Leaked source code of windows server 2003
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#==========================================================================; # # THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY # KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR # PURPOSE. # # Copyright (c) 1992-2000 Microsoft Corporation # #--------------------------------------------------------------------------; # # sources # # Description: # This file tells "build" how to build the codec for NT. # # #==========================================================================;
# # Define target file. # TARGETNAME=msgsm32 DLLDEF =msgsm610.def TARGETPATH=obj TARGETTYPE=DYNLINK TARGETEXT =acm UMTYPE =windows
# @@BEGIN_DDKSPLIT # # Enable working set tuning - requires .prf file. # NTPROFILEINPUT=yes # @@END_DDKSPLIT
# # define libs we need and where to find them # TARGETLIBS=$(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\winmm.lib
INCLUDES=..\..\verinfo\usa
!if $(FREEBUILD) ACM_DEBUG_DEFS= !else ACM_DEBUG_DEFS=-DRDEBUG !endif
C_DEFINES=$(ACM_DEBUG_DEFS) -Dusa -DACM -DUNICODE -D_UNICODE
MSC_WARNING_LEVEL=/W3 /WX
SOURCES=init.c \ codec.c \ gsm610.c \ config.c \ debug.c \ codec.rc
# @@BEGIN_DDKSPLIT DLLBASE=0x66650000 # @@END_DDKSPLIT
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