Leaked source code of windows server 2003
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
!if 0
Sources file for multimedia\inc\DDraw
!endif
TARGETNAME= TARGETTYPE=NOTARGET TARGETPATH=
SOURCES=
NTTARGETFILE0=processedfiles
DXG_INC_PATH=$(PROJECT_ROOT)\directx\dxg\inc D3DLEGACY_INC_PATH=$(PROJECT_ROOT)\directx\dxg\d3d\inc D3D8_INC_PATH=$(PROJECT_ROOT)\directx\dxg\d3d8\inc D3DX7_CORE_PATH=$(PROJECT_ROOT)\directx\dxg\d3dx\dx7\core D3DX8_INC_PATH=$(PROJECT_ROOT)\directx\dxg\d3dx8\inc MMDDK_INC_PATH=$(PROJECT_ROOT)\inc\ddk
# only publish files that live under \nt\public !! PASS0_PUBLISH= \ {$(O)\ddraw.h =$(SDK_INC_PATH)\ddraw.h} \ {$(O)\ddkernel.h =$(SDK_INC_PATH)\ddkernel.h} \ {$(O)\d3d.h =$(SDK_INC_PATH)\d3d.h} \ {$(O)\d3dtypes.h =$(SDK_INC_PATH)\d3dtypes.h} \ {$(O)\d3dcaps.h =$(SDK_INC_PATH)\d3dcaps.h} \ {$(O)\d3dvec.inl =$(SDK_INC_PATH)\d3dvec.inl} \ {$(O)\d3dxerr.h =$(SDK_INC_PATH)\d3dxerr.h} \ {$(O)\dx7todx8.h =$(SDK_INC_PATH)\dx7todx8.h} \ {$(O)\d3d8.h =$(SDK_INC_PATH)\d3d8.h} \ {$(O)\d3d8caps.h =$(SDK_INC_PATH)\d3d8caps.h} \ {$(O)\d3d8types.h =$(SDK_INC_PATH)\d3d8types.h} \ {$(O)\d3dhal.h =$(DDK_INC_PATH)\d3dhal.h} \ {$(O)\d3dhalex.h =$(DDK_INC_PATH)\d3dhalex.h} \ {$(O)\ddrawp.h =$(PROJECT_INC_PATH)\ddrawp.h} \ {$(O)\ddrawi.h =$(OAK_INC_PATH)\ddrawi.h} \ {$(O)\ddrawint.h =$(OAK_INC_PATH)\ddrawint.h} \ {$(O)\dmemmgr.h =$(OAK_INC_PATH)\dmemmgr.h} \ {$(O)\d3dnthal.h =$(OAK_INC_PATH)\d3dnthal.h} \ {$(O)\dx95type.h =$(OAK_INC_PATH)\dx95type.h} \ {$(O)\d3d8sddi.h =$(PROJECT_INC_PATH)\d3d8sddi.h} \ {$(O)\d3dx8.h =$(SDK_INC_PATH)\d3dx8.h} \ {$(O)\d3dx8mesh.h =$(SDK_INC_PATH)\d3dx8mesh.h} \ {$(O)\dvp.h =$(SDK_INC_PATH)\dvp.h} \ { d3ddm.hpp =$(PROJECT_INC_PATH)\d3ddm.hpp} \ { d3dx.h =$(SDK_INC_PATH)\d3dx.h} \ { d3dxcore.h =$(SDK_INC_PATH)\d3dxcore.h} \ { d3dxmath.h =$(SDK_INC_PATH)\d3dxmath.h} \ { d3dxmath.inl =$(SDK_INC_PATH)\d3dxmath.inl } \ { d3dxshapes.h =$(SDK_INC_PATH)\d3dxshapes.h} \ { d3dxsprite.h =$(SDK_INC_PATH)\d3dxsprite.h} \ { d3dx8core.h =$(SDK_INC_PATH)\d3dx8core.h} \ { d3dx8effect.h =$(SDK_INC_PATH)\d3dx8effect.h} \ { d3dx8math.h =$(SDK_INC_PATH)\d3dx8math.h} \ { d3dx8math.inl =$(SDK_INC_PATH)\d3dx8math.inl} \ { d3dx8shape.h =$(SDK_INC_PATH)\d3dx8shape.h} \ { d3dx8tex.h =$(SDK_INC_PATH)\d3dx8tex.h} \ { d3d8rgbrast.h =$(PROJECT_INC_PATH)\d3d8rgbrast.h} \ { dxfile.w =$(SDK_INC_PATH)\dxfile.h} \ { rmxfguid.w =$(SDK_INC_PATH)\rmxfguid.h} \ { rmxftmpl.w =$(SDK_INC_PATH)\rmxftmpl.h} \ {$(PROJECT_ROOT)\directx\dxg\inc\dvpp.h =$(PROJECT_INC_PATH)\dvpp.h}
|