Leaked source code of windows server 2003
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!IF 0
Copyright (c) 1989 - 1991 Microsoft Corporation
Module Name:
sources.
Abstract:
This file specifies the target component being built and the list of
sources files needed to build that component. Also specifies optional
compiler switches and libraries that are unique for the component being
built.
Author:
31-Aug-1995 Thu 14:11:59 updated -by- Daniel Chou (danielc)
Created for the Common Property Sheet UI
NOTE: Commented description of this file is in \nt\bak\bin\sources.tpl
!ENDIF
C_DEFINES=$(C_DEFINES) -DSTRICT -DUNICODE -DWIN32 -DWINVER=0x0500
USE_MSVCRT=1
DLLENTRY=_DllMainCRTStartup
BUFFER_OVERFLOW_CHECKS=1
TARGETNAME=compstui
TARGETPATH=$(PROJECT_ROOT)\lib\$(_OBJ_DIR)
TARGETTYPE=DYNLINK
TARGETLIBS=\
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\gdi32.lib \
$(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\advapi32.lib \
$(SDK_LIB_PATH)\msimg32.lib \
$(SDK_LIB_PATH)\version.lib \
$(SDK_LIB_PATH)\shlwapi.lib \
$(SHELL_LIB_PATH)\shlwapip.lib \
$(SHELL_LIB_PATH)\shfusion.lib \
$(PROJECT_ROOT)\lib\$(PLATFORM_SUFFIX)\$(O)\psutil.lib \
#
# excluded since shfusion.lib is included
#
# $(SDK_LIB_PATH)\comctl32.lib \
#
PASS1_PUBLISH= \
{$(DYNLINK_LIB)=$(DDK_LIB_DEST)\$(DYNLINK_LIBDIR)}
EXPECTED_WINVER=4.0
#
# to avoid warnings about some symbols defined locally in
# shfusion.lib, but at the same time defined as dllimport
# in commctrl.h
#
LINKER_FLAGS=$(LINKER_FLAGS) -ignore:4049,4217
#
# Fusionized
#
SXS_ASSEMBLY_NAME=Microsoft.Windows.PrintScan.COMPSTUI
SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1
SXS_MANIFEST=compstui.manifest
SXS_MANIFEST_IN_RESOURCES=1
SXS_MANIFEST_RESOURCE_ID=123
SXS_NO_BINPLACE=1
!IFNDEF MSC_WARNING_LEVEL
MSC_WARNING_LEVEL=/W3
!ENDIF
MSC_WARNING_LEVEL=$(MSC_WARNING_LEVEL) /WX
INCLUDES=.; \
$(SHELL_INC_PATH); \
$(PROJECT_ROOT)\inc\psutil; \
SOURCES=debug.c \
help.c \
validate.c \
dlgctrl.c \
resource.c \
stdpage.c \
proppage.c \
image.c \
treeview.c \
compstui.c \
convert.c \
tvctrl.c \
handle.c \
apilayer.c \
res.rc
PRECOMPILED_INCLUDE=precomp.h
PRECOMPILED_PCH=precomp.pch
PRECOMPILED_OBJ=precomp.obj