Leaked source code of windows server 2003
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##############################################################################
# sources
#
# Copyright (c) 2000-2001 Microsoft Corporation, All Rights Reserved
##############################################################################
WMIUNICODE=1
WMIPRECOMP=1
!include ..\..\..\..\common\makefile.cmn
SOURCES_USED=..\..\..\..\common\makefile.cmn
TARGETNAME=WMIPSESS
TARGETPATH=obj
TARGETTYPE=DYNLINK
PRECOMPILED_PCH=precomp.pch
PRECOMPILED_OBJ=precomp.obj
USE_NATIVE_EH=ASYNC
USE_MSVCRT=1
USE_STL=1
DLLENTRY=_DllMainCRTStartup
# The INCLUDES variable specifies any include paths that are specific to
# this source directory. Separate multiple paths with single
# semicolons. Relative path specifications are okay.
INCLUDES=$(INCLUDES); \
$(COMMON_NEWTHROW_INC); \
$(UTILLIB_INC); \
$(STDLIBRARY_INC); \
$(WMIIDL_INC); \
$(CRT_INC_PATH); \
$(FRAMEDYN_PRIVATE); \
..\inc; \
$(CIMWIN32_LIB_INC); \
# The TARGETLIBS macro specifies additional libraries to link against your target
# image. Each library path specification should contain an asterisk (*)
# where the machine-specific subdirectory name should go.
TARGETLIBS=\
$(COMMON_NEWTHROW_LIB) \
$(SDK_LIB_PATH)\advapi32.lib \
$(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\netapi32.lib \
$(SDK_LIB_PATH)\oleaut32.lib \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\ole32.lib \
$(SDK_LIB_PATH)\uuid.lib \
$(SDK_LIB_PATH)\vccomsup.lib \
!ifdef USE_FRAMEDYD
$(SDK_LIB_PATH)\framedyd.lib \
!else
$(SDK_LIB_PATH)\framedyn.lib \
!endif
$(CIMWIN32_LIB) \
# The developer defines the SOURCES macro. It contains a list of all the
# source files for this component. Specify each source file on a separate
# line using the line-continuation character. This minimizes merge
# conflicts if two developers are adding source files to the same component.
SOURCES=\
sessionandconnection.rc \
MainDll.cpp \
ConnShare.cpp \
Session.cpp \
Connection.cpp \
usebinding.cpp \
ConnectionToSession.cpp \
!ifdef USE_FRAMEDYD
DEBUG_CRTS=1
!endif