Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1999
//
// File: dms.h
//
//--------------------------------------------------------------------------
//
// dms.h : david's funky stuff
//
// CLONETO, QIOVERLOAD: see d3drmVisualObj.cpp
//
//
//
#include "basetsd.h"
#include "dvp.h"
#ifdef DEBUG
#define DPF(n,o) {OutputDebugString(o);}
#define DPF1(n,o,p) {char szOutN[1024]; wsprintf(szOutN,o,p);OutputDebugString(szOutN);}
#define DPF2(n,o,p,e) {char szOutN[1024]; wsprintf(szOutN,o,p,e);OutputDebugString(szOutN);}
#else
#define DPF(n,o)
#define DPF1(n,o,p)
#define DPF2(n,o,p,e)
#endif
#define INTERNAL_CREATE_RETOBJ(objType,objOther,retval,classobj) \
{ C##objType##Object *prev=NULL; \
*retval = NULL; \
for(C##objType##Object *ptr=(C##objType##Object *)g##objType##; ptr; ptr=(C##objType##Object *)ptr->nextobj) \
{ IUnknown *unk=0; \
ptr->InternalGetObject(&unk); \
if(unk == objOther) \
{ \
*retval = (I##objType*)ptr->pinterface; \
IUNK(ptr->pinterface)->AddRef(); \
IUNK(objOther)->Release(); \
classobj=ptr; \
break; \
} \
prev = ptr; \
} \
if(!ptr) \
{ C##objType##Object *c=new CComObject<C##objType##Object>;if( c == NULL ) { objOther->Release(); return E_FAIL;} \
c->parent = this; \
((I##objType *)this)->AddRef(); \
c->InternalSetObject(objOther); \
if (FAILED( ((I##objType *)c)->QueryInterface(IID_I##objType, (void **)retval))) \
return E_FAIL; \
c->pinterface = (void*)*retval; \
classobj=c; \
} }
#define INTERNAL_CREATE_STRUCT(objType,retval) { C##objType##Object *c=new CComObject<C##objType##Object>;\
if (c==NULL) return E_OUTOFMEMORY;\
if (FAILED(((I##objType *)c)->QueryInterface(IID_I##objType, (void **)retval))) return E_FAIL;\
}
#define INTERNAL_CREATE_NOADDREF(objType,objOther,retval) {C##objType##Object *prev=NULL; *retval = NULL; \
for(C##objType##Object *ptr=(C##objType##Object *)g##objType##; ptr; ptr=(C##objType##Object *)ptr->nextobj){IUnknown *unk=0;ptr->InternalGetObject(&unk); if(unk == objOther) { *retval = (I##objType*)ptr->pinterface; IUNK(ptr->pinterface)->AddRef(); IUNK(objOther)->Release(); break; } prev = ptr; } \
if(!ptr) { C##objType##Object *c=new CComObject<C##objType##Object>; if( c == NULL ) { objOther->Release();return E_FAIL;} c->InternalSetObject(objOther); if FAILED(((I##objType *)c)->QueryInterface(IID_I##objType, (void **)retval)) return E_FAIL; c->pinterface = (void*)*retval; }}
// Given a java interface (objtype), envoke InternalSetObject and set the given
// DIRECTX pointer (objOther). Also envoke QueryInterface and set a ** interface
// ptr to a DIRECTX object (retval). So we create a DIRECTX object.
//#define INTERNAL_CREATE(objType,objOther,retval){C##objType##Object *c=new CComObject<C##objType##Object>;if( c == NULL ) { objOther->Release(); return E_FAIL;} \
//c->parent = this; AddRef(); c->InternalSetObject(objOther);if (FAILED(c->QueryInterface(IID_I##objType, (void **)retval))) return E_FAIL; }
// if (FAILED(ptr->QueryInterface(IID_I##objType, (void **)retval))) return E_FAIL;
#ifdef _DEBUG
#define INTERNAL_CREATE(objType,objOther,retval) \
{ \
DWORD refcount; char buffer[256]; wsprintf(buffer,"INTERNAL_CREATE %s \n",__FILE__); \
OutputDebugString(buffer); \
C##objType##Object *prev=NULL; \
*retval = NULL; \
for(C##objType##Object *ptr=(C##objType##Object *)g##objType##; ptr; ptr=(C##objType##Object *)ptr->nextobj) \
{\
IUnknown *unk=0; \
ptr->InternalGetObject(&unk); \
if(unk == objOther) \
{ \
*retval = (I##objType*)ptr->pinterface;\
IUNK(ptr->pinterface)->AddRef();\
IUNK(objOther)->Release(); \
refcount = *(((DWORD*)ptr)+1); \
wsprintf(buffer," Retrived Object [%s] RefCount %d \n\r",__FILE__, refcount);\
OutputDebugString(buffer);\
break; \
} \
prev = ptr; \
} \
if(!ptr) \
{ \
C##objType##Object *c=new CComObject<C##objType##Object>;if( c == NULL ) { objOther->Release(); return E_FAIL;} \
c->parent = this; \
((I##objType *)this)->AddRef(); \
refcount = *(((DWORD*)this)+1); \
wsprintf(buffer,"Object [%s] RefCount[%d]\n\r",__FILE__, refcount);\
OutputDebugString(buffer);\
c->InternalSetObject(objOther);if (FAILED(( ((I##objType *)c))->QueryInterface(IID_I##objType, (void **)retval))) return E_FAIL; \
c->pinterface = (void*)*retval; \
} \
}
#else
#define INTERNAL_CREATE(objType,objOther,retval) \
{ \
C##objType##Object *prev=NULL; \
*retval = NULL; \
for(C##objType##Object *ptr=(C##objType##Object *)g##objType##; ptr; ptr=(C##objType##Object *)ptr->nextobj) \
{\
IUnknown *unk=0; \
ptr->InternalGetObject(&unk); \
if(unk == objOther) \
{ \
*retval = (I##objType*)ptr->pinterface; \
IUNK(ptr->pinterface)->AddRef(); \
IUNK(objOther)->Release(); \
break; \
} \
prev = ptr; \
} \
if(!ptr) \
{ \
C##objType##Object *c=new CComObject<C##objType##Object>;if( c == NULL ) { objOther->Release(); return E_FAIL;} \
c->parent = this; \
((I##objType *)this)->AddRef(); \
c->InternalSetObject(objOther); \
if (FAILED( ((I##objType *)c)->QueryInterface(IID_I##objType, (void **)retval))) return E_FAIL; \
c->pinterface = (void*)*retval; \
} \
}
#endif
#define INTERNAL_CREATE_2REFS(objType,objParentType,objParent, objOther,retval) \
{ \
C##objType##Object *prev=NULL; \
*retval = NULL; \
for(C##objType##Object *ptr=(C##objType##Object *)g##objType##; ptr; ptr=(C##objType##Object *)ptr->nextobj) \
{\
IUnknown *unk=0; \
