Leaked source code of windows server 2003
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  1. !include ..\common.inc
  2. SOURCES_USED = $(SOURCES_USED) ..\common.inc
  3. SYNCHRONIZE_DRAIN=1
  4. TARGETNAME=cscpin
  5. TARGETPATH=obj
  6. TARGETTYPE=PROGRAM
  7. UMTYPE=console
  8. UMENTRY=wmain
  9. TARGETLIBS= \
  10. $(SDK_LIB_PATH)\ntdll.lib \
  11. $(SDK_LIB_PATH)\kernel32.lib \
  12. $(SDK_LIB_PATH)\user32.lib \
  13. $(SDK_LIB_PATH)\gdi32.lib \
  14. $(SDK_LIB_PATH)\advapi32.lib \
  15. $(SDK_LIB_PATH)\ole32.lib \
  16. $(SHELL_LIB_PATH)\shfusion.lib \
  17. $(SDK_LIB_PATH)\shell32.lib \
  18. $(SDK_LIB_PATH)\strsafe.lib \
  19. $(PROJECT_ROOT)\lib\$(O)\shguidp.lib\
  20. $(PROJECT_ROOT)\lib\$(O)\stock.lib \
  21. $(SHELL_LIB_PATH)\shell32p.lib \
  22. $(SHELL_LIB_PATH)\shlwapip.lib \
  23. $(SDK_LIB_PATH)\cscdll.lib \
  24. $(SDK_LIB_PATH)\mpr.lib \
  25. $(SDK_LIB_PATH)\winsta.lib \
  26. $(SDK_LIB_PATH)\uuid.lib \
  27. $(SDK_LIB_PATH)\htmlhelp.lib
  28. # Dynamically loading comctl32 through shfusion. Need to ignore "locally defined symbol imported" error
  29. LINKER_FLAGS = $(LINKER_FLAGS) -ignore:4049,4217
  30. LINKLIBS=\
  31. ..\lib\$(O)\cscui.lib
  32. SOURCES=\
  33. main.cpp \
  34. cscpin.cpp \
  35. console.cpp \
  36. error.cpp \
  37. exitcode.cpp \
  38. listfile.cpp \
  39. print.cpp \
  40. ..\cscui.rc \
  41. ..\uuid.c
  42. PRECOMPILED_CXX=1
  43. PRECOMPILED_INCLUDE=..\pch.h
  44. PRECOMPILED_PCH=pch.pch
  45. PRECOMPILED_OBJ=pch.obj