Leaked source code of windows server 2003
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# Microsoft Developer Studio Project File - Name="class1" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) External Target" 0x0106
CFG=class1 - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "class1.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "class1.mak" CFG="class1 - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "class1 - Win32 Release" (based on "Win32 (x86) External Target") !MESSAGE "class1 - Win32 Debug" (based on "Win32 (x86) External Target") !MESSAGE
# Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath ""
!IF "$(CFG)" == "class1 - Win32 Release"
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Cmd_Line "NMAKE /f tmp.mak" # PROP BASE Rebuild_Opt "/a" # PROP BASE Target_File "tmp.exe" # PROP BASE Bsc_Name "tmp.bsc" # PROP BASE Target_Dir "" # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Cmd_Line "NMAKE /f tmp.mak" # PROP Rebuild_Opt "/a" # PROP Target_File "class1.exe" # PROP Bsc_Name "class1.bsc" # PROP Target_Dir ""
!ELSEIF "$(CFG)" == "class1 - Win32 Debug"
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Cmd_Line "NMAKE /f tmp.mak" # PROP BASE Rebuild_Opt "/a" # PROP BASE Target_File "tmp.exe" # PROP BASE Bsc_Name "tmp.bsc" # PROP BASE Target_Dir "" # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Cmd_Line "%faxroot%\vcbuild.cmd" # PROP Rebuild_Opt "-c" # PROP Target_File "..\obj\i386\cl1_32.lib" # PROP Bsc_Name "..\obj\i386\cl1_32.bsc" # PROP Target_Dir ""
!ENDIF
# Begin Target
# Name "class1 - Win32 Release" # Name "class1 - Win32 Debug"
!IF "$(CFG)" == "class1 - Win32 Release"
!ELSEIF "$(CFG)" == "class1 - Win32 Debug"
!ENDIF
# Begin Source File
SOURCE=..\class1.h # End Source File # Begin Source File
SOURCE=..\crc.c # End Source File # Begin Source File
SOURCE=..\ddi.c # End Source File # Begin Source File
SOURCE=..\debug.h # End Source File # Begin Source File
SOURCE=..\decoder.c # End Source File # Begin Source File
SOURCE=..\decoder.h # End Source File # Begin Source File
SOURCE=..\encoder.c # End Source File # Begin Source File
SOURCE=..\encoder.h # End Source File # Begin Source File
SOURCE=..\framing.c # End Source File # End Target # End Project
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