Leaked source code of windows server 2003
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/*++
Copyright (C) 1998-1999 Microsoft Corporation
Module Name:
NEWNEW.H
Abstract:
CReuseMemoryManager
History:
--*/
#ifndef __WBEM_NEW_NEW__H_
#define __WBEM_NEW_NEW__H_
#include "esscpol.h"
#include <stack>
class ESSCLI_POLARITY CReuseMemoryManager { protected: CCritSec m_cs; CFlexQueue m_Available; int m_nSize; int m_nMaxQueued; public: CReuseMemoryManager(size_t nSize, size_t nMaxQueued = 0 ) : m_nSize(nSize) { m_nMaxQueued = nMaxQueued == 0 ? 256 : nMaxQueued; }
~CReuseMemoryManager() { Clear(); }
void* Allocate() { CInCritSec ics(&m_cs);
if(m_Available.GetQueueSize() == 0) { return new BYTE[m_nSize]; } else { void* p = m_Available.Unqueue(); return p; } } void Free(void* p) { CInCritSec ics(&m_cs);
if ( m_Available.GetQueueSize() < m_nMaxQueued ) { m_Available.Enqueue(p); } else { delete [] (BYTE*)p; } } void Clear() { CInCritSec ics(&m_cs);
while(m_Available.GetQueueSize()) { delete [] (BYTE*)m_Available.Unqueue(); } } };
#define DWORD_ALIGNED(x) (((x) + 3) & ~3)
#define QWORD_ALIGNED(x) (((x) + 7) & ~7)
#ifdef _WIN64
#define DEF_ALIGNED QWORD_ALIGNED
#else
#define DEF_ALIGNED DWORD_ALIGNED
#endif
class ESSCLI_POLARITY CTempMemoryManager { protected: CCritSec m_cs; class CAllocation { private: size_t m_dwAllocationSize; size_t m_dwUsed; size_t m_dwFirstFree;
static inline size_t GetHeaderSize() {return sizeof(CAllocation);} inline byte* GetStart() {return ((byte*)this) + GetHeaderSize();} inline byte* GetEnd() {return ((byte*)this) + m_dwAllocationSize;}
public: size_t GetAllocationSize() {return m_dwAllocationSize;} size_t GetUsedSize() {return m_dwUsed;} static size_t GetMinAllocationSize(size_t dwBlock) {return dwBlock + GetHeaderSize();}
void Init(size_t dwAllocationSize); void* Alloc(size_t nBlockSize); bool Contains(void* p); bool Free(size_t nBlockSize); void Destroy(); };
CPointerArray<CAllocation>* m_pAllocations; DWORD m_dwTotalUsed; DWORD m_dwTotalAllocated; DWORD m_dwNumAllocations; DWORD m_dwNumMisses;
protected: inline size_t RoundUp(size_t nSize) {return DEF_ALIGNED(nSize);}
public: CTempMemoryManager(); ~CTempMemoryManager();
void* Allocate(size_t nBlockSize); void Free(void* p, size_t nBlockSize); void Clear(); };
#define MAX_ALLOCA_USE 100
template <class TArg> class CTempArray { protected: BYTE* m_a; BOOL m_bStack; int m_nByteSize;
TArg* GetArray() {return (TArg*)m_a;} const TArg* GetArray() const {return (const TArg*)m_a;} public: inline CTempArray() : m_a(NULL), m_bStack(TRUE), m_nByteSize(0){}
inline ~CTempArray() { if(!m_bStack) delete [] m_a; }
operator TArg*() {return (TArg*)m_a;} operator const TArg*() const {return (const TArg*)m_a;}
TArg& operator[](int nIndex) {return GetArray()[nIndex];} const TArg& operator[](int nIndex) const {return GetArray()[nIndex];} TArg& operator[](long lIndex) {return GetArray()[lIndex];} const TArg& operator[](long lIndex) const {return GetArray()[lIndex];}
void SetMem(void* p) {m_a = (BYTE*)p;} BOOL SetSize(int nSize) { m_nByteSize = nSize * sizeof(TArg); if(m_nByteSize < MAX_ALLOCA_USE) { m_bStack = TRUE; return TRUE; } else { m_bStack = FALSE; return FALSE; } } int GetByteSize() {return m_nByteSize;} BOOL IsNull() {return (m_a == NULL);} };
// This macro initializes the CTempArray with a given size. First it "sets" the
// size into the array, which returns TRUE if _alloca can be used. If so, it
// uses alloca on the now-computed byte size of the array.
#define INIT_TEMP_ARRAY(ARRAY, SIZE) \
((ARRAY.SetMem( \ (ARRAY.SetSize(SIZE)) ? \ _alloca(ARRAY.GetByteSize()) : \ new BYTE[ARRAY.GetByteSize()] \ ) \ ), !ARRAY.IsNull()) \
#endif
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