Leaked source code of windows server 2003
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# # Create a Win32 application # # Things to know about: # # Don't put spaces around '=' in assignments as BUILD # will GP fault # # Don't use macros in here. BUILD can't cope # #
MAJORCOMP=windows MINORCOMP=audiosrv
# Define the name and type of the application
TARGETNAME=AudioSrv TARGETPATH=obj TARGETTYPE=DYNLINK UMTYPE=windows
# List any libraries not included by WIN32LIBS in MAKEFILE.DEF
TARGETLIBS=$(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\setupapi.lib \ $(SDK_LIB_PATH)\shell32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\rpcrt4.lib \ $(SDK_LIB_PATH)\wtsapi32.lib \ $(TERMSRV_LIB_PATH)\syslib.lib \ $(SDK_LIB_PATH)\winsta.lib \ $(SDK_LIB_PATH)\wdmguid.lib # Define the path to search for <include> files INCLUDES=$(BASE_INC_PATH);$(TERMSRV_INC_PATH);$(BASEDIR)\public\internal\drivers\inc
IDL_TYPE=RPC PASS0_SERVERDIR=. USE_NTDLL=1 MIDL_FLAGS= -prefix server $(MIDL_FLAGS) DLLENTRY=DllMain
# MSC_OPTIMIZATION=-Fc
# list each C and RC source file # SOURCES=audiosrv.idl \ audiosrv.rc \ audiosrv_s.c \ Service.c \ audiosrv.cpp \ agfxs.cpp \ mme.cpp \ sad.cpp \ ts.cpp \ ksi.cpp \ reg.cpp # Unicode C_DEFINES=$(C_DEFINES) -DUNICODE -D_UNICODE
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