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84 lines
2.3 KiB
84 lines
2.3 KiB
############################################################################
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#
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# Copyright (c) 2000-2001 Microsoft Corporation, All Rights Reserved
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#
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# All rights reserved.
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#
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############################################################################
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NOT_LEAN_AND_MEAN = 1
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BINPLACE_PLACEFILE=placefil.txt
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PRECOMPILED_INCLUDE=stdafx.h
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PRECOMPILED_CXX=1
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C_DEFINES=$(C_DEFINES) /D_MBCS
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MIDL_TLBDIR=$(O)
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PASS0_CLIENTDIR=$(O)
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PASS0_SERVERDIR=$(O)
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PASS0_SOURCEDIR=$(O)
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PASS0_HEADERDIR=$(O)
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#!include $(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn
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#SOURCES_USED=$(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn
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386_STDCALL=0
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TARGETEXT=DLL
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TARGETPATH=obj
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TARGETTYPE=DYNLINK
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USER_C_FLAGS=/EHa
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MSC_OPTIMIZATION=/Ob2
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DLLENTRY=_DllMainCRTStartup
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USE_MSVCRT=1
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# The INCLUDES variable specifies any include paths that are specific to
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# this source directory. Separate multiple paths with single
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# semicolons. Relative path specifications are okay.
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INCLUDES=$(INCLUDES); \
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$(SDK_INC_PATH)\atl30;
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# The TARGETLIBS macro specifies additional libraries to link against your target
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# image. Each library path specification should contain an asterisk (*)
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# where the machine-specific subdirectory name should go.
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TARGETLIBS=$(TARGETLIBS) \
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$(SDK_LIB_PATH)\kernel32.lib \
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$(SDK_LIB_PATH)\gdi32.lib \
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$(SDK_LIB_PATH)\advapi32.lib \
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$(SDK_LIB_PATH)\user32.lib \
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$(SDK_LIB_PATH)\version.lib \
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$(SDK_LIB_PATH)\oleaut32.lib \
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$(SDK_LIB_PATH)\ole32.lib \
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$(SDK_LIB_PATH)\uuid.lib \
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$(SDK_LIB_PATH)\mpr.lib\
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$(SDK_LIB_PATH)\odbccp32.lib\
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$(SDK_LIB_PATH)\vccomsup.lib\
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$(SDK_LIB_PATH)\comctl32.lib\
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$(SDK_LIB_PATH)\shell32.lib\
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$(SDK_LIB_PATH)\rpcrt4.lib \
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$(SDK_LIB_PATH)\Urlmon.lib \
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$(SDK_LIB_PATH)\comdlg32.lib \
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$(SDK_LIB_PATH)\wininet.lib \
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$(SDK_LIB_PATH)\htmlhelp.lib
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TARGETNAME=WMIScriptUtils
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DLLDEF=$(O)\WMIScriptUtils.def
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# The developer defines the SOURCES macro. It contains a list of all the
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# source files for this component. Specify each source file on a separate
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# line using the line-continuation character. This minimizes merge
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# conflicts if two developers are adding source files to the same component.
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SOURCES=WMIScriptUtils.rc \
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WMIScriptUtils.idl \
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CommonFuncs.cpp \
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FileHash.cpp \
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WMIObjectBroker.cpp \
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WMIObjectBrokerRegistration.cpp \
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WMIScriptUtils.cpp
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