ptr->InternalGetObject(&unk); \
if(unk == objOther) \
{ \
*retval = (I##objType*)ptr->pinterface; \
IUNK(ptr->pinterface)->AddRef(); \
IUNK(objOther)->Release(); \
break; \
} \
prev = ptr; \
} \
if(!ptr) \
{ \
C##objType##Object *c=new CComObject<C##objType##Object>;if( c == NULL ) { objOther->Release(); return E_FAIL;} \
c->parent = this; \
c->parent2 = IUNK(objParent); \
((I##objType *)this)->AddRef(); \
((I##objParentType*)objParent)->AddRef(); \
c->InternalSetObject(objOther); \
if (FAILED( ((I##objType *)c)->QueryInterface(IID_I##objType, (void **)retval))) return E_FAIL; \
c->pinterface = (void*)*retval; \
} \
}
#define INTERNAL_CREATE_1REFS(objType,objParentType,objParent, objOther,retval) \
{ \
C##objType##Object *prev=NULL; \
*retval = NULL; \
for(C##objType##Object *ptr=(C##objType##Object *)g##objType##; ptr; ptr=(C##objType##Object *)ptr->nextobj) \
{\
IUnknown *unk=0; \
ptr->InternalGetObject(&unk); \
if(unk == objOther) \
{ \
*retval = (I##objType*)ptr->pinterface; \
IUNK(ptr->pinterface)->AddRef(); \
IUNK(objOther)->Release(); \
break; \
} \
prev = ptr; \
} \
if(!ptr) \
{ \
C##objType##Object *c=new CComObject<C##objType##Object>; \
if( c == NULL ) \
{ objOther->Release(); return E_FAIL;} \
c->parent = IUNK(objParent); \
((I##objParentType*)objParent)->AddRef(); \
c->InternalSetObject(objOther); \
if (FAILED( ((I##objType *)c)->QueryInterface(IID_I##objType, (void **)retval))) return E_FAIL; \
c->pinterface = (void*)*retval; \
} \
}
typedef struct FrameMoveCallback3
{
FrameMoveCallback3 *next;
FrameMoveCallback3 *prev;
I_dxj_Direct3dRMFrameMoveCallback3 *c;
IUnknown *pUser;
IUnknown *pParent;
IUnknown *m_obj;
int m_stopflag;
} FrameMoveCallback3;
struct TextureCallback
{
TextureCallback *next;
TextureCallback *prev;
I_dxj_Direct3dRMLoadTextureCallback3 *c;
IUnknown *pUser;
IUnknown *pParent;
IUnknown *m_obj;
int m_stopflag;
};
typedef struct TextureCallback3
{
TextureCallback3 *next;
TextureCallback3 *prev;
I_dxj_Direct3dRMLoadTextureCallback3 *c;
IUnknown *pUser;
IUnknown *pParent;
IUnknown *m_obj;
int m_stopflag;
} TextureCallback3;
struct d3drmCallback // used for AddDestroyCallback
{
d3drmCallback *next;
d3drmCallback *prev;
I_dxj_Direct3dRMCallback *c;
IUnknown *pUser;
IUnknown *pParent;
IUnknown *m_obj;
int m_stopflag;
};
struct DestroyCallback
{
DestroyCallback *next;
DestroyCallback *prev;
I_dxj_Direct3dRMCallback *c;
IUnknown *pUser;
IUnknown *pParent;
IUnknown *m_obj;
int m_stopflag;
};
struct EnumerateObjectsCallback
{
EnumerateObjectsCallback *next;
EnumerateObjectsCallback *prev;
I_dxj_Direct3dRMEnumerateObjectsCallback *c;
IUnknown *pUser;
IUnknown *pParent;
IUnknown *m_obj;
int m_stopflag;
};
struct GeneralCallback
{
GeneralCallback *next;
GeneralCallback *prev;
IUnknown *c;
IUnknown *pUser;
IUnknown *pParent;
IUnknown *m_obj;
int m_stopflag;
};
typedef struct DeviceUpdateCallback3
{
DeviceUpdateCallback3 *next;
DeviceUpdateCallback3 *prev;
I_dxj_Direct3dRMDeviceUpdateCallback3 *c;
IUnknown *pUser;
IUnknown *pParent;
IUnknown *m_obj;
int m_stopflag;
} DeviceUpdateCallback3;
struct LoadCallback
{
LoadCallback *next;
LoadCallback *prev;
I_dxj_Direct3dRMLoadCallback *c;
IUnknown *pUser;
IUnknown *pParent;
IUnknown *m_obj;
int m_stopflag;
};
/////////////////////////////////////////////////////////////////////////
#define MAX_INTERNAL_STR_LEN 256
struct JavaString
{
DWORD nBytes;
WCHAR Item[MAX_INTERNAL_STR_LEN];
};
/////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
// mod:dp helper macros for stuffing expanded unions in DirectX Structures
#define IUNK(o) ((IUnknown*)(void*)(o))
#define IS_NULLGUID(g) (\
(g->data1==0) && \
(g->data2==0) && \
(g->data3==0) && \
(g->data4[0]==0) && \
(g->data4[1]==0) && \
(g->data4[2]==0) && \
(g->data4[3]==0) && \
(g->data4[4]==0) && \
(g->data4[5]==0) && \
(g->data4[6]==0) && \
(g->data4[7]==0) )
extern HRESULT CopyOutDDSurfaceDesc2(DDSurfaceDesc2 *dOut,DDSURFACEDESC2 *d);
extern HRESULT CopyInDDSurfaceDesc2(DDSURFACEDESC2 *dOut,DDSurfaceDesc2 *d);
extern HRESULT CopyInDDPixelFormat(DDPIXELFORMAT *ddpfOut,DDPixelFormat *pf);
extern HRESULT CopyOutDDPixelFormat( DDPixelFormat *ddpfOut,DDPIXELFORMAT *pf);
/////////////////////////////////////////////////////////////////////////
#define JAVASTRING(item) {sizeof(item)*2-2, L##item}
#define PASS_THROUGH(cl,m) STDMETHODIMP C##cl##Object::m() { return m_##cl->m();}
#define PASS_THROUGH1(c,m,t1) STDMETHODIMP C##c##Object::m(t1 v1) { return m_##c->m(v1);}
#define PASS_THROUGH2(c,m,t1,t2) STDMETHODIMP C##c##Object::m(t1 v1, t2 v2) { return m_##c->m(v1, v2);}
#define PASS_THROUGH3(c,m,t1,t2,t3) STDMETHODIMP C##c##Object::m(t1 v1, t2 v2,t3 v3) { return m_##c->m(v1, v2,v3);}
#define PASS_THROUGH4(c,m,t1,t2,t3,t4) STDMETHODIMP C##c##Object::m(t1 v1,t2 v2,t3 v3,t4 v4){return m_##c->m(v1, v2,v3,v4);}
#define PASS_THROUGH5(c,m,t1,t2,t3,t4,t5) STDMETHODIMP C##c##Object::m(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5){return m_##c->m(v1, v2,v3,v4,v5);}
#define PASS_THROUGH6(c,m,t1,t2,t3,t4,t5,t6) STDMETHODIMP C##c##Object::m(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6){return m_##c->m(v1, v2,v3,v4,v5,v6);}
#define PASS_THROUGH7(c,m,t1,t2,t3,t4,t5,t6,t7) STDMETHODIMP C##c##Object::m(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6,t7 v7){return m_##c->m(v1, v2,v3,v4,v5,v6,v7);}
