Leaked source code of windows server 2003
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/**********************************************************************/ /** Microsoft Windows NT **/ /** Copyright(c) Microsoft Corp., 1994 **/ /**********************************************************************/
/*
debug.h
This file contains a number of debug-dependent definitions.
FILE HISTORY: KeithMo 20-Sep-1993 Created.
*/
#ifndef _DEBUG_H_
#define _DEBUG_H_
#ifdef DEBUG
#include <stdarg.h>
//
// Debug output control flags.
//
extern DWORD VxdDebugFlags;
#define VXD_DEBUG_INIT 0x00000001L
#define VXD_DEBUG_SOCKET 0x00000002L
#define VXD_DEBUG_MISC 0x00000004L
#define VXD_DEBUG_BIND 0x00000008L
#define VXD_DEBUG_ACCEPT 0x00000010L
#define VXD_DEBUG_CONNECT 0x00000020L
#define VXD_DEBUG_LISTEN 0x00000040L
#define VXD_DEBUG_RECV 0x00000080L
#define VXD_DEBUG_SEND 0x00000100L
#define VXD_DEBUG_SOCKOPT 0x00000200L
#define VXD_DEBUG_CONFIG 0x00000400L
#define VXD_DEBUG_CONNECT_EVENT 0x00000800L
#define VXD_DEBUG_DISCONNECT_EVENT 0x00001000L
#define VXD_DEBUG_ERROR_EVENT 0x00002000L
#define VXD_DEBUG_RECV_EVENT 0x00004000L
#define VXD_DEBUG_RECV_DATAGRAM_EVENT 0x00008000L
#define VXD_DEBUG_RECV_EXPEDITED_EVENT 0x00010000L
// #define VXD_DEBUG_ 0x00020000L
// #define VXD_DEBUG_ 0x00040000L
// #define VXD_DEBUG_ 0x00080000L
// #define VXD_DEBUG_ 0x00100000L
// #define VXD_DEBUG_ 0x00200000L
// #define VXD_DEBUG_ 0x00400000L
// #define VXD_DEBUG_ 0x00800000L
// #define VXD_DEBUG_ 0x01000000L
// #define VXD_DEBUG_ 0x02000000L
// #define VXD_DEBUG_ 0x04000000L
// #define VXD_DEBUG_ 0x08000000L
// #define VXD_DEBUG_ 0x10000000L
// #define VXD_DEBUG_ 0x20000000L
// #define VXD_DEBUG_ 0x40000000L
#define VXD_DEBUG_OUTPUT_TO_DEBUGGER 0x80000000L
#if 0
#define IF_DEBUG(flag) if ( (VxdDebugFlags & VXD_DEBUG_ ## flag) != 0 )
#endif
#define VXD_PRINT(args) VxdPrintf args
//
// Assert & require.
//
void VxdAssert( void * pAssertion, void * pFileName, unsigned long nLineNumber );
#define VXD_ASSERT(exp) if (!(exp)) VxdAssert( #exp, __FILE__, __LINE__ )
#define VXD_REQUIRE VXD_ASSERT
//
// Miscellaneous goodies.
//
void VxdDebugOutput( char * pszMessage );
#define DEBUG_BREAK _asm int 3
#define DEBUG_OUTPUT(x) VxdDebugOutput(x)
#else // !DEBUG
//
// No debug output.
//
#undef IF_DEBUG
#define IF_DEBUG(flag) if (0)
//
// Null debug output function.
//
#define VXD_PRINT(args)
//
// Null assert & require.
//
#define VXD_ASSERT(exp)
#define VXD_REQUIRE(exp) ((void)(exp))
//
// No goodies.
//
#define DEBUG_BREAK
#define DEBUG_OUTPUT(x)
#endif // DEBUG
#endif // _DEBUG_H_
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