Leaked source code of windows server 2003
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#############################################################################
#
# Copyright (C) Microsoft Corporation 1998
# All Rights Reserved.
#
# Sources for BDA sample generic tuner
#
##########################################################################
TARGETNAME=BDATuner # Set driver's name
TARGETTYPE=DRIVER # Set type of file built, for example, program, DLL, or driver
# For BDA minidriver, set to DRIVER.
TARGETPATH=obj$(BUILD_ALT_DIR) # Set destination directory for the built file
# Depending on whether your build environment is "free" or "checked",
# the BUILD_ALT_DIR variable appends "fre" or "chk" to the \obj subdirectory.
DRIVERTYPE=WDM # Set type of driver, can be set to either WDM or VXD.
# For BDA, set to WDM.
# Generate .SYM and .PDB (map) files. These files map names to addresses.
# Required to debug on Win9x.
USE_MAPSYM=1
# Point to the header files that the sample source requires.
INCLUDES= \
$(DDK_INC_PATH); \
$(DDK_INC_PATH)\wdm; \
$(SDK_INC_PATH); \
$(SDK_PATH)\AMovie\Inc; \
$(INCLUDES)
# Point to the library files that the sample source requires.
TARGETLIBS= \
$(DDK_LIB_PATH)\ks.lib \
$(DDK_LIB_PATH)\ksguid.lib \
$(DDK_LIB_PATH)\BdaSup.lib
# The following macros are used with the Soft-ICE debugging tool.
!ifdef BUILD_SOFTICE_SYMBOLS
TARGETPATHEX=$(TARGETPATH)\$(TARGET_DIRECTORY)
NTTARGETFILES=$(TARGETPATH)\$(TARGETNAME).dbg
NTTARGETFILES=$(TARGETPATHEX)\$(TARGETNAME).nms $(NTTARGETFILES)
!endif
# Sample source files that must be compiled.
SOURCES= \
ObjDesc.cpp \
inpin.cpp \
outpin.cpp \
Filter.cpp \
Device.cpp \
bdaguid.c \
BDATuner.rc