#define PASS_THROUGH8(c,m,t1,t2,t3,t4,t5,t6,t7,t8) STDMETHODIMP C##c##Object::m(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6,t7 v7,t8 v8){return m_##c->m(v1,v2,v3,v4,v5,v6,v7,v8);}
#define PASS_THROUGH_CAST_1(c,m,t1,tt1) STDMETHODIMP C##c##Object::m(t1 v1) { return m_##c->m(tt1 v1);}
#define PASS_THROUGH_CAST_2(c,m,t1,tt1,t2,tt2) STDMETHODIMP C##c##Object::m(t1 v1, t2 v2) { return m_##c->m(tt1 v1, tt2 v2);}
#define PASS_THROUGH_CAST_3(c,m,t1,tt1,t2,tt2,t3,tt3) STDMETHODIMP C##c##Object::m(t1 v1, t2 v2,t3 v3) { return m_##c->m(tt1 v1,tt2 v2,tt3 v3);}
#define PASS_THROUGH_CAST_4(c,m,t1,tt1,t2,tt2,t3,tt3,t4,tt4) STDMETHODIMP C##c##Object::m(t1 v1,t2 v2,t3 v3,t4 v4){return m_##c->m(tt1 v1, tt2 v2,tt3 v3,tt4 v4);}
#define PASS_THROUGH_CAST_5(c,m,t1,tt1,t2,tt2,t3,tt3,t4,tt4,t5,tt5) STDMETHODIMP C##c##Object::m(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5){return m_##c->m(tt1 v1,tt2 v2,tt3 v3,tt4 v4,tt5 v5);}
#define PASS_THROUGH_CAST_6(c,m,t1,tt1,t2,tt2,t3,tt3,t4,tt4,t5,tt5,t6,tt6) STDMETHODIMP C##c##Object::m(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6){return m_##c->m(tt1 v1,tt2 v2,tt3 v3,tt4 v4,tt5 v5,tt6 v6);}
#define PASS_THROUGH_CAST_7(c,m,t1,tt1,t2,tt2,t3,tt3,t4,tt4,t5,tt5,t6,tt6,t7,tt7) STDMETHODIMP C##c##Object::m(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6,t7 v7){return m_##c->m(tt1 v1,tt2 v2,tt3 v3,tt4 v4,tt5 v5,tt6 v6,tt7 v7);}
#define PASS_THROUGH_CAST_8(c,m,t1,tt1,t2,tt2,t3,tt3,t4,tt4,t5,tt5,t6,tt6,t7,tt7,t8,tt8) STDMETHODIMP C##c##Object::m(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6,t7 v7,t8 v8){return m_##c->m(tt1 v1,tt2 v2,tt3 v3,tt4 v4,tt5 v5,tt6 v6,tt7 v7,tt8 v8);}
//mod:dp additions due to renaming
#define PASS_THROUGH_R(c,m1,m2) STDMETHODIMP C##c##Object::m1() { if(m_##c==NULL)return E_FAIL; return m_##c->m2();}
#define PASS_THROUGH1_R(c,m1,m2,t1) STDMETHODIMP C##c##Object::m1(t1 v1) { if(m_##c==NULL)return E_FAIL; return m_##c->m2(v1);}
#define PASS_THROUGH2_R(c,m1,m2,t1,t2) STDMETHODIMP C##c##Object::m1(t1 v1, t2 v2) { if(m_##c==NULL)return E_FAIL; return m_##c->m2(v1, v2);}
#define PASS_THROUGH3_R(c,m1,m2,t1,t2,t3) STDMETHODIMP C##c##Object::m1(t1 v1, t2 v2,t3 v3) { if(m_##c==NULL)return E_FAIL; return m_##c->m2(v1, v2,v3);}
#define PASS_THROUGH4_R(c,m1,m2,t1,t2,t3,t4) STDMETHODIMP C##c##Object::m1(t1 v1,t2 v2,t3 v3,t4 v4){ if(m_##c==NULL)return E_FAIL; return m_##c->m2(v1, v2,v3,v4);}
#define PASS_THROUGH5_R(c,m1,m2,t1,t2,t3,t4,t5) STDMETHODIMP C##c##Object::m1(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5){ if(m_##c==NULL)return E_FAIL; return m_##c->m2(v1, v2,v3,v4,v5);}
#define PASS_THROUGH6_R(c,m1,m2,t1,t2,t3,t4,t5,t6) STDMETHODIMP C##c##Object::m1(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6){ if(m_##c==NULL)return E_FAIL; return m_##c->m2(v1, v2,v3,v4,v5,v6);}
#define PASS_THROUGH7_R(c,m1,m2,t1,t2,t3,t4,t5,t6,t7) STDMETHODIMP C##c##Object::m1(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6,t7 v7){if(m_##c==NULL)return E_FAIL; return m_##c->m2(v1, v2,v3,v4,v5,v6,v7);}
#define PASS_THROUGH8_R(c,m1,m2,t1,t2,t3,t4,t5,t6,t7,t8) STDMETHODIMP C##c##Object::m1(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6,t7 v7,t8 v8){ if(m_##c==NULL)return E_FAIL; return m_##c->m2(v1,v2,v3,v4,v5,v6,v7,v8);}
#define PASS_THROUGH_CAST_1_R(c,m1,m2,t1,tt1) STDMETHODIMP C##c##Object::m1(t1 v1) { if(m_##c==NULL)return E_FAIL; return m_##c->m2(tt1 v1);}
#define PASS_THROUGH_CAST_2_R(c,m1,m2,t1,tt1,t2,tt2) STDMETHODIMP C##c##Object::m1(t1 v1, t2 v2) { if(m_##c==NULL)return E_FAIL; return m_##c->m2(tt1 v1, tt2 v2);}
#define PASS_THROUGH_CAST_3_R(c,m1,m2,t1,tt1,t2,tt2,t3,tt3) STDMETHODIMP C##c##Object::m1(t1 v1, t2 v2,t3 v3) { if(m_##c==NULL)return E_FAIL; return m_##c->m2(tt1 v1,tt2 v2,tt3 v3);}
#define PASS_THROUGH_CAST_4_R(c,m1,m2,t1,tt1,t2,tt2,t3,tt3,t4,tt4) STDMETHODIMP C##c##Object::m1(t1 v1,t2 v2,t3 v3,t4 v4){ if(m_##c==NULL)return E_FAIL; return m_##c->m2(tt1 v1, tt2 v2,tt3 v3,tt4 v4);}
#define PASS_THROUGH_CAST_5_R(c,m1,m2,t1,tt1,t2,tt2,t3,tt3,t4,tt4,t5,tt5) STDMETHODIMP C##c##Object::m1(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5){ if(m_##c==NULL)return E_FAIL; return m_##c->m2(tt1 v1,tt2 v2,tt3 v3,tt4 v4,tt5 v5);}
#define PASS_THROUGH_CAST_6_R(c,m1,m2,t1,tt1,t2,tt2,t3,tt3,t4,tt4,t5,tt5,t6,tt6) STDMETHODIMP C##c##Object::m1(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6){ if(m_##c==NULL)return E_FAIL; return m_##c->m2(tt1 v1,tt2 v2,tt3 v3,tt4 v4,tt5 v5,tt6 v6);}
#define PASS_THROUGH_CAST_7_R(c,m1,m2,t1,tt1,t2,tt2,t3,tt3,t4,tt4,t5,tt5,t6,tt6,t7,tt7) STDMETHODIMP C##c##Object::m1(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6,t7 v7){ if(m_##c==NULL)return E_FAIL; return m_##c->m2(tt1 v1,tt2 v2,tt3 v3,tt4 v4,tt5 v5,tt6 v6,tt7 v7);}
#define PASS_THROUGH_CAST_8_R(c,m1,m2,t1,tt1,t2,tt2,t3,tt3,t4,tt4,t5,tt5,t6,tt6,t7,tt7,t8,tt8) STDMETHODIMP C##c##Object::m1(t1 v1,t2 v2,t3 v3,t4 v4,t5 v5,t6 v6,t7 v7,t8 v8){ if(m_##c==NULL)return E_FAIL; return m_##c->m2(tt1 v1,tt2 v2,tt3 v3,tt4 v4,tt5 v5,tt6 v6,tt7 v7,tt8 v8);}
#define COPY_OR_CLEAR(dest, src, si) {if(src) memcpy((void *)dest, (void *)src, si);else memset((void *)dest, si, 0);}
#define COPY(dest, src, si) memcpy((void *)dest, (void *)src, si)
// ??
