Leaked source code of windows server 2003
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  1. ############################################################################
  2. #
  3. # Copyright (C) 1999, Microsoft Corporation.
  4. #
  5. # All rights reserved.
  6. #
  7. ############################################################################
  8. WMIUNICODE=1
  9. !include $(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn
  10. SOURCES_USED=$(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn
  11. UMTYPE=console
  12. UMENTRY=wmain
  13. TARGETNAME=Loader
  14. TARGETPATH=obj
  15. TARGETTYPE=PROGRAM
  16. # The TARGETLIBS macro specifies additional libraries to link against your target
  17. # image. Each library path specification should contain an asterisk (*)
  18. # where the machine-specific subdirectory name should go.
  19. TARGETLIBS= \
  20. $(WMIIDL_LIB) \
  21. $(STDLIBRARY_LIB) \
  22. $(WBEMCOMN_LIB) \
  23. $(WBEMINT_LIB) \
  24. $(SDK_LIB_PATH)\oleaut32.lib \
  25. $(SDK_LIB_PATH)\kernel32.lib \
  26. $(SDK_LIB_PATH)\advapi32.lib \
  27. $(SDK_LIB_PATH)\user32.lib \
  28. $(SDK_LIB_PATH)\gdi32.lib \
  29. $(SDK_LIB_PATH)\ole32.lib \
  30. $(SDK_LIB_PATH)\oleaut32.lib \
  31. $(SDK_LIB_PATH)\uuid.lib \
  32. $(SDK_LIB_PATH)\resutils.lib \
  33. $(SDK_LIB_PATH)\version.lib \
  34. $(SDK_LIB_PATH)\shell32.lib \
  35. $(SDK_LIB_PATH)\adsiid.lib \
  36. $(SDK_LIB_PATH)\activeds.lib \
  37. $(SDK_LIB_PATH)\gpedit.lib \
  38. $(SDK_LIB_PATH)\Userenv.lib \
  39. $(SDK_LIB_PATH)\msvcrt.lib
  40. # The INCLUDES variable specifies any include paths that are specific to
  41. # this source directory. Separate multiple paths with single
  42. # semicolons. Relative path specifications are okay.
  43. INCLUDES=$(INCLUDES); \
  44. $(WMIIDL_INC); \
  45. $(STDLIBRARY_INC); \
  46. $(WBEMCOMN_INC); \
  47. $(CORELIB_INC); \
  48. $(UTILLIB_INC); \
  49. ..\CSE
  50. # The developer defines the SOURCES macro. It contains a list of all the
  51. # source files for this component. Specify each source file on a separate
  52. # line using the line-continuation character. This minimizes merge
  53. # conflicts if two developers are adding source files to the same component.
  54. SOURCES= \
  55. Loader.cpp
  56. C_DEFINES=$(C_DEFINES) /DREGISTER_PROXY_DLL
  57. WIN32_WINNT_VERSION=0x0400
  58. USER_C_FLAGS=/EHa
  59. USE_MSVCRT=1
  60. MSC_OPTIMIZATION=/Odi
  61. NTDEBUGTYPE=both