Leaked source code of windows server 2003
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# # If BUILDMSG is not defined, the define it as the empty string to make # the conditionals easier to write. #
PUBLICINCS= $(SDK_INC_PATH)\gl\gl.h
PRIVATEINCS= ..\inc\types.h \ ..\inc\render.h \ ..\inc\buffers.h \ ..\inc\context.h \ ..\inc\attrib.h \ ..\inc\vertex.h \ ..\inc\xform.h \ ..\inc\procs.h \ ..\inc\pixel.h \ ..\inc\texture.h \ ..\inc\lighting.h \ ..\..\inc\parray.h \ ..\inc\gencx.h
GLTGT = $(NTTARGETFILE0)
!if $(AMD64) || $(IA64)
# # For AMD64 and IA64 use the M4 method of include file generation. #
$(TARGET_DIRECTORY)\glconst.c: $(TARGET_DIRECTORY)\glconst.m4 m4 -DBASE_INC_PATH=$(BASE_INC_PATH) < $** > $@
$(GLTGT): \ $(TARGET_DIRECTORY)\glconst.c \ $(PUBLICINCS) \ $(PRIVATEINCS) \ $(BASE_INC_PATH)\genxx.h set PASS0ONLY= -md $(_OBJ_DIR)\$(TARGET_DIRECTORY) nmake $(_OBJ_DIR)\$(TARGET_DIRECTORY)\glconst.obj USE_MSVCRT=1 NTNOPCH=1 NTDEBUG=ntsdnodbg FORCENATIVEOBJECT=1 genxx $(_OBJ_DIR)\$(TARGET_DIRECTORY)\glconst.obj -s$(ASM_INCLUDE_SUFFIX) -o$@
!else
$(GLTGT): \ $(TARGET_DIRECTORY)\gl$(TARGET_DIRECTORY).c \ $(PUBLICINCS) \ $(PRIVATEINCS) set PASS0ONLY= nmake $(_OBJ_DIR)\$(TARGET_DIRECTORY)\gl$(TARGET_DIRECTORY).obj USE_MSVCRT=1 NTNOPCH=1 $(HOST_TARGET_DEFINES) $(HOST_TOOLS) NTDEBUG=ntsdnodbg -link -out:$(_OBJ_DIR)\$(TARGET_DIRECTORY)\gl$(TARGET_DIRECTORY).exe @<< -machine:$(HOST_TARGETCPU) -base:@$(COFFBASE_TXT_FILE),usermode -subsystem:console -entry:mainCRTStartup -nodefaultlib -ignore:4078 -force $(_OBJ_DIR)\$(TARGET_DIRECTORY)\gl$(TARGET_DIRECTORY).obj $(SDK_LIB_DEST)\$(HOST_TARGETCPU)\msvcrt.lib $(SDK_LIB_DEST)\$(HOST_TARGETCPU)\kernel32.lib $(PERFLIBS) << -$(_OBJ_DIR)\$(TARGET_DIRECTORY)\gl$(TARGET_DIRECTORY).exe $@ -erase $(_OBJ_DIR)\$(TARGET_DIRECTORY)\gl$(TARGET_DIRECTORY).obj -erase $(_OBJ_DIR)\$(TARGET_DIRECTORY)\gl$(TARGET_DIRECTORY).exe
!endif
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