##cl##Object::setName(BSTR Name){ \
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|
USES_CONVERSION;\
|
|
LPSTR str = W2T(Name); return m_##cl->SetName( str );}
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|
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extern "C" HRESULT _DeleteDestroyCallback(IDirect3DRMObject *iface, I_dxj_Direct3dRMCallback *oC,
|
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IUnknown *args);
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|
#define DELETEDESTROYCALLBACK(cl) STDMETHODIMP C##cl##Object::DeleteDestroyCallback( I_dxj_Direct3dRMCallback *oC, IUnknown *args) \
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|
{return _DeleteDestroyCallback(m_##cl, oC, args);}
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|
|
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#define DELETEDESTROYCALLBACK_R(cl) STDMETHODIMP C##cl##Object::deleteDestroyCallback( I_dxj_Direct3dRMCallback *oC, IUnknown *args) \
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|
{return _DeleteDestroyCallback(m_##cl, oC, args);}
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|
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extern "C" HRESULT _AddDestroyCallback(IDirect3DRMObject *iface, I_dxj_Direct3dRMCallback *oC,
|
|
IUnknown *args);
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#define ADDDESTROYCALLBACK(cl) STDMETHODIMP C##cl##Object::AddDestroyCallback(I_dxj_Direct3dRMCallback *oC, IUnknown *args) \
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|
{return _AddDestroyCallback(m_##cl, oC, args);}
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|
#define ADDDESTROYCALLBACK_R(cl) STDMETHODIMP C##cl##Object::addDestroyCallback(I_dxj_Direct3dRMCallback *oC, IUnknown *args) \
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{return _AddDestroyCallback(m_##cl, oC, args);}
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#define CLONETO(clMe, cl, ifaceThat) STDMETHODIMP C##clMe##Object::Get##cl(I##cl **retval) \
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|
{ typedef_##cl lp; if (m_##clMe->QueryInterface(ifaceThat, (void **) &lp) != S_OK) return S_FALSE; \
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|
INTERNAL_CREATE( cl, lp, retval); return S_OK; }
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|
|
|
#define CLONETO_RX(clMe, cl, ifaceThat) \
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STDMETHODIMP C##clMe##Object::getDirect3dRM##cl(I_dxj_Direct3dRM##cl **retval) \
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|
{ \
|
|
typedef__dxj_Direct3dRM##cl lp; \
|
|
if (m_##clMe->QueryInterface(ifaceThat, (void **) &lp) != S_OK) \
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|
return S_FALSE; \
|
|
INTERNAL_CREATE( _dxj_Direct3dRM##cl, lp, retval); \
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|
return S_OK; \
|
|
}
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|
|
|
#define ISSAFEARRAY1D(ppsa,count) ((*ppsa) && ( ((SAFEARRAY*)*ppsa)->cDims==1) && (((SAFEARRAY*)*ppsa)->rgsabound[0].cElements >= count))
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|
|
|
/**********************************************************************************************/
