Leaked source code of windows server 2003
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178 lines
3.9 KiB

/******************************Module*Header*******************************\
* Module Name: util.cxx
*
* Misc. utility functions
*
* Copyright (c) 1996 Microsoft Corporation
*
\**************************************************************************/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <windows.h>
#include <GL/gl.h>
#include <sys/types.h>
#include <sys/timeb.h>
#include <time.h>
#include <math.h>
#include "mtk.h"
#include "util.hxx"
// Debug util stuff
#if DBG
#define SS_DEBUG 1
#ifdef SS_DEBUG
long ssDebugMsg = 1;
long ssDebugLevel = SS_LEVEL_INFO;
#else
long ssDebugMsg = 0;
long ssDebugLevel = SS_LEVEL_ERROR;
#endif
#endif
/******************************Public*Routine******************************\
* ss_Rand
*
* Generates integer random number 0..(max-1)
*
\**************************************************************************/
int ss_iRand( int max )
{
return (int) ( max * ( ((float)rand()) / ((float)(RAND_MAX+1)) ) );
}
/******************************Public*Routine******************************\
* ss_Rand2
*
* Generates integer random number min..max
*
\**************************************************************************/
int ss_iRand2( int min, int max )
{
if( min == max )
return min;
else if( max < min ) {
int temp = min;
min = max;
max = temp;
}
return min + (int) ( (max-min+1) * ( ((float)rand()) / ((float)(RAND_MAX+1)) ) );
}
/******************************Public*Routine******************************\
* ss_fRand
*
* Generates float random number min...max
*
\**************************************************************************/
FLOAT ss_fRand( FLOAT min, FLOAT max )
{
FLOAT diff;
diff = max - min;
return min + ( diff * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
}
/******************************Public*Routine******************************\
* ss_RandInit
*
* Initializes the randomizer
*
\**************************************************************************/
void ss_RandInit( void )
{
struct _timeb time;
_ftime( &time );
srand( time.millitm );
for( int i = 0; i < 10; i ++ )
rand();
}
/******************************Public*Routine******************************\
* mtkQuit
*
* Harsh way to kill the app, just exits the process, no cleanup done
*
\**************************************************************************/
void
mtkQuit()
{
ExitProcess( 0 );
}
/******************************Public*Routine******************************\
* mtk_ChangeDisplaySettings
*
* Try changing display settings.
* If bitDepth is 0, use current bit depth
*
\**************************************************************************/
BOOL
mtk_ChangeDisplaySettings( int width, int height, int bitDepth )
{
int change;
DEVMODE dm = {0};
dm.dmSize = sizeof(dm);
dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
dm.dmPelsWidth = width;
dm.dmPelsHeight = height;
if( bitDepth != 0 ) {
dm.dmFields |= DM_BITSPERPEL;
dm.dmBitsPerPel = bitDepth;
}
change = ChangeDisplaySettings(&dm, CDS_FULLSCREEN);
if( change == DISP_CHANGE_SUCCESSFUL )
return TRUE;
else
return FALSE;
}
void
mtk_RestoreDisplaySettings()
{
ChangeDisplaySettings(NULL, CDS_FULLSCREEN);
}
#if DBG
/******************************Public*Routine******************************\
* DbgPrint
*
* Formatted string output to the debugger.
*
* History:
* 26-Jan-1996 -by- Gilman Wong [gilmanw]
* Wrote it.
\**************************************************************************/
ULONG
DbgPrint(PCH DebugMessage, ...)
{
va_list ap;
char buffer[256];
va_start(ap, DebugMessage);
vsprintf(buffer, DebugMessage, ap);
OutputDebugStringA(buffer);
va_end(ap);
return(0);
}
#endif