Leaked source code of windows server 2003
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76 lines
2.0 KiB

/* INIT.C */
//#define WINVER 0x0300
#include "windows.h"
//#include "winstric.h" /* added for win 3.1 compatibility 1/92 */
#include "vars.h"
#include "gide.h"
#include "initgide.h"
#include "dialogs.h"
void serialKeysStartUpInit(void)
{
mouseX = mouseY = 0;
mouData.NumButtons = 2;
mouData.Delta_Y = 0;
mouData.Delta_X = 0;
mouData.Status = 0;
requestButton1, requestButton2, requestButton3 = FALSE;
button1Status, button2Status, button3Status = FALSE;
passAll = fatalErrorFlag = stdErrorFlag = waitForClear = beginOK = FALSE;
nullCount = blockCount = lastCode = 0;
keyLockList.len = keyHoldList.len = tempList.len = 0;
cAliasString[0] = '\0';
stackPointer = 0;
spos = rpos = 0;
serialVector = charHandler;
codeVector = processCharMode;
commandVector = processCommand;
aliasPtr = nullTable;
return; /* beep and set baudrate */
}
void initClear(void)
{
passAll = fatalErrorFlag = stdErrorFlag = waitForClear = beginOK = FALSE;
nullCount = blockCount = lastCode = 0;
tempList.len = 0;
cAliasString[0] = '\0';
stackPointer = 0;
spos = rpos = 0;
serialVector = charHandler;
codeVector = processCharMode;
commandVector = processCommand;
aliasPtr = nullTable;
mouData.NumButtons = 2;
mouData.Delta_Y = 0;
mouData.Delta_X = 0;
mouData.Status = 0;
return;
}
VOID FAR PASCAL serialKeysStartupInitDLL(void)
{
mouseX = mouseY = 0;
mouData.NumButtons = 2;
mouData.Delta_Y = 0;
mouData.Delta_X = 0;
mouData.Status = 0;
requestButton1, requestButton2, requestButton3 = FALSE;
button1Status, button2Status, button3Status = FALSE;
passAll = fatalErrorFlag = stdErrorFlag = waitForClear = beginOK = FALSE;
nullCount = blockCount = lastCode = 0;
keyLockList.len = keyHoldList.len = tempList.len = 0;
cAliasString[0] = '\0';
stackPointer = 0;
spos = rpos = 0;
serialVector = charHandler;
codeVector = processCharMode;
commandVector = processCommand;
aliasPtr = nullTable;
return; /* beep and set baudrate */
}