Leaked source code of windows server 2003
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;*************************************************************************** ; * ; Copyright (C) 1983,1984 by Microsoft Inc. * ; * ;***************************************************************************
; Macros for disabling and restoring hardware interrupt enable flag ; ; The LeaveCrit macro has been updated for the mask problem on ; the 80286 processor.
include vint.inc
EnterCrit MACRO pushf FCLI ENDM
LeaveCrit MACRO POPFF ENDM
POPFF MACRO local a jmp $+3 a label near iret push cs call a ENDM
;*************************************************************************** ; * ; Inquire data structures for Timer, Keyboard, Mouse and Cursor modules * ; * ;***************************************************************************
TIMERINFO STRUC tiResolution DD 0 ; #microseconds each timer tick TIMERINFO ENDS
KBINFO STRUC kbRanges DB 4 dup (0) ; Far East ranges for KANJI kbStateSize DW 0 ; #bytes of state info maintained by TOASCII kbNumFuncKeys DW 0 ; How many function keys are on the keyboard kbHasBreak DW 0 ; true => keyboard supplies make and break kbRate DW 0 ; maximum rate of keyboard input events KBINFO ENDS
MOUSEINFO STRUC msExists DB 0 ; true => mouse exists msRelative DB 0 ; true => relative coordinate msNumButtons DW 0 ; number of buttons on the mouse msRate DW 0 ; maximum rate of mouse input events msXThresh DW 0 ; threshold before acceleration msYThresh DW 0 ; msXRes DW 0 ; x resolution msYRes DW 0 ; y resolution MOUSEINFO ENDS
CURSORINFO STRUC dpXRate DW 0 ; horizontal mickey/pixel ratio dpYRate DW 0 ; vertical mickey/pixel ratio CURSORINFO ENDS
;*************************************************************************** ; * ; Cursor data structure passed to OEM routines. Defines a graphics display* ; cursor in terms of a hotspot, an AND mask and an XOR mask. The hot * ; spot defines the pixel within the cursor that is the cursor is "pointing"* ; to. So when displaying a cursor at location X,Y the pixel that * ; is the hot spot should be painted at that X,Y coordinate. The "shape" * ; of the cursor is defined by two pixel masks. The first mask is ANDed * ; with the bits in the display bitmap and the second mask is XORed with * ; the result to determine the bits that will be placed in the display * ; bitmap. The bits for the masks are in the byte array that begins * ; at the csBits field, with the AND mask bits first, followed by the * ; XOR mask bits. The csWidthBytes field is the width of ONE mask, in * ; bytes. Currently, MS-WIN will only generate cursors whose width and * ; height are both 16. * ; * ;***************************************************************************
cursorShape STRUC csHotX DW 0 csHotY DW 0 csWidth DW 0 csHeight DW 0 csWidthBytes DW 0 csColor DW 0 ; Beginning of an array of bytes that contain the bits for the AND and ; XOR masks. The first csHeight * csWidthBytes bytes contain the bits ; for the AND mask and the next csHeight * csWidthBytes bytes contain ; the bits for the XOR mask. ;csBits DB 2*2*16 DUP (?) cursorShape ENDS
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