Leaked source code of windows server 2003
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##############################################################################
# sources
#
# Copyright (c) 2000-2001 Microsoft Corporation, All Rights Reserved ############################################################################## WMIUNICODE=1 WMIPRECOMP=1 !include ..\..\..\..\common\makefile.cmn SOURCES_USED=..\..\..\..\common\makefile.cmn
TARGETNAME=WMIPSESS TARGETPATH=obj TARGETTYPE=DYNLINK
PRECOMPILED_PCH=precomp.pch PRECOMPILED_OBJ=precomp.obj USE_NATIVE_EH=ASYNC USE_MSVCRT=1 USE_STL=1 DLLENTRY=_DllMainCRTStartup
# The INCLUDES variable specifies any include paths that are specific to # this source directory. Separate multiple paths with single # semicolons. Relative path specifications are okay. INCLUDES=$(INCLUDES); \ $(COMMON_NEWTHROW_INC); \ $(UTILLIB_INC); \ $(STDLIBRARY_INC); \ $(WMIIDL_INC); \ $(CRT_INC_PATH); \ $(FRAMEDYN_PRIVATE); \ ..\inc; \ $(CIMWIN32_LIB_INC); \
# The TARGETLIBS macro specifies additional libraries to link against your target # image. Each library path specification should contain an asterisk (*) # where the machine-specific subdirectory name should go. TARGETLIBS=\ $(COMMON_NEWTHROW_LIB) \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\netapi32.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\vccomsup.lib \ !ifdef USE_FRAMEDYD $(SDK_LIB_PATH)\framedyd.lib \ !else $(SDK_LIB_PATH)\framedyn.lib \ !endif $(CIMWIN32_LIB) \
# The developer defines the SOURCES macro. It contains a list of all the # source files for this component. Specify each source file on a separate # line using the line-continuation character. This minimizes merge # conflicts if two developers are adding source files to the same component. SOURCES=\ sessionandconnection.rc \ MainDll.cpp \ ConnShare.cpp \ Session.cpp \ Connection.cpp \ usebinding.cpp \ ConnectionToSession.cpp \
!ifdef USE_FRAMEDYD DEBUG_CRTS=1 !endif
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