Leaked source code of windows server 2003
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// SimpDoc.h : interface of the CSimpsonsDoc class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_SIMPDOC_H__7CA4916C_71B3_11D1_AA67_00600814AAE9__INCLUDED_)
#define AFX_SIMPDOC_H__7CA4916C_71B3_11D1_AA67_00600814AAE9__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include "parse.h"
class CSimpsonsDoc : public CDocument { protected: // create from serialization only
CSimpsonsDoc(); DECLARE_DYNCREATE(CSimpsonsDoc)
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSimpsonsDoc)
public: virtual BOOL OnNewDocument(); virtual void Serialize(CArchive& ar); //}}AFX_VIRTUAL
// Implementation
public: virtual ~CSimpsonsDoc(); #ifdef _DEBUG
virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif
protected:
private: RenderCmd * m_pCmds; bool m_bNoRenderFile; bool m_bNeverRendered; char m_szFileName[256];
public: const RenderCmd * GetRenderCommands() const { return m_pCmds; } void MarkRendered() { m_bNeverRendered = false; } bool HasNeverRendered() const { return m_bNeverRendered; } const char * GetFileName() const { return m_szFileName; }
// Generated message map functions
protected: //{{AFX_MSG(CSimpsonsDoc)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP() };
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SIMPDOC_H__7CA4916C_71B3_11D1_AA67_00600814AAE9__INCLUDED_)
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