Leaked source code of windows server 2003
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63 lines
2.1 KiB

  1. CCSHELL_DIR = $(PROJECT_ROOT)
  2. !include $(CCSHELL_DIR)\common.inc
  3. SOURCES_USED= $(CCSHELL_DIR)\common.inc
  4. INCLUDES = $(CCSHELL_DIR)\comdlg32;$(INCLUDES);$(PRINTSCAN_INC_PATH);$(NET_INC_PATH)
  5. # need to wait on ..\ntcpp\$O\srccpp.lib
  6. SYNCHRONIZE_DRAIN = 1
  7. TARGETNAME = comdlg32
  8. TARGETPATH = obj
  9. TARGETTYPE = DYNLINK
  10. #VERIFY_LC = 1
  11. LC_PATH = $(PROJECT_ROOT)\lcinf
  12. PASS1_PUBLISH={$(O)\comdlg32.lib=$(SDK_LIB_PATH)\comdlg32.lib}
  13. TARGETLIBS = $(SHELL_LIB_PATH)\shlwapip.lib \
  14. $(LIBRARY_PLATFORM_PATH)\*\kernel32.lib \
  15. $(LIBRARY_PLATFORM_PATH)\*\user32.lib \
  16. $(LIBRARY_PLATFORM_PATH)\*\gdi32.lib \
  17. $(SDK_LIB_PATH)\advapi32.lib \
  18. $(SDK_LIB_PATH)\ole32.lib \
  19. $(SDK_LIB_PATH)\version.lib \
  20. $(SDK_LIB_PATH)\imm32.lib \
  21. $(SHELL_LIB_PATH)\comctlp.lib \
  22. $(SDK_LIB_PATH)\shell32.lib \
  23. $(SHELL_LIB_PATH)\shell32p.lib \
  24. $(NET_LIB_PATH)\mprp.lib \
  25. $(SDK_LIB_PATH)\winspool.lib \
  26. $(SDK_LIB_PATH)\uuid.lib \
  27. $(SDK_LIB_PATH)\uxtheme.lib \
  28. $(CCSHELL_DIR)\lib\$(O)\shguidp.lib \
  29. $(CCSHELL_DIR)\lib\$(O)\ieguidp.lib \
  30. $(CCSHELL_DIR)\lib\$(O)\stock.lib
  31. DELAYLOAD = winspool.drv;UxTheme.dll;ole32.dll;version.dll;imm32.dll;mpr.dll
  32. DLOAD_ERROR_HANDLER = kernel32
  33. LINKLIBS = ..\ntcpp\$O\srccpp.lib
  34. DLLDEF = $(O)\comdlg32.def
  35. DLLENTRY = LibMain
  36. SOURCES = ..\comdlg32.rc \
  37. ..\color.c \
  38. ..\color2.c \
  39. ..\data.c \
  40. ..\dlgs.c \
  41. ..\fileopen.c \
  42. ..\find.c \
  43. ..\font.c \
  44. ..\init.c \
  45. ..\parse.c \
  46. ..\prnsetup.c \
  47. ..\debug.c
  48. PRECOMPILED_INCLUDE=..\precomp.h
  49. PRECOMPILED_PCH=precomp.pch
  50. PRECOMPILED_OBJ=precomp.obj