Leaked source code of windows server 2003
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34 lines
1.0 KiB

  1. // stdafx.h : include file for standard system include files,
  2. // or project specific include files that are used frequently,
  3. // but are changed infrequently
  4. #if !defined(AFX_STDAFX_H__3964D994_AC96_11D1_9851_00C04FD91972__INCLUDED_)
  5. #define AFX_STDAFX_H__3964D994_AC96_11D1_9851_00C04FD91972__INCLUDED_
  6. #if _MSC_VER >= 1000
  7. #pragma once
  8. #endif // _MSC_VER >= 1000
  9. #define STRICT
  10. //#define _WIN32_WINNT 0x0400 // (scotth): Use what is defined in priv.h
  11. #define _ATL_APARTMENT_THREADED
  12. #define _ATL_NO_DEBUG_CRT // use the shell debug facilities
  13. #include <debug.h>
  14. #include <atlbase.h>
  15. //You may derive a class from CComModule and use it if you want to override
  16. //something, but do not change the name of _Module
  17. extern CComModule _Module;
  18. #include <atlcom.h>
  19. #include <atlctl.h>
  20. //{{AFX_INSERT_LOCATION}}
  21. // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
  22. #endif // !defined(AFX_STDAFX_H__3964D994_AC96_11D1_9851_00C04FD91972__INCLUDED)