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104 lines
2.5 KiB
104 lines
2.5 KiB
!IF 0
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Copyright (c) 1989 - 1991 Microsoft Corporation
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Module Name:
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sources.
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Abstract:
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This file specifies the target component being built and the list of
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sources files needed to build that component. Also specifies optional
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compiler switches and libraries that are unique for the component being
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built.
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Author:
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31-Aug-1995 Thu 14:11:59 updated -by- Daniel Chou (danielc)
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Created for the Common Property Sheet UI
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NOTE: Commented description of this file is in \nt\bak\bin\sources.tpl
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!ENDIF
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C_DEFINES=$(C_DEFINES) -DSTRICT -DUNICODE -DWIN32 -DWINVER=0x0500
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USE_MSVCRT=1
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DLLENTRY=_DllMainCRTStartup
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BUFFER_OVERFLOW_CHECKS=1
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TARGETNAME=compstui
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TARGETPATH=$(PROJECT_ROOT)\lib\$(_OBJ_DIR)
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TARGETTYPE=DYNLINK
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TARGETLIBS=\
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$(SDK_LIB_PATH)\user32.lib \
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$(SDK_LIB_PATH)\gdi32.lib \
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$(SDK_LIB_PATH)\kernel32.lib \
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$(SDK_LIB_PATH)\advapi32.lib \
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$(SDK_LIB_PATH)\msimg32.lib \
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$(SDK_LIB_PATH)\version.lib \
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$(SDK_LIB_PATH)\shlwapi.lib \
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$(SHELL_LIB_PATH)\shlwapip.lib \
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$(SHELL_LIB_PATH)\shfusion.lib \
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$(PROJECT_ROOT)\lib\$(PLATFORM_SUFFIX)\$(O)\psutil.lib \
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#
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# excluded since shfusion.lib is included
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#
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# $(SDK_LIB_PATH)\comctl32.lib \
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#
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PASS1_PUBLISH= \
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{$(DYNLINK_LIB)=$(DDK_LIB_DEST)\$(DYNLINK_LIBDIR)}
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EXPECTED_WINVER=4.0
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#
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# to avoid warnings about some symbols defined locally in
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# shfusion.lib, but at the same time defined as dllimport
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# in commctrl.h
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#
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LINKER_FLAGS=$(LINKER_FLAGS) -ignore:4049,4217
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#
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# Fusionized
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#
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SXS_ASSEMBLY_NAME=Microsoft.Windows.PrintScan.COMPSTUI
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SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1
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SXS_MANIFEST=compstui.manifest
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SXS_MANIFEST_IN_RESOURCES=1
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SXS_MANIFEST_RESOURCE_ID=123
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SXS_NO_BINPLACE=1
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!IFNDEF MSC_WARNING_LEVEL
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MSC_WARNING_LEVEL=/W3
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!ENDIF
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MSC_WARNING_LEVEL=$(MSC_WARNING_LEVEL) /WX
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INCLUDES=.; \
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$(SHELL_INC_PATH); \
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$(PROJECT_ROOT)\inc\psutil; \
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SOURCES=debug.c \
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help.c \
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validate.c \
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dlgctrl.c \
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resource.c \
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stdpage.c \
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proppage.c \
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image.c \
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treeview.c \
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compstui.c \
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convert.c \
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tvctrl.c \
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handle.c \
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apilayer.c \
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res.rc
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PRECOMPILED_INCLUDE=precomp.h
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PRECOMPILED_PCH=precomp.pch
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PRECOMPILED_OBJ=precomp.obj
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