|
|
extern "C" BOOL ParseWaveResource(void *pvRes, WAVEFORMATEX **ppWaveHeader,
|
|
BYTE **ppbWaveData,DWORD *pcbWaveSize);
|
|
extern "C" BOOL GetWaveResource(HMODULE hModule, LPCTSTR lpName,
|
|
WAVEFORMATEX **ppWaveHeader, BYTE **ppbWaveData, DWORD *pcbWaveSize);
|
|
|
|
extern "C" DWORD bppToddbd(int bpp);
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|
|
|
extern "C" void UndoCallbackLink(GeneralCallback *e, GeneralCallback **h);
|
|
|
|
extern "C" void PassBackUnicode(LPSTR str, BSTR *Name, DWORD cnt);
|
|
extern "C" void ctojDSBufferDesc( LPDSBUFFERDESC lpdd,
|
|
DSBufferDesc *ddsb, WaveFormatex *wave);
|
|
extern "C" void jtocDSBufferDesc( LPDSBUFFERDESC lpdd,
|
|
DSBufferDesc *ddsb, WaveFormatex *wave);
|
|
extern "C" void ctojWaveFormatEx( LPWAVEFORMATEX lpdd, WaveFormatex *wave);
|
|
extern "C" void CopyFloats(D3DVALUE *mat1, D3DVALUE *mat2, DWORD count);
|
|
|
|
extern "C" void* CheckCallbackLink(void *current, void **head);
|
|
extern "C" void* AddCallbackLink(void **ptr2, I_dxj_Direct3dRMCallback *enumC, void *args);
|
|
extern "C" void* AddCallbackLinkRetVal(IUnknown *m_obj, void **ptr2, I_dxj_Direct3dRMCallback *enumC, void *args);
|
|
extern "C" void SetStopFlag(IUnknown *m_obj, void** ptr2);
|
|
|
|
extern "C" BOOL PASCAL myEnumSoundDriversCallback(GUID &SPGuid, LPSTR description,
|
|
LPSTR module, void *lpArg);
|
|
|
|
extern "C" void __cdecl myFrameMoveCallback( LPDIRECT3DRMFRAME lpf,
|
|
void *lpArg, D3DVALUE delta);
|
|
|
|
extern "C" void __cdecl myFrameMoveCallback2( LPDIRECT3DRMFRAME lpf,
|
|
void *lpArg, D3DVALUE delta);
|
|
|
|
extern "C" void __cdecl myFrameMoveCallback3( LPDIRECT3DRMFRAME3 lpf,
|
|
void *lpArg, D3DVALUE delta);
|
|
|
|
extern "C" HRESULT __cdecl myLoadTextureCallback(char *tex_name,
|
|
void *lpArg,LPDIRECT3DRMTEXTURE * lpD3DRMTex);
|
|
|
|
extern "C" HRESULT __cdecl myLoadTextureCallback3(char *tex_name,
|
|
void *lpArg,LPDIRECT3DRMTEXTURE3 * lpD3DRMTex);
|
|
|
|
extern "C" void __cdecl myAddUpdateCallback3(LPDIRECT3DRMDEVICE3 ref,
|
|
void *lpArg, int rectCount, LPD3DRECT update);
|
|
|
|
extern "C" void __cdecl myEnumerateObjectsCallback( LPDIRECT3DRMOBJECT lpo,void *lpArg);
|
|
|
|
extern "C" int __cdecl myUserVisualCallback(LPDIRECT3DRMUSERVISUAL lpUV,void *lpArg,
|
|
DWORD reason, LPDIRECT3DRMDEVICE lpD, LPDIRECT3DRMVIEWPORT lpV);
|
|
|
|
extern "C" BOOL PASCAL myEnumServiceProvidersCallback(LPGUID lpSPGuid, LPWSTR lpFriendlyName,
|
|
DWORD dwMajorVersion,DWORD dwMinorVersion, void *lpArg);
|
|
|
|
extern "C" BOOL PASCAL myEnumPlayersCallback2(DPID dpid,
|
|
DWORD dwPlayerType, LPCDPNAME lpName,
|
|
DWORD dwFlags, LPVOID lpContext);
|
|
|
|
extern "C" BOOL PASCAL myEnumSessionsCallback2(const DPSESSIONDESC2 *gameDesc,
|
|
DWORD *timeout, DWORD dwFlags, void *lpArg);
|
|
|
|
extern "C" BOOL PASCAL myEnumAddressCallback(LPGUID guidDataType,
|
|
DWORD dwDataSize, LPCVOID lpData, LPVOID lpContext);
|
|
|
|
extern "C" BOOL PASCAL myEnumAddressTypesCallback(LPGUID guidDataType,
|
|
LPVOID lpContext, DWORD dwFlags);
|
|
extern "C" BOOL PASCAL myEnumLocalApplicationsCallback(LPCDPLAPPINFO lpAppInfo,
|
|
LPVOID lpContext, DWORD dwFlags);
|
|
|
|
extern "C" BOOL PASCAL myEnumConnectionsCallback( LPCGUID lpguidSP,
