Leaked source code of windows server 2003
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#==========================================================================;
#
# THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
# KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
# PURPOSE.
#
# Copyright (c) 1992-2000 Microsoft Corporation
#
#--------------------------------------------------------------------------;
#
# sources
#
# Description:
# This file tells "build" how to build the codec for NT.
#
#
#==========================================================================;
#
# Define target file.
#
TARGETNAME=msgsm32
DLLDEF =msgsm610.def
TARGETPATH=obj
TARGETTYPE=DYNLINK
TARGETEXT =acm
UMTYPE =windows
# @@BEGIN_DDKSPLIT
#
# Enable working set tuning - requires .prf file.
#
NTPROFILEINPUT=yes
# @@END_DDKSPLIT
#
# define libs we need and where to find them
#
TARGETLIBS=$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\gdi32.lib \
$(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\advapi32.lib \
$(SDK_LIB_PATH)\winmm.lib
INCLUDES=..\..\verinfo\usa
!if $(FREEBUILD)
ACM_DEBUG_DEFS=
!else
ACM_DEBUG_DEFS=-DRDEBUG
!endif
C_DEFINES=$(ACM_DEBUG_DEFS) -Dusa -DACM -DUNICODE -D_UNICODE
MSC_WARNING_LEVEL=/W3 /WX
SOURCES=init.c \
codec.c \
gsm610.c \
config.c \
debug.c \
codec.rc
# @@BEGIN_DDKSPLIT
DLLBASE=0x66650000
# @@END_DDKSPLIT