Leaked source code of windows server 2003
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############################################################################# # # Copyright (C) Microsoft Corporation 1998 # All Rights Reserved. # # Sources for BDA sample generic tuner # ##########################################################################
TARGETNAME=BDATuner # Set driver's name TARGETTYPE=DRIVER # Set type of file built, for example, program, DLL, or driver # For BDA minidriver, set to DRIVER. TARGETPATH=obj$(BUILD_ALT_DIR) # Set destination directory for the built file # Depending on whether your build environment is "free" or "checked", # the BUILD_ALT_DIR variable appends "fre" or "chk" to the \obj subdirectory. DRIVERTYPE=WDM # Set type of driver, can be set to either WDM or VXD. # For BDA, set to WDM.
# Generate .SYM and .PDB (map) files. These files map names to addresses. # Required to debug on Win9x. USE_MAPSYM=1
# Point to the header files that the sample source requires. INCLUDES= \ $(DDK_INC_PATH); \ $(DDK_INC_PATH)\wdm; \ $(SDK_INC_PATH); \ $(SDK_PATH)\AMovie\Inc; \ $(INCLUDES)
# Point to the library files that the sample source requires. TARGETLIBS= \ $(DDK_LIB_PATH)\ks.lib \ $(DDK_LIB_PATH)\ksguid.lib \ $(DDK_LIB_PATH)\BdaSup.lib
# The following macros are used with the Soft-ICE debugging tool. !ifdef BUILD_SOFTICE_SYMBOLS TARGETPATHEX=$(TARGETPATH)\$(TARGET_DIRECTORY)
NTTARGETFILES=$(TARGETPATH)\$(TARGETNAME).dbg
NTTARGETFILES=$(TARGETPATHEX)\$(TARGETNAME).nms $(NTTARGETFILES) !endif
# Sample source files that must be compiled. SOURCES= \ ObjDesc.cpp \ inpin.cpp \ outpin.cpp \ Filter.cpp \ Device.cpp \ bdaguid.c \ BDATuner.rc
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