|
|
LPVOID lpConnection, DWORD dwConnectionSize, LPCDPNAME lpName,
|
|
DWORD dwFlags, LPVOID lpContext);
|
|
|
|
|
|
extern "C" HRESULT PASCAL myEnumSurfacesCallback(LPDIRECTDRAWSURFACE lpDDSurface,
|
|
LPDDSURFACEDESC lpDDSurfaceDesc,void *lpContext);
|
|
|
|
extern "C" HRESULT PASCAL myEnumModesCallback(LPDDSURFACEDESC lpDDSurfaceDesc,
|
|
void *lpContext);
|
|
|
|
extern "C" HRESULT myEnumOverlayZOrdersCallback(LPDIRECTDRAWSURFACE lpDDS,
|
|
void *lpContext);
|
|
|
|
extern "C" HRESULT PASCAL myEnumDevicesCallback( LPGUID Guid, LPSTR DevDesc,
|
|
LPSTR DevName, LPD3DDEVICEDESC lpD3DHWDevDesc,
|
|
LPD3DDEVICEDESC lpD3DHELDevDesc, void *lpArg);
|
|
|
|
extern "C" void myd3dValidateCallback(void *lpArg, DWORD offset);
|
|
|
|
extern "C" HRESULT myEnumTextureFormatsCallback(
|
|
LPDDSURFACEDESC lpDdsd, void *lpArg);
|
|
|
|
extern "C" void __cdecl myAddDestroyCallback(LPDIRECT3DRMOBJECT lpObj,void *lpArg);
|
|
|
|
extern "C" void __cdecl myd3drmLoadCallback(LPDIRECT3DRMOBJECT lpo,
|
|
REFIID ObjectGuid, LPVOID lpArg);
|
|
extern "C" HRESULT WINAPI myEnumVideoCallback( LPDDVIDEOPORTCAPS lpDDVideoPortCaps, LPVOID lpContext );
|
|
|
|
extern "C" BOOL WINAPI myDirectDrawEnumCallback( GUID FAR *lpGUID, LPSTR lpDriverDescription,
|
|
LPSTR lpDriverName, LPVOID lpContext );
|
|
|
|
extern "C" BOOL CALLBACK myEnumDeviceObjectsCallback( LPCDIDEVICEOBJECTINSTANCE pI, LPVOID lpArg ) ;
|
|
extern "C" BOOL CALLBACK myEnumCreatedEffectObjectsCallback(LPDIRECTINPUTEFFECT peff, LPVOID lpArg );
|
|
extern "C" BOOL CALLBACK myEnumEffectsCallback( LPCDIEFFECTINFO pdei, LPVOID lpArg );
|
|
extern "C" BOOL CALLBACK myEnumInputDevicesCallback( LPDIDEVICEINSTANCE lpddi, LPVOID pvRef );
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
extern "C" TextureCallback *TextureCallbacks; //d3drmTexture3
|
|
extern "C" TextureCallback3 *TextureCallbacks3; //d3drmTexture3
|
|
extern "C" FrameMoveCallback3 *FrameMoveCallbacks3; //d3drmFrame3
|
|
extern "C" DeviceUpdateCallback3 *DeviceUpdateCallbacks3;
|
|
extern "C" EnumerateObjectsCallback *EnumCallbacks;
|
|
extern "C" LoadCallback *LoadCallbacks;
|
|
extern "C" DestroyCallback *DestroyCallbacks;
|
|
|
|
|
|
|
|
extern HRESULT CopyInDDSuraceDesc2(DDSURFACEDESC2 *dOut,DDSurfaceDesc2 *d);
|
|
extern HRESULT CopyInDDPixelFormat(DDPIXELFORMAT *pfOut, DDPixelFormat *pf);
|
|
extern HRESULT CopyOutDDSurfaceDesc2(DDSurfaceDesc2 *dOut,DDSURFACEDESC2 *d);
|
|
extern HRESULT CopyOutDDPixelFormat(DDPixelFormat *pfOut, DDPIXELFORMAT *pf);
|
|
extern HRESULT CreateCoverObject(LPDIRECT3DRMOBJECT lp, I_dxj_Direct3dRMObject** f);
|
|
extern HRESULT CreateCoverVisual(LPDIRECT3DRMOBJECT lp, I_dxj_Direct3dRMVisual** v);
|
|
/*
|
|
**********************************************************************
|
|
* INTERNAL_CREATE(thisClass, var, retval)
|
|
* thisClass class we are working on
|
|
* var variable created in routine to get DirectX object
|
|
* retval return value back to java
|
|
*
|
|
* wrap a DirectX object in one of ours and shove it in the return value
|
|
***********************************************************************
|
|
* INTERNAL_CREATE_NOREL(thisClass, var, retval)
|
|
* thisClass class we are working on
|
|
* var variable created in routine to get DirectX object
