Leaked source code of windows server 2003
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!IF 0
Copyright (c) 1989 - 1991 Microsoft Corporation
Module Name:
sources.
Abstract:
This file specifies the target component being built and the list of sources files needed to build that component. Also specifies optional compiler switches and libraries that are unique for the component being built.
Author:
31-Aug-1995 Thu 14:11:59 updated -by- Daniel Chou (danielc) Created for the Common Property Sheet UI
NOTE: Commented description of this file is in \nt\bak\bin\sources.tpl
!ENDIF
C_DEFINES=$(C_DEFINES) -DSTRICT -DUNICODE -DWIN32 -DWINVER=0x0500
USE_MSVCRT=1 DLLENTRY=_DllMainCRTStartup BUFFER_OVERFLOW_CHECKS=1
TARGETNAME=compstui TARGETPATH=$(PROJECT_ROOT)\lib\$(_OBJ_DIR) TARGETTYPE=DYNLINK TARGETLIBS=\ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\msimg32.lib \ $(SDK_LIB_PATH)\version.lib \ $(SDK_LIB_PATH)\shlwapi.lib \ $(SHELL_LIB_PATH)\shlwapip.lib \ $(SHELL_LIB_PATH)\shfusion.lib \ $(PROJECT_ROOT)\lib\$(PLATFORM_SUFFIX)\$(O)\psutil.lib \
# # excluded since shfusion.lib is included # # $(SDK_LIB_PATH)\comctl32.lib \ #
PASS1_PUBLISH= \ {$(DYNLINK_LIB)=$(DDK_LIB_DEST)\$(DYNLINK_LIBDIR)}
EXPECTED_WINVER=4.0
# # to avoid warnings about some symbols defined locally in # shfusion.lib, but at the same time defined as dllimport # in commctrl.h # LINKER_FLAGS=$(LINKER_FLAGS) -ignore:4049,4217
# # Fusionized # SXS_ASSEMBLY_NAME=Microsoft.Windows.PrintScan.COMPSTUI SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1 SXS_MANIFEST=compstui.manifest SXS_MANIFEST_IN_RESOURCES=1 SXS_MANIFEST_RESOURCE_ID=123 SXS_NO_BINPLACE=1
!IFNDEF MSC_WARNING_LEVEL MSC_WARNING_LEVEL=/W3 !ENDIF MSC_WARNING_LEVEL=$(MSC_WARNING_LEVEL) /WX
INCLUDES=.; \ $(SHELL_INC_PATH); \ $(PROJECT_ROOT)\inc\psutil; \
SOURCES=debug.c \ help.c \ validate.c \ dlgctrl.c \ resource.c \ stdpage.c \ proppage.c \ image.c \ treeview.c \ compstui.c \ convert.c \ tvctrl.c \ handle.c \ apilayer.c \ res.rc
PRECOMPILED_INCLUDE=precomp.h PRECOMPILED_PCH=precomp.pch PRECOMPILED_OBJ=precomp.obj
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