Leaked source code of windows server 2003
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############################################################################
#
# Copyright (c) 2000-2001 Microsoft Corporation, All Rights Reserved # # All rights reserved. # ############################################################################
NOT_LEAN_AND_MEAN = 1
BINPLACE_PLACEFILE=placefil.txt
PRECOMPILED_INCLUDE=stdafx.h PRECOMPILED_CXX=1
C_DEFINES=$(C_DEFINES) /D_MBCS
MIDL_TLBDIR=$(O) PASS0_CLIENTDIR=$(O) PASS0_SERVERDIR=$(O) PASS0_SOURCEDIR=$(O) PASS0_HEADERDIR=$(O)
#!include $(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn #SOURCES_USED=$(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn
386_STDCALL=0
TARGETEXT=DLL TARGETPATH=obj TARGETTYPE=DYNLINK
USER_C_FLAGS=/EHa MSC_OPTIMIZATION=/Ob2 DLLENTRY=_DllMainCRTStartup
USE_MSVCRT=1
# The INCLUDES variable specifies any include paths that are specific to # this source directory. Separate multiple paths with single # semicolons. Relative path specifications are okay. INCLUDES=$(INCLUDES); \ $(SDK_INC_PATH)\atl30;
# The TARGETLIBS macro specifies additional libraries to link against your target # image. Each library path specification should contain an asterisk (*) # where the machine-specific subdirectory name should go. TARGETLIBS=$(TARGETLIBS) \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\version.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\mpr.lib\ $(SDK_LIB_PATH)\odbccp32.lib\ $(SDK_LIB_PATH)\vccomsup.lib\ $(SDK_LIB_PATH)\comctl32.lib\ $(SDK_LIB_PATH)\shell32.lib\ $(SDK_LIB_PATH)\rpcrt4.lib \ $(SDK_LIB_PATH)\Urlmon.lib \ $(SDK_LIB_PATH)\comdlg32.lib \ $(SDK_LIB_PATH)\wininet.lib \ $(SDK_LIB_PATH)\htmlhelp.lib
TARGETNAME=WMIScriptUtils
DLLDEF=$(O)\WMIScriptUtils.def
# The developer defines the SOURCES macro. It contains a list of all the # source files for this component. Specify each source file on a separate # line using the line-continuation character. This minimizes merge # conflicts if two developers are adding source files to the same component. SOURCES=WMIScriptUtils.rc \ WMIScriptUtils.idl \ CommonFuncs.cpp \ FileHash.cpp \ WMIObjectBroker.cpp \ WMIObjectBrokerRegistration.cpp \ WMIScriptUtils.cpp
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