#define DECLSET_OBJECT(ifacevar, var, typ) {if(var) var->Release(); var = (typ)ifacevar;}
#define DECLGET_OBJECT(ifacevar, var){*ifacevar = (IUnknown *)var;}
#define ISEQUAL(c) \
STDMETHODIMP C##c##Object::isEqual(I##c *d, int *retval)\
{ IUnknown *IU1;\
IUnknown *IU2;\
if (d == NULL)\
return E_FAIL; \
this->InternalGetObject((IUnknown **)(&IU1)); \
d->InternalGetObject((IUnknown **)(&IU2)); \
if (IU1 == IU2) \
*retval = TRUE; \
else \
*retval = FALSE; \
return S_OK;}
#define DX3J_GLOBAL_LINKS( obj_type ) \
int creationid;\
void *parent; \
void *pinterface; \
void *nextobj;
/*STDMETHOD(isEqual)(IUnknown *pobj, int *ret)*/;
// Given a class (c)
#define GETSET_OBJECT(c) \
STDMETHODIMP C##c##Object::InternalSetObject(IUnknown *l)\
{DECLSET_OBJECT(l,m_##c,typedef_##c);return S_OK;} \
STDMETHODIMP C##c##Object::InternalGetObject(IUnknown **l)\
{DECLGET_OBJECT(l,m_##c);return S_OK;}
//ISEQUAL(c);
// Given a java interface, go get a pointer_to_a_pointer to a DIRECTX object
//pac DO_GETOBJECT_NOTNULL is too dangerous and is commented. use DO_GETOBJECT_NOTNULL
//#define DO_GETOBJECT(t,v,i) t v;i->InternalGetObject((IUnknown **)(&v));
#define DO_GETOBJECT_NOTNULL(t,v,i) t v=NULL;if(i) i->InternalGetObject((IUnknown **)(&v));
//
extern int g_creationcount;
#ifdef _DEBUG
#define CONSTRUCTOR(c, o) C##c##Object::C##c##Object(){ \
m_##c = NULL; parent = NULL; pinterface = NULL; \
nextobj = g##c##;\
creationid = ++g_creationcount;\
char buffer[256];\
wsprintf(buffer,"Constructor Creation Id [%d] %s",g_creationcount,__FILE__);\
OutputDebugString(buffer);\
g##c## = (void *)this; o }
#else
#define CONSTRUCTOR(c, o) C##c##Object::C##c##Object(){ \
m_##c = NULL; parent = NULL; pinterface = NULL; \
nextobj = (void*)g##c##; \
creationid = ++g_creationcount; \
g##c## = (void*)this; o}
#endif
#ifdef _DEBUG
#define DESTRUCTOR(c, o) C##c##Object::~C##c##Object(){o; \
char buffer[256]; \
wsprintf(buffer,"Destructor Id[%d] %s ",creationid,__FILE__); \
OutputDebugString(buffer); C##c##Object *prev=NULL; \
for(C##c##Object *ptr=(C##c##Object *)g##c##; ptr; ptr=(C##c##Object *)ptr->nextobj) \
{\
if(ptr == this) \
{ \
if(prev) \
prev->nextobj = ptr->nextobj; \
else \
g##c## = (void*)ptr->nextobj; \
break; \
} \
prev = ptr; \
} \
if(m_##c){ int count = IUNK(m_##c)->Release(); wsprintf(buffer,"DirectX %s Ref count [%d]",__FILE__,count); OutputDebugString(buffer); \
if(count==0){ char szOut[512];wsprintf(szOut,"\n Real %s released \n",__FILE__); OutputDebugString(szOut); m_##c = NULL; } \
} \
if(parent) IUNK(parent)->Release(); \
}
#else
#define DESTRUCTOR(c, o) C##c##Object::~C##c##Object(){o; \
C##c##Object *prev=NULL; \
for(C##c##Object *ptr=(C##c##Object *)g##c##; ptr; ptr=(C##c##Object *)ptr->nextobj) \
{\
if(ptr == this) \
{ \
if(prev) \
prev->nextobj = ptr->nextobj; \
else \
g##c## = (void*)ptr->nextobj; \
break; \
} \
prev = ptr; \
} \
if(m_##c){ \
if (IUNK(m_##c)->Release()==0) m_##c = NULL; \
} \
if(parent) IUNK(parent)->Release();\
}
#endif
#define OBJCHECK(lable, c) { \
char buffer[256];\
if ( g##c ) \
{\
int count = 0; \
C##c##Object *prev=NULL; \
C##c##Object *ptr;\
for(ptr=(C##c##Object *)g##c##; ptr; ptr=(C##c##Object *)ptr->nextobj) \
{\
DWORD refcount = *(((DWORD*)ptr)+1);\
wsprintf( buffer,"%s: Ref Count [%d] CreateId [%d]\n\r",lable,refcount,ptr->creationid);\
OutputDebugString(buffer);\
count++;\
}\
wsprintf(buffer,"%s: %d \n\r",lable,count);\
OutputDebugString(buffer);\
}\
}
#ifdef _DEBUG
#define CONSTRUCTOR_STRUCT(c, o) C##c##Object::C##c##Object(){ nextobj = g##c##;\
creationid = ++g_creationcount;\
char buffer[256];\
wsprintf(buffer,"Creation Id [%d]",g_creationcount);\
OutputDebugString(buffer);\
g##c## = (void*)this;o}
#else
#define CONSTRUCTOR_STRUCT(c, o) C##c##Object::C##c##Object(){ \
nextobj =(void*) g##c##; \
creationid = ++g_creationcount; \
g##c## = (void*)this; \
o}
#endif
#define DESTRUCTOR_STRUCT(c, o) C##c##Object::~C##c##Object(){o; \
C##c##Object *prev=NULL; \
for(C##c##Object *ptr=(C##c##Object *)g##c##; ptr; ptr=(C##c##Object *)ptr->nextobj) \
{\
if(ptr == this) \
{ \
if(prev) \
prev->nextobj = ptr->nextobj; \
else \
g##c## = (void*)ptr->nextobj; \
break; \
} \
prev = ptr; \
} \
}
#define CHECK_AND_RETURN_RMVIS(real,cover,f) {##real *lpReal=NULL;\
if (S_OK==lp->QueryInterface(IID_##real, (void**) &lpReal)){\
I##cover *lpFake=NULL;\
INTERNAL_CREATE(cover, lpReal, (void**)&lpFake);\
if (!lpFake) {IUNK(lpFake)->Release(); return E_OUTOFMEMORY;}\
((I##cover *)lpFake)->QueryInterface(IID_I_dxj_Direct3dRMVisual,(void**)f);\
((I##cover *)lpFake)->Release();\
return S_OK;\
}}
// Given a java class (c), create a DIRECTX object and an interface ** ptr to it.
#define RETURN_NEW_ITEM(c,m,oc) STDMETHODIMP C##c##Object::m(I##oc **rv){typedef_##oc lp;\
if( m_##c->m(&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\
return S_OK;}
#define RETURN_NEW_ITEM_CAST(c,m,oc, ty) STDMETHODIMP C##c##Object::m(I##oc **rv){typedef_##oc lp;\
if( m_##c->m(ty &lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\
return S_OK;}
#define RETURN_NEW_ITEM_NOREL(c,m,oc) STDMETHODIMP C##c##Object::m(I##oc **rv){typedef_##oc lp;\
if( m_##c->m(&lp) != S_OK)return E_FAIL;INTERNAL_CREATE_NOREL(oc, lp, rv);\
return S_OK;}
#define RETURN_NEW_ITEM1(c,m,oc,t1) STDMETHODIMP C##c##Object::m(t1 v1, I##oc **rv){typedef_##oc lp;\
if( m_##c->m(v1,&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\
return S_OK;}
#define RETURN_NEW_ITEM2(c,m,oc,t1,t2) STDMETHODIMP C##c##Object::m(t1 v1, t2 v2,I##oc **rv){typedef_##oc lp;\
if( m_##c->m(v1,v2,&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\
return S_OK;}
#define RETURN_NEW_ITEM_CAST_1(c,m,oc,t1,tt1) STDMETHODIMP C##c##Object::m(t1 v1, I##oc **rv){typedef_##oc lp;\
if( m_##c->m(tt1 v1,&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\
return S_OK;}
#define RETURN_NEW_ITEM_CAST_2(c,m,oc,t1,tt1,t2,tt2) STDMETHODIMP C##c##Object::m(t1 v1, t2 v2,I##oc **rv){typedef_##oc lp;\
if( m_##c->m(tt1 v1,tt2 v2,&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\
return S_OK;}
#define RETURN_NEW_ITEM_CAST_3(c,m,oc,t1,tt1,t2,tt2,t3,tt3) STDMETHODIMP C##c##Object::m(t1 v1, t2 v2, t3 v3, I##oc **rv){typedef_##oc lp;\
if( m_##c->m(tt1 v1,tt2 v2,tt3 v3,&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\
return S_OK;}
//mod:dp additions due to renaming
// Given a java class (c), create a DIRECTX object and an interface ** ptr to it.
