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55 lines
1.8 KiB
55 lines
1.8 KiB
#############################################################################
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#
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# Copyright (C) Microsoft Corporation 1998
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# All Rights Reserved.
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#
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# Sources for BDA sample generic tuner
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#
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##########################################################################
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TARGETNAME=BDATuner # Set driver's name
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TARGETTYPE=DRIVER # Set type of file built, for example, program, DLL, or driver
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# For BDA minidriver, set to DRIVER.
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TARGETPATH=obj$(BUILD_ALT_DIR) # Set destination directory for the built file
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# Depending on whether your build environment is "free" or "checked",
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# the BUILD_ALT_DIR variable appends "fre" or "chk" to the \obj subdirectory.
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DRIVERTYPE=WDM # Set type of driver, can be set to either WDM or VXD.
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# For BDA, set to WDM.
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# Generate .SYM and .PDB (map) files. These files map names to addresses.
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# Required to debug on Win9x.
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USE_MAPSYM=1
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# Point to the header files that the sample source requires.
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INCLUDES= \
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$(DDK_INC_PATH); \
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$(DDK_INC_PATH)\wdm; \
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$(SDK_INC_PATH); \
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$(SDK_PATH)\AMovie\Inc; \
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$(INCLUDES)
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# Point to the library files that the sample source requires.
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TARGETLIBS= \
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$(DDK_LIB_PATH)\ks.lib \
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$(DDK_LIB_PATH)\ksguid.lib \
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$(DDK_LIB_PATH)\BdaSup.lib
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# The following macros are used with the Soft-ICE debugging tool.
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!ifdef BUILD_SOFTICE_SYMBOLS
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TARGETPATHEX=$(TARGETPATH)\$(TARGET_DIRECTORY)
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NTTARGETFILES=$(TARGETPATH)\$(TARGETNAME).dbg
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NTTARGETFILES=$(TARGETPATHEX)\$(TARGETNAME).nms $(NTTARGETFILES)
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!endif
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# Sample source files that must be compiled.
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SOURCES= \
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ObjDesc.cpp \
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inpin.cpp \
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outpin.cpp \
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Filter.cpp \
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Device.cpp \
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bdaguid.c \
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BDATuner.rc
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