Leaked source code of windows server 2003
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!IF 0
Copyright (c) 1991 & 1993 Microsoft Corporation
Module Name:
makefile
Abstract:
makefile for Vdm NetWare Redir program
Author:
Richard L Firth (rfirth) 13-Sep-1991
Revision History:
13-Sep-1991 rfirth
Created
!ENDIF
!include $(NTMAKEENV)\makefile.plt
#
# Because we've invoked nmake from within a makefile, macros defined
# in a previous makefile (ie, sources, sources.inc, makefile.def)
# are not defined at this point unless they're defined on the command
# line. This makefile assumes the LANGUAGE and ALT_PROJECT_TARGET macros
# defined in $(LANGUAGE)\sources.inc are passed to this invokation of nmake
# on the command line.
#
!if "$(PROCESSOR_ARCHITECTURE)" == "x86"
TARGET_DIRECTORY=i386
!elseif "$(PROCESSOR_ARCHITECTURE)" == "ALPHA"
TARGET_DIRECTORY=alpha
!endif
PATH=$(PATH_TOOLS16);$(PATH)
#
# set the LANGUAGE info
#
!IFNDEF LANGUAGE
LANGUAGE=USA
!ENDIF
DEST=$(LANGUAGE)\$(_OBJ_DIR)\$(TARGET_DIRECTORY)
.SUFFIXES:
.SUFFIXES: .asm .h
#
# nmake doesn't work properly if we try to stick the objects in obj, so put
# them in current dir for now. WHEN CHANGE OBJPATH TO BE OBJ, CHANGE clean TOO
#
ASM = $(PATH_TOOLS16)\masm
LINK = $(PATH_TOOLS16)\link16
#
# convert NTDEBUG into DEBUG flag. NTDEBUG can be not present or retail, either
# of which mean no debugging; or ntsd, cvp or sym, which means debugging support
# required
#
!IF "$(NTDEBUG)" == "ntsdnodbg"
DEBUGGING=0
!ELSE
DEBUGGING=1
!ENDIF
#
# assembler and linker debugging options
#
!IF $(DEBUGGING)
ASMDEBUG =/DDEBUG=1 /Zi
LINKDEBUG =/CO
!ELSE
ASMDEBUG =/DDEBUG=0
LINKDEBUG =
!ENDIF
ASMINC =/I. /I..\..\inc /I..\inc\$(_OBJ_DIR)\$(TARGET_DIRECTORY) /I..\..\inc\$(LANGUAGE) /I$(SDK_INC16_PATH)
ASMFLAGS =/Mx
LINKFLAGS =/MAP /CP:1
#
# Inference rules - asm to obj, h to inc
#
.asm{$(DEST)\}.obj:
@rem Setting the MASM env var keeps the masm command line below 128 chars
set MASM=$(ASMINC) $(ASMDEBUG) $(USERDEFS)
$(ASM) $<,$@;
.asm.lst:
set MASM = $(ASMINC) $(ASMDEBUG) $(USERDEFS)
$(ASM) /L $<;
#
# what it is we're building
#
TARGET = $(DEST)\nw16.exe
MAPFILE = $(TARGET:.exe=.map)
DEFFILE = ;
OBJS = $(DEST)\nw16.obj \
$(DEST)\resident.obj
LIBS =
#
# how to build it
#
all: makedir $(TARGET)
$(TARGET): $(OBJS)
$(LINK) @<<
$(OBJS)
$(TARGET) $(LINKFLAGS) $(LINKDEBUG)
$(MAPFILE)
$(LIBS)
$(DEFFILE)
<<
#
# where to put it
#
if not exist $(DEST) md $(DEST)
binplace -o $(ALT_PROJECT_TARGET) $(TARGET)
binplace -o $(ALT_PROJECT_TARGET) $(MAPFILE)
#
# clean build - delete all objs
#
clean: clean2
clean2:
if exist $(DEST)\*.* del $(DEST)\*.*
$(MAKE)
makedir:
@-if not exist $(DEST) md $(DEST)
#
# file dependencies
#
$(DEST)\nw16.obj: \
nw16.asm \
debugmac.inc \
asmmacro.inc \
segorder.inc \
..\inc\$(_OBJ_DIR)\$(TARGET_DIRECTORY)\nwdos.inc
$(DEST)\resident.obj: \
resident.asm \
segorder.inc \
debugmac.inc \
asmmacro.inc \
..\inc\$(_OBJ_DIR)\$(TARGET_DIRECTORY)\nwdos.inc