Leaked source code of windows server 2003
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!if 0
Sources file for private\genx\directx\inc
!endif
!IFNDEF DXROOT DXROOT = $(BASEDIR)\MultiMedia\DirectX !ENDIF
!INCLUDE $(DXROOT)\Project.mk
TARGETNAME= TARGETTYPE=NOTARGET TARGETPATH=
SOURCES=
NTTARGETFILE0=dplay
# Binplace these headers, # as directx\dinput\makefil0 used to do.
PASS0_PUBLISH= \ {$(O)\dplay.h=$(SDK_INC_PATH)\dplay.h} \ {$(O)\dplobby.h=$(SDK_INC_PATH)\dplobby.h} \ {$(O)\dvoice.h=$(SDK_INC_PATH)\dvoice.h} \ {$(O)\dplay8.h=$(SDK_INC_PATH)\dplay8.h} \ {$(O)\dpaddr.h=$(SDK_INC_PATH)\dpaddr.h} \ {$(O)\dpnathlp.h=$(SDK_INC_PATH)\dpnathlp.h} \ {$(O)\dplobby8.h=$(SDK_INC_PATH)\dplobby8.h}
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