Leaked source code of windows server 2003
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!IF 0
Copyright (c) 1991 & 1993 Microsoft Corporation
Module Name:
makefile
Abstract:
makefile for Vdm NetWare Redir program
Author:
Richard L Firth (rfirth) 13-Sep-1991
Revision History:
13-Sep-1991 rfirth Created
!ENDIF
!include $(NTMAKEENV)\makefile.plt
# # Because we've invoked nmake from within a makefile, macros defined # in a previous makefile (ie, sources, sources.inc, makefile.def) # are not defined at this point unless they're defined on the command # line. This makefile assumes the LANGUAGE and ALT_PROJECT_TARGET macros # defined in $(LANGUAGE)\sources.inc are passed to this invokation of nmake # on the command line. #
!if "$(PROCESSOR_ARCHITECTURE)" == "x86" TARGET_DIRECTORY=i386 !elseif "$(PROCESSOR_ARCHITECTURE)" == "ALPHA" TARGET_DIRECTORY=alpha !endif
PATH=$(PATH_TOOLS16);$(PATH)
# # set the LANGUAGE info #
!IFNDEF LANGUAGE LANGUAGE=USA !ENDIF
DEST=$(LANGUAGE)\$(_OBJ_DIR)\$(TARGET_DIRECTORY)
.SUFFIXES: .SUFFIXES: .asm .h
# # nmake doesn't work properly if we try to stick the objects in obj, so put # them in current dir for now. WHEN CHANGE OBJPATH TO BE OBJ, CHANGE clean TOO #
ASM = $(PATH_TOOLS16)\masm LINK = $(PATH_TOOLS16)\link16
# # convert NTDEBUG into DEBUG flag. NTDEBUG can be not present or retail, either # of which mean no debugging; or ntsd, cvp or sym, which means debugging support # required #
!IF "$(NTDEBUG)" == "ntsdnodbg" DEBUGGING=0 !ELSE DEBUGGING=1 !ENDIF
# # assembler and linker debugging options #
!IF $(DEBUGGING) ASMDEBUG =/DDEBUG=1 /Zi LINKDEBUG =/CO !ELSE ASMDEBUG =/DDEBUG=0 LINKDEBUG = !ENDIF ASMINC =/I. /I..\..\inc /I..\inc\$(_OBJ_DIR)\$(TARGET_DIRECTORY) /I..\..\inc\$(LANGUAGE) /I$(SDK_INC16_PATH) ASMFLAGS =/Mx LINKFLAGS =/MAP /CP:1
# # Inference rules - asm to obj, h to inc #
.asm{$(DEST)\}.obj: @rem Setting the MASM env var keeps the masm command line below 128 chars set MASM=$(ASMINC) $(ASMDEBUG) $(USERDEFS) $(ASM) $<,$@;
.asm.lst: set MASM = $(ASMINC) $(ASMDEBUG) $(USERDEFS) $(ASM) /L $<;
# # what it is we're building #
TARGET = $(DEST)\nw16.exe MAPFILE = $(TARGET:.exe=.map) DEFFILE = ;
OBJS = $(DEST)\nw16.obj \ $(DEST)\resident.obj
LIBS =
# # how to build it #
all: makedir $(TARGET)
$(TARGET): $(OBJS) $(LINK) @<< $(OBJS) $(TARGET) $(LINKFLAGS) $(LINKDEBUG) $(MAPFILE) $(LIBS) $(DEFFILE) <<
# # where to put it # if not exist $(DEST) md $(DEST) binplace -o $(ALT_PROJECT_TARGET) $(TARGET) binplace -o $(ALT_PROJECT_TARGET) $(MAPFILE)
# # clean build - delete all objs #
clean: clean2
clean2: if exist $(DEST)\*.* del $(DEST)\*.* $(MAKE)
makedir: @-if not exist $(DEST) md $(DEST)
# # file dependencies #
$(DEST)\nw16.obj: \ nw16.asm \ debugmac.inc \ asmmacro.inc \ segorder.inc \ ..\inc\$(_OBJ_DIR)\$(TARGET_DIRECTORY)\nwdos.inc
$(DEST)\resident.obj: \ resident.asm \ segorder.inc \ debugmac.inc \ asmmacro.inc \ ..\inc\$(_OBJ_DIR)\$(TARGET_DIRECTORY)\nwdos.inc
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