Leaked source code of windows server 2003
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64 lines
1.6 KiB

  1. TARGETNAME=snmpsnap
  2. TARGETPATH=obj
  3. TARGETTYPE=DYNLINK
  4. !IF defined(SLATE_REGISTER) && defined(MAKEDLL)
  5. REGSVR_FILE=$(TARGETPATH)\$(TARGET_DIRECTORY)\$(TARGETNAME).$(TARGETEXT)
  6. REGSVR_MARKER=$O\$(TARGETNAME).trg
  7. NTTARGETFILES=$(REGSVR_MARKER)
  8. !ENDIF
  9. C_DEFINES=-DUNICODE
  10. DLLENTRY=_DllMainCRTStartup
  11. PRECOMPILED_CXX=1
  12. PRECOMPILED_INCLUDE=stdafx.h
  13. UMTYPE=windows
  14. USE_ATL=1
  15. USE_MFCUNICODE=1
  16. USE_VCCOM=1
  17. WIN32_IE_VERSION=0x0400
  18. #
  19. # Enable Fusion Build Magic (preprocess the manifest, stick in resources)
  20. #
  21. SXS_ASSEMBLY_NAME=Microsoft.Windows.Networking.SNMPSnapin
  22. SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1
  23. SXS_MANIFEST=snmpsnap.manifest
  24. SXS_MANIFEST_IN_RESOURCES=1
  25. SXS_NO_BINPLACE=1
  26. # the resource ID here must be 2
  27. SXS_MANIFEST_RESOURCE_ID=2
  28. # ISOLATION_AWARE_ENABLED ==> use ui themes
  29. C_DEFINES=$(C_DEFINES) -DISOLATION_AWARE_ENABLED
  30. # ..\..\..\activec\core\unicode\$(O)\uicore.lib
  31. TARGETLIBS=\
  32. ..\tfscore\$(O)\tfscore.lib \
  33. $(SDK_LIB_PATH)\advapi32.lib \
  34. $(SDK_LIB_PATH)\comctl32.lib \
  35. $(SDK_LIB_PATH)\comdlg32.lib \
  36. $(SDK_LIB_PATH)\gdi32.lib \
  37. $(SDK_LIB_PATH)\kernel32.lib \
  38. $(SDK_LIB_PATH)\mmc.lib \
  39. $(SDK_LIB_PATH)\netapi32.lib \
  40. $(SDK_LIB_PATH)\ole32.lib \
  41. $(SDK_LIB_PATH)\oleaut32.lib \
  42. $(SDK_LIB_PATH)\setupapi.lib \
  43. $(SDK_LIB_PATH)\shell32.lib \
  44. $(PROJECT_ROOT)\mmc\common\$(O)\snapcomn.lib \
  45. $(SDK_LIB_PATH)\user32.lib \
  46. $(SDK_LIB_PATH)\uuid.lib
  47. INCLUDES=..\common;..\tfscore;
  48. SOURCES=\
  49. handler.cpp \
  50. snmpclst.cpp \
  51. snmpcomp.cpp \
  52. snmppp.cpp \
  53. snmpsnap.cpp \
  54. stub_extract_string.cpp \
  55. snmpsnap.rc