|
|
* retval return value back to java
|
|
*
|
|
* wrap a DirectX object in one of ours and shove it in the return value
|
|
* If the layer obejct fails, DONT release the DirectX object
|
|
***********************************************************************
|
|
* DO_GETOBJECT_NOTNULL(type,var,iface)
|
|
* type type of variable we are creating
|
|
* var variable we are creating
|
|
* iface layer iface where we are getting the object from
|
|
*
|
|
* declare and get a DirectX object from a layer object
|
|
***********************************************************************
|
|
* DO_GETOBJECT_NOTNULL(type,var,iface)
|
|
* type type of variable we are creating
|
|
* var variable we are creating
|
|
* iface layer iface where we are getting the object from
|
|
*
|
|
* same as DO_GETOBJECT_NOTNULL except that we check for iface==NULL before calling
|
|
***********************************************************************
|
|
* PASS_THROUGH[x](class,method,[...])
|
|
* class this class
|
|
* method method to call
|
|
*
|
|
* pass call straight through
|
|
***********************************************************************
|
|
* PASS_THROUGH_CAST_[x](class,method,[...])
|
|
* class this class
|
|
* method method to call
|
|
*
|
|
* pass call straight through, casting the parameters to allow the call to pass
|
|
***********************************************************************
|
|
* RETURN_NEW_ITEM(thisClass,method,OtherClass)
|
|
* thisClass class being worked on
|
|
* method method working on
|
|
* otherClass class whose object we want
|
|
*
|
|
* call DirectX method to get the DirectX object, then wrap it in one of our layer
|
|
* objects
|
|
***********************************************************************
|
|
* RETURN_NEW_ITEM[1,2](thisClass,method,OtherClass,type)
|
|
* thisClass class being worked on
|
|
* method method working on
|
|
* otherClass class whose object we want
|
|
* type type of parameter
|
|
*
|
|
* Same as RETURN_NEWITEM except that there is an extra parameter (or two) BEFORE the
|
|
* returned one
|
|
***********************************************************************
|
|
* RETURN_NEW_ITEM_CAST_[1,2](thisClass,method,OtherClass,type)
|
|
* thisClass class being worked on
|
|
* method method working on
|
|
* otherClass class whose object we want
|
|
* type type of parameter
|
|
*
|
|
* Same as RETURN_NEW_ITEM[1,2] except that there the extra parameter(s) are type cast
|
|
******************************************************************************
|
|
* RETURN_NEW_ITEM_NOREL(thisClass,method,OtherClass)
|
|
* thisClass class being worked on
|
|
* method method working on
|
|
* otherClass class whose object we want
|
|
*
|
|
* same as RETURN_NEW_ITEM except that calls INTERNAL_CREATE_NOTREL instead of
|
|
* INTERNAL_CREATE
|
|
******************************************************************************
|
|
* GET_DIRECT(cl,met,t)
|
|
* class class being worked on
|
|
* method method being worked on
|
|
* t type of the variable being returned
|
|
*
|
|
* DirectX returns value directly (no HRESULT), we get the value from Direct and
|
|
* then return S_OK. (see CddSurfaceObject::Restore, may need to be added).
