Leaked source code of windows server 2003
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CCSHELL_DIR = $(PROJECT_ROOT) DUSER_INC_PATH = $(WINDOWS_INC_PATH)\DUser
!include $(CCSHELL_DIR)\common.inc
SOURCES_USED = $(SOURCES_USED) $(CCSHELL_DIR)\common.inc
PRECOMPILED_CXX = 1
NO_BROWSER_FILE = 1
UMTYPE=windows UMENTRY=winmain
TARGETNAME = logonui TARGETPATH = obj TARGETTYPE = PROGRAM
MSC_WARNING_LEVEL=/W4 /WX
INCLUDES = \ $(INCLUDES); \ $(SDK_INC_PATH)\gdiplus; \ $(WINDOWS_INC_PATH); \ $(PROJECT_ROOT)\lib\$(O); \ $(BASE_INC_PATH); \ $(WINDOWS_INC_PATH)\duser; \ $(SHELL_INC_PATH); \ $(CCSHELL_DIR)\inc; \ $(DS_INC_PATH); \ $(DUSER_INC_PATH)
TARGETLIBS = \ $(CCSHELL_DIR)\lib\$(O)\shguid.lib \ $(CCSHELL_DIR)\lib\$(O)\shguidp.lib \ $(SHELL_LIB_PATH)\comctlp.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SHELL_LIB_PATH)\shuuid.lib \ $(SHELL_LIB_PATH)\shell32p.lib \ $(SDK_LIB_PATH)\ntdll.lib \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\netapi32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\msimg32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\oleacc.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\uxtheme.lib \ $(DS_LIB_PATH)\dpapi.lib \ $(SDK_LIB_PATH)\rpcrt4.lib \ $(SDK_LIB_PATH)\crypt32.lib \ $(SDK_LIB_PATH)\cryptui.lib \ $(CCSHELL_DIR)\lib\$(O)\secutil.lib \ $(CCSHELL_DIR)\lib\$(O)\stock.lib \ $(WINDOWS_LIB_PATH)\obj\duser.lib \ !if $(FREEBUILD) $(WINDOWS_LIB_PATH)\directui.lib \ # $(WINDOWS_LIB_PATH)\directuigp.lib \ !else $(WINDOWS_LIB_PATH)\directuid.lib \ # $(WINDOWS_LIB_PATH)\directuigpd.lib \ !endif $(SDK_LIB_PATH)\GdiPlus.lib \
#C_DEFINES=$(C_DEFINES) -DGADGET_ENABLE_GDIPLUS
DLOAD_ERROR_HANDLER=kernel32.dll DELAYLOAD=ole32.dll DELAYLOAD=oleacc.dll DELAYLOAD=oleaut32.dll DELAYLOAD=uxtheme.dll
USE_MSVCRT=1 PRECOMPILED_CXX=1 PRECOMPILED_OBJ=stdafx.obj PRECOMPILED_INCLUDE = priv.h
C_DEFINES = $(C_DEFINES) -DUNICODE -D_UNICODE
SOURCES = \ backend.cpp \ debug.cpp \ eballoon.cpp \ langicon.cpp \ logon.cpp \ Fx.cpp \ logon.rc \ $(O)\stub.cpp \ $(O)\super.cpp
# Bring in makefile.inc, preprocessing logon.ui, GIDL NTTARGETFILE0 = \ $(O)\logon.uipp \ $(SELFREGNAME) \ $(O)\stub.cpp \ $(O)\super.cpp # # Fusionized #
SXS_ASSEMBLY_NAME=Microsoft.Windows.Shell.LogonUI SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1 SXS_MANIFEST=logonui.manifest SXS_MANIFEST_IN_RESOURCES=1 SXS_NO_BINPLACE=1
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