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68 lines
2.3 KiB
68 lines
2.3 KiB
#
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# If BUILDMSG is not defined, the define it as the empty string to make
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# the conditionals easier to write.
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#
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PUBLICINCS= $(SDK_INC_PATH)\gl\gl.h
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PRIVATEINCS= ..\inc\types.h \
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..\inc\render.h \
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..\inc\buffers.h \
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..\inc\context.h \
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..\inc\attrib.h \
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..\inc\vertex.h \
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..\inc\xform.h \
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..\inc\procs.h \
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..\inc\pixel.h \
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..\inc\texture.h \
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..\inc\lighting.h \
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..\..\inc\parray.h \
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..\inc\gencx.h
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GLTGT = $(NTTARGETFILE0)
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!if $(AMD64) || $(IA64)
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#
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# For AMD64 and IA64 use the M4 method of include file generation.
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#
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$(TARGET_DIRECTORY)\glconst.c: $(TARGET_DIRECTORY)\glconst.m4
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m4 -DBASE_INC_PATH=$(BASE_INC_PATH) < $** > $@
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$(GLTGT): \
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$(TARGET_DIRECTORY)\glconst.c \
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$(PUBLICINCS) \
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$(PRIVATEINCS) \
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$(BASE_INC_PATH)\genxx.h
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set PASS0ONLY=
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-md $(_OBJ_DIR)\$(TARGET_DIRECTORY)
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nmake $(_OBJ_DIR)\$(TARGET_DIRECTORY)\glconst.obj USE_MSVCRT=1 NTNOPCH=1 NTDEBUG=ntsdnodbg FORCENATIVEOBJECT=1
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genxx $(_OBJ_DIR)\$(TARGET_DIRECTORY)\glconst.obj -s$(ASM_INCLUDE_SUFFIX) -o$@
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!else
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$(GLTGT): \
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$(TARGET_DIRECTORY)\gl$(TARGET_DIRECTORY).c \
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$(PUBLICINCS) \
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$(PRIVATEINCS)
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set PASS0ONLY=
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nmake $(_OBJ_DIR)\$(TARGET_DIRECTORY)\gl$(TARGET_DIRECTORY).obj USE_MSVCRT=1 NTNOPCH=1 $(HOST_TARGET_DEFINES) $(HOST_TOOLS) NTDEBUG=ntsdnodbg
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-link -out:$(_OBJ_DIR)\$(TARGET_DIRECTORY)\gl$(TARGET_DIRECTORY).exe @<<
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-machine:$(HOST_TARGETCPU)
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-base:@$(COFFBASE_TXT_FILE),usermode
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-subsystem:console
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-entry:mainCRTStartup
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-nodefaultlib
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-ignore:4078
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-force
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$(_OBJ_DIR)\$(TARGET_DIRECTORY)\gl$(TARGET_DIRECTORY).obj
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$(SDK_LIB_DEST)\$(HOST_TARGETCPU)\msvcrt.lib
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$(SDK_LIB_DEST)\$(HOST_TARGETCPU)\kernel32.lib
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$(PERFLIBS)
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<<
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-$(_OBJ_DIR)\$(TARGET_DIRECTORY)\gl$(TARGET_DIRECTORY).exe $@
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-erase $(_OBJ_DIR)\$(TARGET_DIRECTORY)\gl$(TARGET_DIRECTORY).obj
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-erase $(_OBJ_DIR)\$(TARGET_DIRECTORY)\gl$(TARGET_DIRECTORY).exe
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!endif
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