#define RETURN_NEW_ITEM_R(c,m,m2,oc) STDMETHODIMP C##c##Object::m(I##oc **rv){typedef_##oc lp;\
if( m_##c->m2(&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\
return S_OK;}
#define RETURN_NEW_ITEM1_R(c,m,m2,oc,t1) STDMETHODIMP C##c##Object::m(t1 v1, I##oc **rv){typedef_##oc lp;\
if( m_##c->m2(v1,&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\
return S_OK;}
#define RETURN_NEW_ITEM2_R(c,m,m2,oc,t1,t2) STDMETHODIMP C##c##Object::m(t1 v1, t2 v2,I##oc **rv){typedef_##oc lp;\
if( m_##c->m2(v1,v2,&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\
return S_OK;}
#define RETURN_NEW_ITEM_CAST_R(c,m,m2,oc,ty) STDMETHODIMP C##c##Object::m(I##oc **rv){typedef_##oc lp;\
if( m_##c->m2(ty &lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\
return S_OK;}
#define RETURN_NEW_ITEM_CAST_1_R(c,m,m2,oc,t1,tt1) STDMETHODIMP C##c##Object::m(t1 v1, I##oc **rv){typedef_##oc lp;\
if( m_##c->m2(tt1 v1,&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\
return S_OK;}
#define RETURN_NEW_ITEM_CAST_2_R(c,m,m2,oc,t1,tt1,t2,tt2) STDMETHODIMP C##c##Object::m(t1 v1, t2 v2,I##oc **rv){typedef_##oc lp;\
if( m_##c->m2(tt1 v1,tt2 v2,&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\
return S_OK;}
#if 0
#define RETURN_NEW_ITEM_NOREL(c,m,oc) STDMETHODIMP C##c##Object::m(I##oc **rv){typedef_##oc lp;\
if( m_##c->m(&lp) != S_OK)return E_FAIL;INTERNAL_CREATE_NOREL(oc, lp, rv);\
return S_OK;}
#define RETURN_NEW_ITEM_CAST_3(c,m,oc,t1,tt1,t2,tt2,t3,tt3) STDMETHODIMP C##c##Object::m(t1 v1, t2 v2, t3 v3, I##oc **rv){typedef_##oc lp;\
if( m_##c->m(tt1 v1,tt2 v2,tt3 v3,&lp) != S_OK)return E_FAIL;INTERNAL_CREATE(oc, lp, rv);\
return S_OK;}
#endif
// Return a primitive value by reference.
#define GET_DIRECT(cl,met,t) STDMETHODIMP C##cl##Object::met(t *h){*h=(t)m_##cl->met();return S_OK;}
#define GET_DIRECT1(cl,met,t,t1) STDMETHODIMP C##cl##Object::met(t1 v1,t *h){*h=(t)m_##cl->met(v1);return S_OK;}
#define GET_DIRECT2(cl,met,t,t1,t2) STDMETHODIMP C##cl##Object::met(t1 v1, t2 v2, t *h){*h=(t)m_##cl->met(v1,v2);return S_OK;}
#define GET_DIRECT_R(cl,met,met2,t) STDMETHODIMP C##cl##Object::met(t *h){*h=(t)m_##cl->met2();return S_OK;}
#define GET_DIRECT1_R(cl,met,met2,t,t1) STDMETHODIMP C##cl##Object::met(t1 v1,t *h){*h=(t)m_##cl->met2(v1);return S_OK;}
#define GET_DIRECT2_R(cl,met,met2,t,t1,t2) STDMETHODIMP C##cl##Object::met(t1 v1, t2 v2, t *h){*h=(t)m_##cl->met2(v1,v2);return S_OK;}
// Return a pointer to a primitive value as a ** ptr.
#define GET_DIRECTPTR(cl,met,t) STDMETHODIMP C##cl##Object::met(t **h){*h=(struct t*)m_##cl->met();return S_OK;}
#define GET_DIRECTPTR1(cl,met,t,t1) STDMETHODIMP C##cl##Object::met(t1 v1,t **h){*h=(struct t*)m_##cl->met(v1);return S_OK;}
#define GET_DIRECTPTR2(cl,met,t,t1,t2) STDMETHODIMP C##cl##Object::met(t1 v1, t2 v2, t **h){*h=(struct t*)m_##cl->met(v1,v2);return S_OK;}
//Do a DO_GETOBJECT_NOTNULL and then call a method on the object
#define DO_GETOBJECT_ANDUSEIT(cl,me,iface) STDMETHODIMP C##cl##Object::me(I##iface *vis) \
{DO_GETOBJECT_NOTNULL( typedef_##iface, lp, vis); if ( m_##cl == NULL ) return E_FAIL; return m_##cl->me(lp); }
#define DO_GETOBJECT_ANDUSEIT_CAST(cl,me,iface, t1) STDMETHODIMP C##cl##Object::me(I##iface *vis) \
{DO_GETOBJECT_NOTNULL( typedef_##iface, lp, vis); if ( m_##cl == NULL ) return E_FAIL; return m_##cl->me((t1)lp); }
#define DO_GETOBJECT_ANDUSEIT1(cl,me,iface,t1) STDMETHODIMP C##cl##Object::me(t1 v1,I##iface *vis) \
{DO_GETOBJECT_NOTNULL( typedef_##iface, lp, vis); if ( m_##cl == NULL ) return E_FAIL; return m_##cl->me(v1, lp); }
#define DO_GETOBJECT_ANDUSEIT2(cl,me,iface,t1,t2) STDMETHODIMP C##cl##Object::me(t1 v1,t2 v2,I##iface *vis) \
{DO_GETOBJECT_NOTNULL( typedef_##iface, lp, vis); if ( m_##cl == NULL ) return E_FAIL; return m_##cl->me(v1, v2, lp); }
//mod:dp additions due to renaming
//Do a DO_GETOBJECT_NOTNULL and then call a method on the object
#define DO_GETOBJECT_ANDUSEIT_R(cl,me, m2, iface) STDMETHODIMP C##cl##Object::me(I##iface *vis) \
{DO_GETOBJECT_NOTNULL( typedef_##iface, lp, vis); if ( m_##cl == NULL ) return E_FAIL; return m_##cl->m2(lp); }
#define DO_GETOBJECT_ANDUSEIT_CAST_R(cl,me, m2, iface, t1) STDMETHODIMP C##cl##Object::me(I##iface *vis) \
{DO_GETOBJECT_NOTNULL( typedef_##iface, lp, vis); if ( m_##cl == NULL ) return E_FAIL; return m_##cl->m2((t1)lp); }
#define DO_GETOBJECT_ANDUSEIT1_R(cl,me, m2, iface,t1) STDMETHODIMP C##cl##Object::me(t1 v1,I##iface *vis) \
{DO_GETOBJECT_NOTNULL( typedef_##iface, lp, vis); if ( m_##cl == NULL ) return E_FAIL; return m_##cl->m2(v1, lp); }
#define DO_GETOBJECT_ANDUSEIT2_R(cl,me, m2, iface,t1,t2) STDMETHODIMP C##cl##Object::me(t1 v1,t2 v2,I##iface *vis) \
{DO_GETOBJECT_NOTNULL( typedef_##iface, lp, vis); if ( m_##cl == NULL ) return E_FAIL; return m_##cl->m2(v1, v2, lp); }
// Make a copy of an object!
