Leaked source code of windows server 2003
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

77 lines
2.5 KiB

/******************************Module*Header*******************************\
* Module Name: texture.hxx
*
* texture
*
* Copyright (c) 1997 Microsoft Corporation
*
\**************************************************************************/
#ifndef __texture_h__
#define __texture_h__
#include "mtk.h"
class TEXTURE {
public:
TEXTURE() { Init(); }
TEXTURE( TEXFILE *pTexFile ); // probably won't need this one...
TEXTURE( LPTSTR pszBmpFile );
TEXTURE( TEX_RES *pTexRes, HINSTANCE hInst );
TEXTURE( HBITMAP hBitmap );
~TEXTURE();
void MakeCurrent();
void SetPaletteRotation( int index );
void IncrementPaletteRotation();
BOOL SetTransparency( float fTransp, BOOL bSet );
BOOL IsValid() { return data != 0; }
BOOL HasPalette() { return pal != 0; }
float GetAspectRatio() { return origAspectRatio; }
void GetSize( ISIZE *size ) { size->width = width; size->height = height;}
private:
void Init();
BOOL LoadBitmapResource( LPTSTR pRes, HINSTANCE hInst );
BOOL LoadOtherResource( TEX_RES *pTexRes, HINSTANCE hInst );
BOOL LoadFromBitmap( HBITMAP hBitmap );
BOOL ValidateSize();
void SetDefaultParams();
int ProcessTkTexture( TK_RGBImageRec *image );
int Process();
void SetAlpha( float fAlpha );
BOOL ConvertToRGBA( float fAlpha );
int GetTexFileType( TEXFILE *pTexFile );
BOOL A8ImageLoad( void *pvResource );
BOOL RGBImageLoad( void *pvResource );
BOOL DIBImageLoad( HBITMAP hBitmap );
void SetPalette();
// mf: This set of parameters constitutes gl texture data, and could be stored
// on disk or as a resource. It would load faster, since no preprocessing
// would be required. Could write simple utilities to read and write this
// format
// ****************
int width;
int height;
GLenum format;
GLsizei components;
unsigned char *data;
int pal_size;
RGBQUAD *pal;
float origAspectRatio; // original width/height aspect ratio
// ****************
GLuint texObj; // texture object
BOOL bMipmap;
int iPalRot;
int iNewPalRot;
};
extern BOOL bVerifyDIB(LPTSTR pszFileName, ISIZE *pSize );
extern BOOL bVerifyRGB(LPTSTR pszFileName, ISIZE *pSize );
extern BOOL ss_VerifyTextureFile( TEXFILE *ptf );
extern int VerifyTextureFile( TEXFILE *pTexFile );
#endif // __texture_h__