Leaked source code of windows server 2003
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template <class Type> class CLinkedList;
template <class Type> struct CLinkedNode { public: CLinkedNode <Type> *pNext; Type that; };
template <class Type> class CLinkedWalk { public: CLinkedWalk(CLinkedList<Type> *plist) : _plist(plist), _pCurr(NULL), _pLast(NULL) {} CLinkedWalk() : _plist(NULL), _pCurr(NULL), _pLast(NULL) {} void Init(CLinkedList<Type> *plist) {_plist = plist; _pCurr = _pLast = NULL;} inline BOOL IsFirst(void) { return _pLast == NULL;} inline Type *That(void) {return _pCurr ? &_pCurr->that : NULL;} inline CLinkedNode<Type> *Node(void) {return _pCurr;} inline BOOL Step(void) { _pLast = _pCurr;
if (_pCurr) _pCurr = _pCurr->pNext; else if (_plist) _pCurr = _plist->_pFirst;
return (_pCurr != NULL); }
inline CLinkedNode<Type> *Remove(void) { CLinkedNode<Type> *pRet = _pCurr; if (pRet) { _pCurr = _pCurr->pNext;
// update the list
if (_pLast) _pLast->pNext = _pCurr; else _plist->_pFirst = _pCurr; } return pRet; }
inline void Delete(void) { CLinkedNode<Type> *p = Remove(); if (p) delete p; }
protected: CLinkedList<Type> *_plist; CLinkedNode<Type> *_pCurr; CLinkedNode<Type> *_pLast; };
template <class Type> class CLinkedList { public: //methods
CLinkedList() :_pFirst(NULL) {} ~CLinkedList() { CLinkedWalk<Type> lw(this);
while (lw.Step()) { lw.Delete(); } } inline BOOL IsEmpty(void) {return _pFirst == NULL;} inline BOOL Insert(CLinkedNode<Type> *p) { p->pNext = _pFirst; _pFirst = p; return TRUE; }
inline void Remove(CLinkedNode<Type> *pRemove) { CLinkedWalk<Type> lw(this);
while (lw.Step()) { if (lw.Node() == pRemove) { lw.Remove(); break; } } }
protected: CLinkedNode <Type> *_pFirst;
friend class CLinkedWalk<Type>; };
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