//#define CLONE(cl) STDMETHODIMP C##cl##Object::Clone(Id3drmObject **retval){typedef_##cl lp;\
// m_##cl->Clone(0,IID_I##cl,(void **)&lp);INTERNAL_CREATE(cl,lp,retval);return S_OK;}
//#define CLONE(cl) STDMETHODIMP C##cl##Object::Clone(I##cl **retval){typedef_##cl lp;\
//m_##cl->Clone(0,IID_I##cl,(void **)&lp);INTERNAL_CREATE(cl, lp, retval); return S_OK;}
//#define CLONE_R(cl,c2) STDMETHODIMP C##cl##Object::clone(I##cl **retval){typedef_##cl lp;\
//m_##cl->Clone(0,IID_I##c2,(void **)&lp);INTERNAL_CREATE(cl, lp, retval); return S_OK;}
#define CLONE_R(cl,c2) STDMETHODIMP C##cl##Object::clone(IUnknown **retval){typedef_##cl lp;\
m_##cl->Clone(0,IID_I##c2,(void **)&lp);INTERNAL_CREATE(cl, lp, (I##cl **)retval); return S_OK;}
// ??
// Call the d3drmObject->GetName method
extern "C" HRESULT _GetName(IDirect3DRMObject *i, BSTR *Name, BOOL bName);
#define GETNAME(cl) STDMETHODIMP C##cl##Object::GetName(BSTR *n){return _GetName(m_##cl, n, TRUE);}
#define GETCLASSNAME(cl) STDMETHODIMP C##cl##Object::GetClassName(BSTR *n){return _GetName(m_##cl, n, FALSE);}
#define SETNAME(cl) STDMETHODIMP C##cl##Object::SetName(BSTR Name){ \
USES_CONVERSION;\
LPSTR str = NULL; \
__try { str = W2T(Name); /* Now convert to ANSI */ } __except(EXCEPTION_EXECUTE_HANDLER) { return E_FAIL; } \
return m_##cl->SetName( str );}
#define GETNAME_R(cl) STDMETHODIMP C##cl##Object::getName(BSTR *n){return _GetName(m_##cl, n, TRUE);}
#define GETCLASSNAME_R(cl) STDMETHODIMP C##cl##Object::getClassName(BSTR *n){return _GetName(m_##cl, n, FALSE);}
#define SETNAME_R(cl) STDMETHODIMP C##cl##Object::setName(BSTR Name){ \
USES_CONVERSION;\
LPSTR str = W2T(Name); return m_##cl->SetName( str );}
extern "C" HRESULT _DeleteDestroyCallback(IDirect3DRMObject *iface, I_dxj_Direct3dRMCallback *oC,
IUnknown *args);
#define DELETEDESTROYCALLBACK(cl) STDMETHODIMP C##cl##Object::DeleteDestroyCallback( I_dxj_Direct3dRMCallback *oC, IUnknown *args) \
{return _DeleteDestroyCallback(m_##cl, oC, args);}
#define DELETEDESTROYCALLBACK_R(cl) STDMETHODIMP C##cl##Object::deleteDestroyCallback( I_dxj_Direct3dRMCallback *oC, IUnknown *args) \
{return _DeleteDestroyCallback(m_##cl, oC, args);}
extern "C" HRESULT _AddDestroyCallback(IDirect3DRMObject *iface, I_dxj_Direct3dRMCallback *oC,
IUnknown *args);
#define ADDDESTROYCALLBACK(cl) STDMETHODIMP C##cl##Object::AddDestroyCallback(I_dxj_Direct3dRMCallback *oC, IUnknown *args) \
{return _AddDestroyCallback(m_##cl, oC, args);}
#define ADDDESTROYCALLBACK_R(cl) STDMETHODIMP C##cl##Object::addDestroyCallback(I_dxj_Direct3dRMCallback *oC, IUnknown *args) \
{return _AddDestroyCallback(m_##cl, oC, args);}
#define CLONETO(clMe, cl, ifaceThat) STDMETHODIMP C##clMe##Object::Get##cl(I##cl **retval) \
{ typedef_##cl lp; if (m_##clMe->QueryInterface(ifaceThat, (void **) &lp) != S_OK) return S_FALSE; \
INTERNAL_CREATE( cl, lp, retval); return S_OK; }
#define CLONETO_RX(clMe, cl, ifaceThat) \
STDMETHODIMP C##clMe##Object::getDirect3dRM##cl(I_dxj_Direct3dRM##cl **retval) \
{ \
typedef__dxj_Direct3dRM##cl lp; \
if (m_##clMe->QueryInterface(ifaceThat, (void **) &lp) != S_OK) \
return S_FALSE; \
INTERNAL_CREATE( _dxj_Direct3dRM##cl, lp, retval); \
return S_OK; \
}
#define ISSAFEARRAY1D(ppsa,count) ((*ppsa) && ( ((SAFEARRAY*)*ppsa)->cDims==1) && (((SAFEARRAY*)*ppsa)->rgsabound[0].cElements >= count))
/**********************************************************************************************/
extern "C" BOOL ParseWaveResource(void *pvRes, WAVEFORMATEX **ppWaveHeader,
BYTE **ppbWaveData,DWORD *pcbWaveSize);
extern "C" BOOL GetWaveResource(HMODULE hModule, LPCTSTR lpName,
WAVEFORMATEX **ppWaveHeader, BYTE **ppbWaveData, DWORD *pcbWaveSize);
extern "C" DWORD bppToddbd(int bpp);
extern "C" void UndoCallbackLink(GeneralCallback *e, GeneralCallback **h);
extern "C" void PassBackUnicode(LPSTR str, BSTR *Name, DWORD cnt);
extern "C" void ctojDSBufferDesc( LPDSBUFFERDESC lpdd,
DSBufferDesc *ddsb, WaveFormatex *wave);
extern "C" void jtocDSBufferDesc( LPDSBUFFERDESC lpdd,
DSBufferDesc *ddsb, WaveFormatex *wave);
extern "C" void ctojWaveFormatEx( LPWAVEFORMATEX lpdd, WaveFormatex *wave);
extern "C" void CopyFloats(D3DVALUE *mat1, D3DVALUE *mat2, DWORD count);
extern "C" void* CheckCallbackLink(void *current, void **head);
extern "C" void* AddCallbackLink(void **ptr2, I_dxj_Direct3dRMCallback *enumC, void *args);
extern "C" void* AddCallbackLinkRetVal(IUnknown *m_obj, void **ptr2, I_dxj_Direct3dRMCallback *enumC, void *args);
extern "C" void SetStopFlag(IUnknown *m_obj, void** ptr2);
extern "C" BOOL PASCAL myEnumSoundDriversCallback(GUID &SPGuid, LPSTR description,
LPSTR module, void *lpArg);
extern "C" void __cdecl myFrameMoveCallback( LPDIRECT3DRMFRAME lpf,
void *lpArg, D3DVALUE delta);
extern "C" void __cdecl myFrameMoveCallback2( LPDIRECT3DRMFRAME lpf,
void *lpArg, D3DVALUE delta);
extern "C" void __cdecl myFrameMoveCallback3( LPDIRECT3DRMFRAME3 lpf,
void *lpArg, D3DVALUE delta);
extern "C" HRESULT __cdecl myLoadTextureCallback(char *tex_name,
void *lpArg,LPDIRECT3DRMTEXTURE * lpD3DRMTex);
extern "C" HRESULT __cdecl myLoadTextureCallback3(char *tex_name,
void *lpArg,LPDIRECT3DRMTEXTURE3 * lpD3DRMTex);
extern "C" void __cdecl myAddUpdateCallback3(LPDIRECT3DRMDEVICE3 ref,