|
|
* Note: the value is passed back via a pointer to that value.
|
|
******************************************************************************
|
|
* GET_DIRECT[1,2](cl,met,t,t1)
|
|
* class class being worked on
|
|
* method method being worked on
|
|
* t type of the variable being returned
|
|
* t1 type of extra variable(s) BEFORE retval
|
|
*
|
|
* same as GET_DIRECT but there is another parameter (or two) BEFORE the returned one
|
|
****************************************************************************************
|
|
* GET_DIRECTPTR(cl,met,t)
|
|
* class class being worked on
|
|
* method method being worked on
|
|
* t type of the variable being returned
|
|
*
|
|
* DirectX returns a pointer to a value directly (no HRESULT), we get the value from
|
|
* Direct and then return S_OK. In this case it is a pointer to a pointer.
|
|
***************************************************************************************
|
|
* GET_DIRECTPTR[1,2](cl,met,t,t1)
|
|
* class class being worked on
|
|
* method method being worked on
|
|
* t type of the variable being returned
|
|
* t1 type of extra variable(s) BEFORE retval
|
|
*
|
|
* same as GET_DIRECTPTR but there is a parameter (or two) BEFORE the one returned.
|
|
***************************************************************************************
|
|
* DO_GETOBJECT_ANDUSEIT(cl,me,iface)
|
|
* class class being worked on
|
|
* method method being worked on
|
|
* iface secondary interface we are interested in
|
|
*
|
|
* get an internal object from iface and use it in the method. we return from the method
|
|
***************************************************************************************
|
|
* DO_GETOBJECT_ANDUSEIT_CAST(cl,me,iface,type)
|
|
* class class being worked on
|
|
* method method being worked on
|
|
* iface secondary interface we are interested in
|
|
* type type to cast to in the actual call.
|
|
* get an internal object from iface and use it in the method. we return from the method
|
|
***************************************************************************************
|
|
* DO_GETOBJECT_ANDUSEIT[1,2](cl,me,iface,ty)
|
|
* class class being worked on
|
|
* method method being worked on
|
|
* iface secondary interface we are interested in
|
|
* type type of parameter BEFORE 2nd object
|
|
*
|
|
* same as DO_GETOBJECT_ANDUSEIT except there is another parameter (or two) BEFORE
|
|
* the object one
|
|
************************************************************************************
|
|
* CLONE(cl)
|
|
* class class to clone
|
|
*
|
|
* >>>>>>> THIS IS A D3DRMOBJECT METHOD <<<<<<<<<<
|
|
************************************************************************************
|
|
* GETNAME(cl)
|
|
* class class to retive name of
|
|
* >>>>>>> THIS IS A D3DRMOBJECT METHOD <<<<<<<<<<
|
|
************************************************************************************
|
|
* GETCLASSNAME(cl)
|
|
* class class to retive name of
|
|
* >>>>>>> THIS IS A D3DRMOBJECT METHOD <<<<<<<<<<
|
|
************************************************************************************
|
|
* DELETEDESTROYCALLBACK(cl)
|
|
* class class to retive name of
|
|
* >>>>>>> THIS IS A D3DRMOBJECT METHOD <<<<<<<<<<
|
|
************************************************************************************
|
|
* QIOVERLOAD(cl, ifaceThat, clThat)
|
|
* class class being worked on
|
|
* iface iface of DIRECT object. Should really typedef_## this!
|
|
* clThat object we are going to create
|
|
*
|
|
* this is really bright - overloading QI to get new objects
|
|
************************************************************************************
|
|
* CLONETO(cl, clThat, ifaceThat)
|
|
* class class being worked on
|
|
* iface iface of DIRECT object. Should really typedef_## this!
