Leaked source code of windows server 2003
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/* INIT.C */
//#define WINVER 0x0300
#include "windows.h"
//#include "winstric.h" /* added for win 3.1 compatibility 1/92 */
#include "vars.h"
#include "gide.h"
#include "initgide.h"
#include "dialogs.h"
void serialKeysStartUpInit(void) {
mouseX = mouseY = 0; mouData.NumButtons = 2; mouData.Delta_Y = 0; mouData.Delta_X = 0; mouData.Status = 0; requestButton1, requestButton2, requestButton3 = FALSE; button1Status, button2Status, button3Status = FALSE; passAll = fatalErrorFlag = stdErrorFlag = waitForClear = beginOK = FALSE; nullCount = blockCount = lastCode = 0; keyLockList.len = keyHoldList.len = tempList.len = 0; cAliasString[0] = '\0'; stackPointer = 0; spos = rpos = 0; serialVector = charHandler; codeVector = processCharMode; commandVector = processCommand; aliasPtr = nullTable;
return; /* beep and set baudrate */ }
void initClear(void) { passAll = fatalErrorFlag = stdErrorFlag = waitForClear = beginOK = FALSE; nullCount = blockCount = lastCode = 0; tempList.len = 0; cAliasString[0] = '\0'; stackPointer = 0; spos = rpos = 0; serialVector = charHandler; codeVector = processCharMode; commandVector = processCommand; aliasPtr = nullTable; mouData.NumButtons = 2; mouData.Delta_Y = 0; mouData.Delta_X = 0; mouData.Status = 0; return; }
VOID FAR PASCAL serialKeysStartupInitDLL(void) { mouseX = mouseY = 0; mouData.NumButtons = 2; mouData.Delta_Y = 0; mouData.Delta_X = 0; mouData.Status = 0; requestButton1, requestButton2, requestButton3 = FALSE; button1Status, button2Status, button3Status = FALSE; passAll = fatalErrorFlag = stdErrorFlag = waitForClear = beginOK = FALSE; nullCount = blockCount = lastCode = 0; keyLockList.len = keyHoldList.len = tempList.len = 0; cAliasString[0] = '\0'; stackPointer = 0; spos = rpos = 0; serialVector = charHandler; codeVector = processCharMode; commandVector = processCommand; aliasPtr = nullTable; return; /* beep and set baudrate */ }
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