void *lpArg, int rectCount, LPD3DRECT update);
extern "C" void __cdecl myEnumerateObjectsCallback( LPDIRECT3DRMOBJECT lpo,void *lpArg);
extern "C" int __cdecl myUserVisualCallback(LPDIRECT3DRMUSERVISUAL lpUV,void *lpArg,
DWORD reason, LPDIRECT3DRMDEVICE lpD, LPDIRECT3DRMVIEWPORT lpV);
extern "C" BOOL PASCAL myEnumServiceProvidersCallback(LPGUID lpSPGuid, LPWSTR lpFriendlyName,
DWORD dwMajorVersion,DWORD dwMinorVersion, void *lpArg);
extern "C" BOOL PASCAL myEnumPlayersCallback2(DPID dpid,
DWORD dwPlayerType, LPCDPNAME lpName,
DWORD dwFlags, LPVOID lpContext);
extern "C" BOOL PASCAL myEnumSessionsCallback2(const DPSESSIONDESC2 *gameDesc,
DWORD *timeout, DWORD dwFlags, void *lpArg);
extern "C" BOOL PASCAL myEnumAddressCallback(LPGUID guidDataType,
DWORD dwDataSize, LPCVOID lpData, LPVOID lpContext);
extern "C" BOOL PASCAL myEnumAddressTypesCallback(LPGUID guidDataType,
LPVOID lpContext, DWORD dwFlags);
extern "C" BOOL PASCAL myEnumLocalApplicationsCallback(LPCDPLAPPINFO lpAppInfo,
LPVOID lpContext, DWORD dwFlags);
extern "C" BOOL PASCAL myEnumConnectionsCallback( LPCGUID lpguidSP,
LPVOID lpConnection, DWORD dwConnectionSize, LPCDPNAME lpName,
DWORD dwFlags, LPVOID lpContext);
extern "C" HRESULT PASCAL myEnumSurfacesCallback(LPDIRECTDRAWSURFACE lpDDSurface,
LPDDSURFACEDESC lpDDSurfaceDesc,void *lpContext);
extern "C" HRESULT PASCAL myEnumModesCallback(LPDDSURFACEDESC lpDDSurfaceDesc,
void *lpContext);
extern "C" HRESULT myEnumOverlayZOrdersCallback(LPDIRECTDRAWSURFACE lpDDS,
void *lpContext);
extern "C" HRESULT PASCAL myEnumDevicesCallback( LPGUID Guid, LPSTR DevDesc,
LPSTR DevName, LPD3DDEVICEDESC lpD3DHWDevDesc,
LPD3DDEVICEDESC lpD3DHELDevDesc, void *lpArg);
extern "C" void myd3dValidateCallback(void *lpArg, DWORD offset);
extern "C" HRESULT myEnumTextureFormatsCallback(
LPDDSURFACEDESC lpDdsd, void *lpArg);
extern "C" void __cdecl myAddDestroyCallback(LPDIRECT3DRMOBJECT lpObj,void *lpArg);
extern "C" void __cdecl myd3drmLoadCallback(LPDIRECT3DRMOBJECT lpo,
REFIID ObjectGuid, LPVOID lpArg);
extern "C" HRESULT WINAPI myEnumVideoCallback( LPDDVIDEOPORTCAPS lpDDVideoPortCaps, LPVOID lpContext );
extern "C" BOOL WINAPI myDirectDrawEnumCallback( GUID FAR *lpGUID, LPSTR lpDriverDescription,
LPSTR lpDriverName, LPVOID lpContext );
extern "C" BOOL CALLBACK myEnumDeviceObjectsCallback( LPCDIDEVICEOBJECTINSTANCE pI, LPVOID lpArg ) ;
extern "C" BOOL CALLBACK myEnumCreatedEffectObjectsCallback(LPDIRECTINPUTEFFECT peff, LPVOID lpArg );
extern "C" BOOL CALLBACK myEnumEffectsCallback( LPCDIEFFECTINFO pdei, LPVOID lpArg );
extern "C" BOOL CALLBACK myEnumInputDevicesCallback( LPDIDEVICEINSTANCE lpddi, LPVOID pvRef );
//////////////////////////////////////////////////////////////////////////
extern "C" TextureCallback *TextureCallbacks; //d3drmTexture3
extern "C" TextureCallback3 *TextureCallbacks3; //d3drmTexture3
extern "C" FrameMoveCallback3 *FrameMoveCallbacks3; //d3drmFrame3
extern "C" DeviceUpdateCallback3 *DeviceUpdateCallbacks3;
extern "C" EnumerateObjectsCallback *EnumCallbacks;
extern "C" LoadCallback *LoadCallbacks;
extern "C" DestroyCallback *DestroyCallbacks;
extern HRESULT CopyInDDSuraceDesc2(DDSURFACEDESC2 *dOut,DDSurfaceDesc2 *d);
extern HRESULT CopyInDDPixelFormat(DDPIXELFORMAT *pfOut, DDPixelFormat *pf);
extern HRESULT CopyOutDDSurfaceDesc2(DDSurfaceDesc2 *dOut,DDSURFACEDESC2 *d);
extern HRESULT CopyOutDDPixelFormat(DDPixelFormat *pfOut, DDPIXELFORMAT *pf);
extern HRESULT CreateCoverObject(LPDIRECT3DRMOBJECT lp, I_dxj_Direct3dRMObject** f);
extern HRESULT CreateCoverVisual(LPDIRECT3DRMOBJECT lp, I_dxj_Direct3dRMVisual** v);
/*
**********************************************************************
* INTERNAL_CREATE(thisClass, var, retval)
* thisClass class we are working on
* var variable created in routine to get DirectX object
* retval return value back to java
*
* wrap a DirectX object in one of ours and shove it in the return value
***********************************************************************
* INTERNAL_CREATE_NOREL(thisClass, var, retval)
* thisClass class we are working on
* var variable created in routine to get DirectX object
* retval return value back to java
*
* wrap a DirectX object in one of ours and shove it in the return value
* If the layer obejct fails, DONT release the DirectX object
***********************************************************************
* DO_GETOBJECT_NOTNULL(type,var,iface)
* type type of variable we are creating
* var variable we are creating
* iface layer iface where we are getting the object from
*
* declare and get a DirectX object from a layer object
***********************************************************************
* DO_GETOBJECT_NOTNULL(type,var,iface)
* type type of variable we are creating
* var variable we are creating
* iface layer iface where we are getting the object from
*
* same as DO_GETOBJECT_NOTNULL except that we check for iface==NULL before calling
***********************************************************************
* PASS_THROUGH[x](class,method,[...])
* class this class
* method method to call
*
* pass call straight through
***********************************************************************
* PASS_THROUGH_CAST_[x](class,method,[...])
