Leaked source code of windows server 2003
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/******************************Module*Header*******************************\
* Module Name: texture.hxx * * texture * * Copyright (c) 1997 Microsoft Corporation * \**************************************************************************/
#ifndef __texture_h__
#define __texture_h__
#include "mtk.h"
class TEXTURE { public: TEXTURE() { Init(); } TEXTURE( TEXFILE *pTexFile ); // probably won't need this one...
TEXTURE( LPTSTR pszBmpFile ); TEXTURE( TEX_RES *pTexRes, HINSTANCE hInst ); TEXTURE( HBITMAP hBitmap ); ~TEXTURE(); void MakeCurrent(); void SetPaletteRotation( int index ); void IncrementPaletteRotation(); BOOL SetTransparency( float fTransp, BOOL bSet ); BOOL IsValid() { return data != 0; } BOOL HasPalette() { return pal != 0; } float GetAspectRatio() { return origAspectRatio; } void GetSize( ISIZE *size ) { size->width = width; size->height = height;}
private: void Init(); BOOL LoadBitmapResource( LPTSTR pRes, HINSTANCE hInst ); BOOL LoadOtherResource( TEX_RES *pTexRes, HINSTANCE hInst ); BOOL LoadFromBitmap( HBITMAP hBitmap ); BOOL ValidateSize(); void SetDefaultParams(); int ProcessTkTexture( TK_RGBImageRec *image ); int Process(); void SetAlpha( float fAlpha ); BOOL ConvertToRGBA( float fAlpha ); int GetTexFileType( TEXFILE *pTexFile ); BOOL A8ImageLoad( void *pvResource ); BOOL RGBImageLoad( void *pvResource ); BOOL DIBImageLoad( HBITMAP hBitmap ); void SetPalette();
// mf: This set of parameters constitutes gl texture data, and could be stored
// on disk or as a resource. It would load faster, since no preprocessing
// would be required. Could write simple utilities to read and write this
// format
// ****************
int width; int height; GLenum format; GLsizei components; unsigned char *data; int pal_size; RGBQUAD *pal; float origAspectRatio; // original width/height aspect ratio
// ****************
GLuint texObj; // texture object
BOOL bMipmap; int iPalRot; int iNewPalRot; };
extern BOOL bVerifyDIB(LPTSTR pszFileName, ISIZE *pSize ); extern BOOL bVerifyRGB(LPTSTR pszFileName, ISIZE *pSize ); extern BOOL ss_VerifyTextureFile( TEXFILE *ptf ); extern int VerifyTextureFile( TEXFILE *pTexFile );
#endif // __texture_h__
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