Leaked source code of windows server 2003
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/*++
Copyright (c) 1997-1999 Microsoft Corporation
Module Name:
stdafx.h
Abstract:
include file for standard system include files, or project specific include files that are used frequently, but are changed infrequently. Author:
mquinton 06-12-97 Notes:
Revision History:
--*/
#if !defined(AFX_STDAFX_H__21D6D484_A88B_11D0_83DD_00AA003CCABD__INCLUDED_)
#define AFX_STDAFX_H__21D6D484_A88B_11D0_83DD_00AA003CCABD__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#define STRICT
#define _ATL_FREE_THREADED
#if DBG
//
// by default, atl query interface logging is disabled. if you need to enable
// it, you will need to defile _ATL_DEBUG_QI
//
// #define _ATL_DEBUG_QI
#endif
#include <atlbase.h>
//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
extern CComModule _Module;
#include <atlcom.h>
#include <atlwin.h>
#include <atlctl.h>
#define TAPI_CURRENT_VERSION 0x00030001
#include <tapi.h>
#include <tspi.h>
#include <tapi3.h>
#include <tapi3err.h>
#include "client.h"
#include "tapibase.h"
#include "tapi3p.h"
#include "common.h"
#include "resource.h"
#include "hash.h"
#include "acdgroup.h"
#include "address.h"
#include "agent.h"
#include "agenthand.h"
#include "agentsess.h"
#include "call.h"
#include "callcent.h"
#include "callevnt.h"
#include "callhub.h"
#include "card.h"
#include "connect.h"
#include "dispmap.h"
#include "enum.h"
#include "waves.h"
#include "phone.h"
#ifdef USE_PHONEMSP
#include "phonemsp.h"
#endif USE_PHONEMSP
#include "privobj.h"
#include "queue.h"
#include "request.h"
#include "stream.h"
#include "tapiobj.h"
#ifdef USE_PHONEMSP
#include "terminal.h"
#endif USE_PHONEMSP
const LPWSTR CLSID_String_VideoWindowTerm = L"{F7438990-D6EB-11D0-82A6-00AA00B5CA1B}"; const LPWSTR CLSID_String_VideoInputTerminal = L"{AAF578EC-DC70-11D0-8ED3-00C04FB6809F}"; const LPWSTR CLSID_String_HandsetTerminal = L"{AAF578EB-DC70-11D0-8ED3-00C04FB6809F}"; const LPWSTR CLSID_String_HeadsetTerminal = L"{AAF578ED-DC70-11D0-8ED3-00C04FB6809F}"; const LPWSTR CLSID_String_SpeakerphoneTerminal = L"{AAF578EE-DC70-11D0-8ED3-00C04FB6809F}"; const LPWSTR CLSID_String_MicrophoneTerminal = L"{AAF578EF-DC70-11D0-8ED3-00C04FB6809F}"; const LPWSTR CLSID_String_SpeakersTerminal = L"{AAF578F0-DC70-11D0-8ED3-00C04FB6809F}"; const LPWSTR CLSID_String_MediaStreamTerminal = L"{E2F7AEF7-4971-11D1-A671-006097C9A2E8}"; const LPWSTR CLSID_String_FileTerminal = L"{AAF578F1-DC70-11D0-8ED3-00C04FB6809F}"; const LPWSTR CLSID_String_DigitTerminal = L"{FBCDFF91-40E2-11D1-8F33-00C04FB6809F}"; const LPWSTR CLSID_String_DataTerminal = L"{749F0020-7010-11D1-8F55-00C04FB6809F}"; const LPWSTR CLSID_String_CompoundRenderTerminal = L"{F6EEDCDC-4FE4-11D1-A671-006097C9A2E8}";
#if defined(_DEBUG)
#define new new(_NORMAL_BLOCK, __FILE__, __LINE__)
#endif
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__21D6D484_A88B_11D0_83DD_00AA003CCABD__INCLUDED)
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