Leaked source code of windows server 2003
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204 lines
4.6 KiB

/*++
Copyright (C) 1998-1999 Microsoft Corporation
Module Name:
NEWNEW.H
Abstract:
CReuseMemoryManager
History:
--*/
#ifndef __WBEM_NEW_NEW__H_
#define __WBEM_NEW_NEW__H_
#include "esscpol.h"
#include <stack>
class ESSCLI_POLARITY CReuseMemoryManager
{
protected:
CCritSec m_cs;
CFlexQueue m_Available;
int m_nSize;
int m_nMaxQueued;
public:
CReuseMemoryManager(size_t nSize, size_t nMaxQueued = 0 )
: m_nSize(nSize)
{
m_nMaxQueued = nMaxQueued == 0 ? 256 : nMaxQueued;
}
~CReuseMemoryManager()
{
Clear();
}
void* Allocate()
{
CInCritSec ics(&m_cs);
if(m_Available.GetQueueSize() == 0)
{
return new BYTE[m_nSize];
}
else
{
void* p = m_Available.Unqueue();
return p;
}
}
void Free(void* p)
{
CInCritSec ics(&m_cs);
if ( m_Available.GetQueueSize() < m_nMaxQueued )
{
m_Available.Enqueue(p);
}
else
{
delete [] (BYTE*)p;
}
}
void Clear()
{
CInCritSec ics(&m_cs);
while(m_Available.GetQueueSize())
{
delete [] (BYTE*)m_Available.Unqueue();
}
}
};
#define DWORD_ALIGNED(x) (((x) + 3) & ~3)
#define QWORD_ALIGNED(x) (((x) + 7) & ~7)
#ifdef _WIN64
#define DEF_ALIGNED QWORD_ALIGNED
#else
#define DEF_ALIGNED DWORD_ALIGNED
#endif
class ESSCLI_POLARITY CTempMemoryManager
{
protected:
CCritSec m_cs;
class CAllocation
{
private:
size_t m_dwAllocationSize;
size_t m_dwUsed;
size_t m_dwFirstFree;
static inline size_t GetHeaderSize() {return sizeof(CAllocation);}
inline byte* GetStart() {return ((byte*)this) + GetHeaderSize();}
inline byte* GetEnd() {return ((byte*)this) + m_dwAllocationSize;}
public:
size_t GetAllocationSize() {return m_dwAllocationSize;}
size_t GetUsedSize() {return m_dwUsed;}
static size_t GetMinAllocationSize(size_t dwBlock)
{return dwBlock + GetHeaderSize();}
void Init(size_t dwAllocationSize);
void* Alloc(size_t nBlockSize);
bool Contains(void* p);
bool Free(size_t nBlockSize);
void Destroy();
};
CPointerArray<CAllocation>* m_pAllocations;
DWORD m_dwTotalUsed;
DWORD m_dwTotalAllocated;
DWORD m_dwNumAllocations;
DWORD m_dwNumMisses;
protected:
inline size_t RoundUp(size_t nSize) {return DEF_ALIGNED(nSize);}
public:
CTempMemoryManager();
~CTempMemoryManager();
void* Allocate(size_t nBlockSize);
void Free(void* p, size_t nBlockSize);
void Clear();
};
#define MAX_ALLOCA_USE 100
template <class TArg>
class CTempArray
{
protected:
BYTE* m_a;
BOOL m_bStack;
int m_nByteSize;
TArg* GetArray() {return (TArg*)m_a;}
const TArg* GetArray() const {return (const TArg*)m_a;}
public:
inline CTempArray() : m_a(NULL), m_bStack(TRUE), m_nByteSize(0){}
inline ~CTempArray()
{
if(!m_bStack)
delete [] m_a;
}
operator TArg*() {return (TArg*)m_a;}
operator const TArg*() const {return (const TArg*)m_a;}
TArg& operator[](int nIndex) {return GetArray()[nIndex];}
const TArg& operator[](int nIndex) const {return GetArray()[nIndex];}
TArg& operator[](long lIndex) {return GetArray()[lIndex];}
const TArg& operator[](long lIndex) const {return GetArray()[lIndex];}
void SetMem(void* p) {m_a = (BYTE*)p;}
BOOL SetSize(int nSize)
{
m_nByteSize = nSize * sizeof(TArg);
if(m_nByteSize < MAX_ALLOCA_USE)
{
m_bStack = TRUE;
return TRUE;
}
else
{
m_bStack = FALSE;
return FALSE;
}
}
int GetByteSize() {return m_nByteSize;}
BOOL IsNull() {return (m_a == NULL);}
};
// This macro initializes the CTempArray with a given size. First it "sets" the
// size into the array, which returns TRUE if _alloca can be used. If so, it
// uses alloca on the now-computed byte size of the array.
#define INIT_TEMP_ARRAY(ARRAY, SIZE) \
((ARRAY.SetMem( \
(ARRAY.SetSize(SIZE)) ? \
_alloca(ARRAY.GetByteSize()) : \
new BYTE[ARRAY.GetByteSize()] \
) \
), !ARRAY.IsNull()) \
#endif