Leaked source code of windows server 2003
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!if 0
Sources file for multimedia\inc\DDraw
!endif
TARGETNAME=
TARGETTYPE=NOTARGET
TARGETPATH=
SOURCES=
NTTARGETFILE0=processedfiles
DXG_INC_PATH=$(PROJECT_ROOT)\directx\dxg\inc
D3DLEGACY_INC_PATH=$(PROJECT_ROOT)\directx\dxg\d3d\inc
D3D8_INC_PATH=$(PROJECT_ROOT)\directx\dxg\d3d8\inc
D3DX7_CORE_PATH=$(PROJECT_ROOT)\directx\dxg\d3dx\dx7\core
D3DX8_INC_PATH=$(PROJECT_ROOT)\directx\dxg\d3dx8\inc
MMDDK_INC_PATH=$(PROJECT_ROOT)\inc\ddk
# only publish files that live under \nt\public !!
PASS0_PUBLISH= \
{$(O)\ddraw.h =$(SDK_INC_PATH)\ddraw.h} \
{$(O)\ddkernel.h =$(SDK_INC_PATH)\ddkernel.h} \
{$(O)\d3d.h =$(SDK_INC_PATH)\d3d.h} \
{$(O)\d3dtypes.h =$(SDK_INC_PATH)\d3dtypes.h} \
{$(O)\d3dcaps.h =$(SDK_INC_PATH)\d3dcaps.h} \
{$(O)\d3dvec.inl =$(SDK_INC_PATH)\d3dvec.inl} \
{$(O)\d3dxerr.h =$(SDK_INC_PATH)\d3dxerr.h} \
{$(O)\dx7todx8.h =$(SDK_INC_PATH)\dx7todx8.h} \
{$(O)\d3d8.h =$(SDK_INC_PATH)\d3d8.h} \
{$(O)\d3d8caps.h =$(SDK_INC_PATH)\d3d8caps.h} \
{$(O)\d3d8types.h =$(SDK_INC_PATH)\d3d8types.h} \
{$(O)\d3dhal.h =$(DDK_INC_PATH)\d3dhal.h} \
{$(O)\d3dhalex.h =$(DDK_INC_PATH)\d3dhalex.h} \
{$(O)\ddrawp.h =$(PROJECT_INC_PATH)\ddrawp.h} \
{$(O)\ddrawi.h =$(OAK_INC_PATH)\ddrawi.h} \
{$(O)\ddrawint.h =$(OAK_INC_PATH)\ddrawint.h} \
{$(O)\dmemmgr.h =$(OAK_INC_PATH)\dmemmgr.h} \
{$(O)\d3dnthal.h =$(OAK_INC_PATH)\d3dnthal.h} \
{$(O)\dx95type.h =$(OAK_INC_PATH)\dx95type.h} \
{$(O)\d3d8sddi.h =$(PROJECT_INC_PATH)\d3d8sddi.h} \
{$(O)\d3dx8.h =$(SDK_INC_PATH)\d3dx8.h} \
{$(O)\d3dx8mesh.h =$(SDK_INC_PATH)\d3dx8mesh.h} \
{$(O)\dvp.h =$(SDK_INC_PATH)\dvp.h} \
{ d3ddm.hpp =$(PROJECT_INC_PATH)\d3ddm.hpp} \
{ d3dx.h =$(SDK_INC_PATH)\d3dx.h} \
{ d3dxcore.h =$(SDK_INC_PATH)\d3dxcore.h} \
{ d3dxmath.h =$(SDK_INC_PATH)\d3dxmath.h} \
{ d3dxmath.inl =$(SDK_INC_PATH)\d3dxmath.inl } \
{ d3dxshapes.h =$(SDK_INC_PATH)\d3dxshapes.h} \
{ d3dxsprite.h =$(SDK_INC_PATH)\d3dxsprite.h} \
{ d3dx8core.h =$(SDK_INC_PATH)\d3dx8core.h} \
{ d3dx8effect.h =$(SDK_INC_PATH)\d3dx8effect.h} \
{ d3dx8math.h =$(SDK_INC_PATH)\d3dx8math.h} \
{ d3dx8math.inl =$(SDK_INC_PATH)\d3dx8math.inl} \
{ d3dx8shape.h =$(SDK_INC_PATH)\d3dx8shape.h} \
{ d3dx8tex.h =$(SDK_INC_PATH)\d3dx8tex.h} \
{ d3d8rgbrast.h =$(PROJECT_INC_PATH)\d3d8rgbrast.h} \
{ dxfile.w =$(SDK_INC_PATH)\dxfile.h} \
{ rmxfguid.w =$(SDK_INC_PATH)\rmxfguid.h} \
{ rmxftmpl.w =$(SDK_INC_PATH)\rmxftmpl.h} \
{$(PROJECT_ROOT)\directx\dxg\inc\dvpp.h =$(PROJECT_INC_PATH)\dvpp.h}