Leaked source code of windows server 2003
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  1. #############################################################################
  2. #
  3. # Copyright (C) Microsoft Corporation 1998
  4. # All Rights Reserved.
  5. #
  6. # Sources for BDA sample generic tuner
  7. #
  8. ##########################################################################
  9. TARGETNAME=BDATuner # Set driver's name
  10. TARGETTYPE=DRIVER # Set type of file built, for example, program, DLL, or driver
  11. # For BDA minidriver, set to DRIVER.
  12. TARGETPATH=obj$(BUILD_ALT_DIR) # Set destination directory for the built file
  13. # Depending on whether your build environment is "free" or "checked",
  14. # the BUILD_ALT_DIR variable appends "fre" or "chk" to the \obj subdirectory.
  15. DRIVERTYPE=WDM # Set type of driver, can be set to either WDM or VXD.
  16. # For BDA, set to WDM.
  17. # Generate .SYM and .PDB (map) files. These files map names to addresses.
  18. # Required to debug on Win9x.
  19. USE_MAPSYM=1
  20. # Point to the header files that the sample source requires.
  21. INCLUDES= \
  22. $(DDK_INC_PATH); \
  23. $(DDK_INC_PATH)\wdm; \
  24. $(SDK_INC_PATH); \
  25. $(SDK_PATH)\AMovie\Inc; \
  26. $(INCLUDES)
  27. # Point to the library files that the sample source requires.
  28. TARGETLIBS= \
  29. $(DDK_LIB_PATH)\ks.lib \
  30. $(DDK_LIB_PATH)\ksguid.lib \
  31. $(DDK_LIB_PATH)\BdaSup.lib
  32. # The following macros are used with the Soft-ICE debugging tool.
  33. !ifdef BUILD_SOFTICE_SYMBOLS
  34. TARGETPATHEX=$(TARGETPATH)\$(TARGET_DIRECTORY)
  35. NTTARGETFILES=$(TARGETPATH)\$(TARGETNAME).dbg
  36. NTTARGETFILES=$(TARGETPATHEX)\$(TARGETNAME).nms $(NTTARGETFILES)
  37. !endif
  38. # Sample source files that must be compiled.
  39. SOURCES= \
  40. ObjDesc.cpp \
  41. inpin.cpp \
  42. outpin.cpp \
  43. Filter.cpp \
  44. Device.cpp \
  45. bdaguid.c \
  46. BDATuner.rc