|
|
* clThat object we are going to create
|
|
*
|
|
* this is really bright - overloading QI to get new objects
|
|
************************************************************************************
|
|
*/
|
|
|
|
|
|
extern void *g_dxj_DirectDraw7;
|
|
extern void *g_dxj_Direct3dTexture7;
|
|
extern void *g_dxj_DirectDrawSurface7;
|
|
extern void *g_dxj_Direct3dDevice7;
|
|
extern void *g_dxj_Direct3dVertexBuffer7;
|
|
extern void *g_dxj_Direct3d7;
|
|
|
|
|
|
extern void *g_dxj_DirectDrawSurface4;
|
|
extern void *g_dxj_Direct3dDevice3;
|
|
extern void *g_dxj_Direct3dLight;
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|
extern void *g_dxj_Direct3dMaterial3;
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extern void *g_dxj_Direct3dVertexBuffer;
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extern void *g_dxj_Direct3d3;
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extern void *g_dxj_Direct3dRMAnimation2;
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extern void *g_dxj_Direct3dRMAnimationSet2;
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extern void *g_dxj_Direct3dRMObjectArray;
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extern void *g_dxj_Direct3dRMDeviceArray;
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extern void *g_dxj_Direct3dRMDevice3;
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extern void *g_dxj_Direct3dRMFaceArray;
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extern void *g_dxj_Direct3dRMFace2;
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extern void *g_dxj_Direct3dRMFrameArray;
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extern void *g_dxj_Direct3dRMFrame3;
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extern void *g_dxj_Direct3dRMLightArray;
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extern void *g_dxj_Direct3dRMLight;
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extern void *g_dxj_Direct3dRMMaterial2;
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extern void *g_dxj_Direct3dRMMeshBuilder3;
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extern void *g_dxj_Direct3dRMMesh;
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extern void *g_dxj_Direct3dRMProgressiveMesh;
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extern void *g_dxj_Direct3dRMObject;
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extern void *g_dxj_Direct3dRMPickArray;
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extern void *g_dxj_Direct3dRMPick2Array;
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extern void *g_dxj_Direct3dRMShadow2;
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extern void *g_dxj_Direct3dRMTexture3;
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extern void *g_dxj_Direct3dRMUserVisual;
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extern void *g_dxj_Direct3dRMViewportArray;
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extern void *g_dxj_Direct3dRMVisualArray;
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extern void *g_dxj_Direct3dRMVisual;
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extern void *g_dxj_Direct3dRMClippedVisual;
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extern void *g_dxj_Direct3dRMWinDevice;
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extern void *g_dxj_Direct3dRMWrap;
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extern void *g_dxj_Direct3dTexture2;
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extern void *g_dxj_Direct3dViewport3;
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extern void *g_dxj_DirectDrawClipper;
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extern void *g_dxj_DirectDrawPalette;
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extern void *g_dxj_DirectDraw4;
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extern void *g_dxj_DDVideoPortContainer;
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extern void *g_dxj_DirectDrawVideoPort;
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extern void *g_dxj_DirectDrawColorControl;
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extern void *g_dxj_DirectSound3dListener;
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extern void *g_dxj_DirectSoundBuffer;
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extern void *g_dxj_DirectSound3dBuffer;
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extern void *g_dxj_DirectSound;
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extern void *g_dxj_DirectSoundCapture;
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extern void *g_dxj_DirectSoundCaptureBuffer;
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extern void *g_dxj_DirectSoundNotify;
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extern void *g_dxj_DirectPlay3;
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extern void *g_dxj_DirectPlayLobby2;
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extern void *g_dxj_Direct3dRM3;
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extern void *g_dxj_Direct3dRMViewport2;
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extern void *g_dxj_DirectInput;
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extern void *g_dxj_DirectInputDevice;
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extern void *g_dxj_DirectInputEffect;
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extern void *g_dxj_DPAddress;
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extern void *g_dxj_DPLConnection;
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extern void *g_dxj_DirectDrawGammaControl;
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extern void *g_dxj_DirectPlay4;
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extern void *g_dxj_DirectPlayLobby3;
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#define DXHEAPALLOC malloc
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#define DXSTACKALLOC lalloc
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#define DXHEAPFREE free
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#define DXALLOCBSTR SysAllocString
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