Leaked source code of windows server 2003
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/******************************Module*Header*******************************\
* Module Name: util.cxx * * Misc. utility functions * * Copyright (c) 1996 Microsoft Corporation * \**************************************************************************/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <windows.h>
#include <GL/gl.h>
#include <sys/types.h>
#include <sys/timeb.h>
#include <time.h>
#include <math.h>
#include "mtk.h"
#include "util.hxx"
// Debug util stuff
#if DBG
#define SS_DEBUG 1
#ifdef SS_DEBUG
long ssDebugMsg = 1; long ssDebugLevel = SS_LEVEL_INFO; #else
long ssDebugMsg = 0; long ssDebugLevel = SS_LEVEL_ERROR; #endif
#endif
/******************************Public*Routine******************************\
* ss_Rand * * Generates integer random number 0..(max-1) * \**************************************************************************/
int ss_iRand( int max ) { return (int) ( max * ( ((float)rand()) / ((float)(RAND_MAX+1)) ) ); }
/******************************Public*Routine******************************\
* ss_Rand2 * * Generates integer random number min..max * \**************************************************************************/
int ss_iRand2( int min, int max ) { if( min == max ) return min; else if( max < min ) { int temp = min; min = max; max = temp; }
return min + (int) ( (max-min+1) * ( ((float)rand()) / ((float)(RAND_MAX+1)) ) ); }
/******************************Public*Routine******************************\
* ss_fRand * * Generates float random number min...max * \**************************************************************************/
FLOAT ss_fRand( FLOAT min, FLOAT max ) { FLOAT diff;
diff = max - min; return min + ( diff * ( ((float)rand()) / ((float)(RAND_MAX)) ) ); }
/******************************Public*Routine******************************\
* ss_RandInit * * Initializes the randomizer * \**************************************************************************/
void ss_RandInit( void ) { struct _timeb time;
_ftime( &time ); srand( time.millitm );
for( int i = 0; i < 10; i ++ ) rand(); }
/******************************Public*Routine******************************\
* mtkQuit * * Harsh way to kill the app, just exits the process, no cleanup done * \**************************************************************************/
void mtkQuit() { ExitProcess( 0 ); }
/******************************Public*Routine******************************\
* mtk_ChangeDisplaySettings * * Try changing display settings. * If bitDepth is 0, use current bit depth * \**************************************************************************/
BOOL mtk_ChangeDisplaySettings( int width, int height, int bitDepth ) { int change; DEVMODE dm = {0};
dm.dmSize = sizeof(dm); dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; dm.dmPelsWidth = width; dm.dmPelsHeight = height;
if( bitDepth != 0 ) { dm.dmFields |= DM_BITSPERPEL; dm.dmBitsPerPel = bitDepth; }
change = ChangeDisplaySettings(&dm, CDS_FULLSCREEN);
if( change == DISP_CHANGE_SUCCESSFUL ) return TRUE; else return FALSE; }
void mtk_RestoreDisplaySettings() { ChangeDisplaySettings(NULL, CDS_FULLSCREEN); }
#if DBG
/******************************Public*Routine******************************\
* DbgPrint * * Formatted string output to the debugger. * * History: * 26-Jan-1996 -by- Gilman Wong [gilmanw] * Wrote it. \**************************************************************************/
ULONG DbgPrint(PCH DebugMessage, ...) { va_list ap; char buffer[256];
va_start(ap, DebugMessage);
vsprintf(buffer, DebugMessage, ap);
OutputDebugStringA(buffer);
va_end(ap);
return(0); } #endif
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