* class this class
* method method to call
*
* pass call straight through, casting the parameters to allow the call to pass
***********************************************************************
* RETURN_NEW_ITEM(thisClass,method,OtherClass)
* thisClass class being worked on
* method method working on
* otherClass class whose object we want
*
* call DirectX method to get the DirectX object, then wrap it in one of our layer
* objects
***********************************************************************
* RETURN_NEW_ITEM[1,2](thisClass,method,OtherClass,type)
* thisClass class being worked on
* method method working on
* otherClass class whose object we want
* type type of parameter
*
* Same as RETURN_NEWITEM except that there is an extra parameter (or two) BEFORE the
* returned one
***********************************************************************
* RETURN_NEW_ITEM_CAST_[1,2](thisClass,method,OtherClass,type)
* thisClass class being worked on
* method method working on
* otherClass class whose object we want
* type type of parameter
*
* Same as RETURN_NEW_ITEM[1,2] except that there the extra parameter(s) are type cast
******************************************************************************
* RETURN_NEW_ITEM_NOREL(thisClass,method,OtherClass)
* thisClass class being worked on
* method method working on
* otherClass class whose object we want
*
* same as RETURN_NEW_ITEM except that calls INTERNAL_CREATE_NOTREL instead of
* INTERNAL_CREATE
******************************************************************************
* GET_DIRECT(cl,met,t)
* class class being worked on
* method method being worked on
* t type of the variable being returned
*
* DirectX returns value directly (no HRESULT), we get the value from Direct and
* then return S_OK. (see CddSurfaceObject::Restore, may need to be added).
* Note: the value is passed back via a pointer to that value.
******************************************************************************
* GET_DIRECT[1,2](cl,met,t,t1)
* class class being worked on
* method method being worked on
* t type of the variable being returned
* t1 type of extra variable(s) BEFORE retval
*
* same as GET_DIRECT but there is another parameter (or two) BEFORE the returned one
****************************************************************************************
* GET_DIRECTPTR(cl,met,t)
* class class being worked on
* method method being worked on
* t type of the variable being returned
*
* DirectX returns a pointer to a value directly (no HRESULT), we get the value from
* Direct and then return S_OK. In this case it is a pointer to a pointer.
***************************************************************************************
* GET_DIRECTPTR[1,2](cl,met,t,t1)
* class class being worked on
* method method being worked on
* t type of the variable being returned
* t1 type of extra variable(s) BEFORE retval
*
* same as GET_DIRECTPTR but there is a parameter (or two) BEFORE the one returned.
***************************************************************************************
* DO_GETOBJECT_ANDUSEIT(cl,me,iface)
* class class being worked on
* method method being worked on
* iface secondary interface we are interested in
*
* get an internal object from iface and use it in the method. we return from the method
***************************************************************************************
* DO_GETOBJECT_ANDUSEIT_CAST(cl,me,iface,type)
* class class being worked on
* method method being worked on
* iface secondary interface we are interested in
* type type to cast to in the actual call.
* get an internal object from iface and use it in the method. we return from the method
***************************************************************************************
* DO_GETOBJECT_ANDUSEIT[1,2](cl,me,iface,ty)
* class class being worked on
* method method being worked on
* iface secondary interface we are interested in
* type type of parameter BEFORE 2nd object
*
* same as DO_GETOBJECT_ANDUSEIT except there is another parameter (or two) BEFORE
* the object one
************************************************************************************
* CLONE(cl)
* class class to clone
*
* >>>>>>> THIS IS A D3DRMOBJECT METHOD <<<<<<<<<<
************************************************************************************
* GETNAME(cl)
* class class to retive name of
* >>>>>>> THIS IS A D3DRMOBJECT METHOD <<<<<<<<<<
************************************************************************************
* GETCLASSNAME(cl)
* class class to retive name of
* >>>>>>> THIS IS A D3DRMOBJECT METHOD <<<<<<<<<<
************************************************************************************
* DELETEDESTROYCALLBACK(cl)
* class class to retive name of
* >>>>>>> THIS IS A D3DRMOBJECT METHOD <<<<<<<<<<
************************************************************************************
* QIOVERLOAD(cl, ifaceThat, clThat)
* class class being worked on
* iface iface of DIRECT object. Should really typedef_## this!
* clThat object we are going to create
*
* this is really bright - overloading QI to get new objects
************************************************************************************
* CLONETO(cl, clThat, ifaceThat)
* class class being worked on
* iface iface of DIRECT object. Should really typedef_## this!
* clThat object we are going to create
*
* this is really bright - overloading QI to get new objects
************************************************************************************
*/
extern void *g_dxj_DirectDraw7;
extern void *g_dxj_Direct3dTexture7;
extern void *g_dxj_DirectDrawSurface7;
extern void *g_dxj_Direct3dDevice7;
extern void *g_dxj_Direct3dVertexBuffer7;
extern void *g_dxj_Direct3d7;
extern void *g_dxj_DirectDrawSurface4;
extern void *g_dxj_Direct3dDevice3;
extern void *g_dxj_Direct3dLight;
extern void *g_dxj_Direct3dMaterial3;
extern void *g_dxj_Direct3dVertexBuffer;
extern void *g_dxj_Direct3d3;
extern void *g_dxj_Direct3dRMAnimation2;
extern void *g_dxj_Direct3dRMAnimationSet2;
extern void *g_dxj_Direct3dRMObjectArray;
extern void *g_dxj_Direct3dRMDeviceArray;
extern void *g_dxj_Direct3dRMDevice3;
extern void *g_dxj_Direct3dRMFaceArray;
extern void *g_dxj_Direct3dRMFace2;
extern void *g_dxj_Direct3dRMFrameArray;
extern void *g_dxj_Direct3dRMFrame3;
extern void *g_dxj_Direct3dRMLightArray;
extern void *g_dxj_Direct3dRMLight;
extern void *g_dxj_Direct3dRMMaterial2;
extern void *g_dxj_Direct3dRMMeshBuilder3;
extern void *g_dxj_Direct3dRMMesh;
extern void *g_dxj_Direct3dRMProgressiveMesh;
extern void *g_dxj_Direct3dRMObject;
extern void *g_dxj_Direct3dRMPickArray;
extern void *g_dxj_Direct3dRMPick2Array;
extern void *g_dxj_Direct3dRMShadow2;
extern void *g_dxj_Direct3dRMTexture3;
extern void *g_dxj_Direct3dRMUserVisual;
extern void *g_dxj_Direct3dRMViewportArray;
extern void *g_dxj_Direct3dRMVisualArray;
extern void *g_dxj_Direct3dRMVisual;
extern void *g_dxj_Direct3dRMClippedVisual;
extern void *g_dxj_Direct3dRMWinDevice;
extern void *g_dxj_Direct3dRMWrap;
extern void *g_dxj_Direct3dTexture2;
extern void *g_dxj_Direct3dViewport3;
extern void *g_dxj_DirectDrawClipper;
extern void *g_dxj_DirectDrawPalette;
extern void *g_dxj_DirectDraw4;
extern void *g_dxj_DDVideoPortContainer;
extern void *g_dxj_DirectDrawVideoPort;
extern void *g_dxj_DirectDrawColorControl;
extern void *g_dxj_DirectSound3dListener;
extern void *g_dxj_DirectSoundBuffer;
extern void *g_dxj_DirectSound3dBuffer;
extern void *g_dxj_DirectSound;
extern void *g_dxj_DirectSoundCapture;
extern void *g_dxj_DirectSoundCaptureBuffer;
extern void *g_dxj_DirectSoundNotify;
extern void *g_dxj_DirectPlay3;
extern void *g_dxj_DirectPlayLobby2;
extern void *g_dxj_Direct3dRM3;
extern void *g_dxj_Direct3dRMViewport2;
extern void *g_dxj_DirectInput;
extern void *g_dxj_DirectInputDevice;
extern void *g_dxj_DirectInputEffect;
extern void *g_dxj_DPAddress;
extern void *g_dxj_DPLConnection;
extern void *g_dxj_DirectDrawGammaControl;
extern void *g_dxj_DirectPlay4;
extern void *g_dxj_DirectPlayLobby3;
#define DXHEAPALLOC malloc
#define DXSTACKALLOC lalloc
#define DXHEAPFREE free
#define DXALLOCBSTR SysAllocString