Leaked source code of windows server 2003
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// --------------------------------------------------------------------------
// Module Name: Queue.h
//
// Copyright (c) 1999-2000, Microsoft Corporation
//
// This file contains a class to handle a queue element and a class to handle
// a queue of queue elements.
//
// History: 1999-11-07 vtan created
// 2000-08-25 vtan moved from Neptune to Whistler
// --------------------------------------------------------------------------
#ifndef _Queue_
#define _Queue_
#include "DynamicObject.h"
#include "KernelResources.h"
// --------------------------------------------------------------------------
// CQueueElement
//
// Purpose: This is the queue element base class. It contains a field
// which the queue manages.
//
// History: 1999-11-07 vtan created
// 2000-08-25 vtan moved from Neptune to Whistler
// --------------------------------------------------------------------------
class CQueueElement : public CDynamicObject { private: friend class CQueue; public: CQueueElement (void); virtual ~CQueueElement (void); private: CQueueElement* _pNextElement; };
// --------------------------------------------------------------------------
// CQueue
//
// Purpose: This is the queue manager class. It manages queue elements.
// Because the queue may be called from two threads that act on
// the same object (one thread reads the queue to process
// requests and the other adds to the queue to queue requests)
// a critical section is required to process queue manipulation.
//
// History: 1999-11-07 vtan created
// 2000-08-25 vtan moved from Neptune to Whistler
// --------------------------------------------------------------------------
class CQueue { public: CQueue (void); ~CQueue (void);
void Add (CQueueElement *pQueueElement); void Remove (void); CQueueElement* Get (void) const; private: CQueueElement* _pQueue; CCriticalSection _lock; };
#endif /* _Queue_ */
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