Leaked source code of windows server 2003
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#include "precomp.h"
#include "fsdiag.h"
DEBUG_FILEZONE(ZONE_T120_APP_ROSTER); /*
* arostmsg.cpp * * Copyright (c) 1995 by DataBeam Corporation, Lexington, KY * * Abstract: * This is the implementation file for the Application Roster Message * Class. This class maintains a list of application rosters, and is able * to "serialize" the list into a block of memory. It utilizes a * "Lock - UnLock" facility to ensure that the roster list memory remains * valid until all interested parties are through using the object. * * Protected Instance Variables: * * Private Member Functions: * * Caveats: * This message container holds a list of application rosters that is very * temporary. This list should not be accessed after Free is called. It * is important for the users of this class to understand that lock should * be called at least once before any of the application rosters contained * in this list are deleted. * * Author: * jbo/blp */
#include "arostmsg.h"
/*
* CAppRosterMsg() * * Public Function Description * This constructor is used to create an empty Application Roster * Message. */ CAppRosterMsg::CAppRosterMsg(void) : CRefCount(MAKE_STAMP_ID('A','R','M','g')), m_pMsgData(NULL) { } /*
* ~CAppRosterMsg() * * Public Function Description: * The destructor for the CAppRosterMsg class will clean up * any memory allocated during the life of the object. */ CAppRosterMsg::~CAppRosterMsg(void) { delete m_pMsgData; }
/*
* GCCError LockApplicationRosterMessage () * * Public Function Description * This routine is used to lock an CAppRosterMsg. The memory * necessary to hold the list of rosters is allocated and the rosters are * "serialized" into the allocated memory block. */ GCCError CAppRosterMsg::LockApplicationRosterMessage(void) { GCCError rc = GCC_NO_ERROR; PGCCApplicationRoster * roster_list; DWORD i; UINT roster_data_length; LPBYTE memory_pointer; UINT number_of_rosters;
DebugEntry(CAppRosterMsg::LockApplicationRosterMessage);
/*
* If this is the first time this routine is called, determine the size of * the memory required to hold the list of application rosters and go ahead * and serialize the data. Otherwise, just increment the lock count. */ if (Lock() == 1) { CAppRoster *lpAppRoster;
ASSERT(NULL == m_pMsgData);
// Here we are determining the size of the memory block.
number_of_rosters = m_AppRosterList.GetCount();
roster_data_length = number_of_rosters * (sizeof(PGCCApplicationRoster) + ROUNDTOBOUNDARY(sizeof(GCCApplicationRoster))); m_AppRosterList.Reset(); while (NULL != (lpAppRoster = m_AppRosterList.Iterate())) { roster_data_length += lpAppRoster->LockApplicationRoster(); }
/*
* Allocate space to hold the list of GCCApplicationRoster pointers * as well as rosters and all associated data. */ if (roster_data_length != 0) { DBG_SAVE_FILE_LINE if (NULL != (m_pMsgData = new BYTE[roster_data_length])) { ::ZeroMemory(m_pMsgData, roster_data_length); /*
* Retrieve the memory pointer and save it in the list of * GCCApplicationRoster pointers. */ memory_pointer = m_pMsgData; roster_list = (PGCCApplicationRoster *)memory_pointer;
/*
* Initialize all of the roster list pointers to NULL. Move * the memory pointer past the list of pointers. This is where * the first application roster will be written. */ for (i = 0; i < number_of_rosters; i++) { roster_list[i] = NULL; } memory_pointer += number_of_rosters * sizeof(PGCCApplicationRoster);
/*
* Retrieve all of the data for each application roster. */ i = 0; m_AppRosterList.Reset(); while (NULL != (lpAppRoster = m_AppRosterList.Iterate())) { /*
* Save the pointer to the roster structure in the list. */ roster_list[i] = (PGCCApplicationRoster)memory_pointer;
/*
* Move the memory pointer past the actual roster structure. */ memory_pointer += ROUNDTOBOUNDARY(sizeof(GCCApplicationRoster));
/*
* Fill in the roster structure and all associated data. */ roster_data_length = lpAppRoster->GetAppRoster(roster_list[i], memory_pointer);
/*
* Move the memory pointer past the roster data. This where * the next roster structure will begin. */ memory_pointer += roster_data_length;
// Increment the counter
i++; } } else { ERROR_OUT(("CAppRosterMsg::LockApplicationRosterMessage: " "can't allocate memory, size=%u", (UINT) roster_data_length)); rc = GCC_ALLOCATION_FAILURE; } }
/*
** Since we do not need the application rosters anymore it is ** OK to unlock them here. */ m_AppRosterList.Reset(); while (NULL != (lpAppRoster = m_AppRosterList.Iterate())) { lpAppRoster->UnLockApplicationRoster(); } }
if (rc != GCC_NO_ERROR) { Unlock(); }
return (rc); }
/*
* GCCError GetAppRosterMsg () * * Public Function Description * This routine is used to obtain a pointer to the Application Roster * list memory block used to deliver messages. * This routine should not be called before LockApplicationRosterMessage is * called. */ GCCError CAppRosterMsg::GetAppRosterMsg(LPBYTE *ppRosterData, ULONG *pcRosters) { GCCError rc;
DebugEntry(CAppRosterMsg::GetAppRosterMsg);
if (GetLockCount() > 0) { if (((m_pMsgData != NULL) && (m_AppRosterList.GetCount() != 0)) || (m_AppRosterList.GetCount() == 0)) { *ppRosterData = m_pMsgData; *pcRosters = m_AppRosterList.GetCount(); rc = GCC_NO_ERROR; } } else { ERROR_OUT(("CAppRosterMsg::GetAppRosterMsg: app roster msg is not locked")); rc = GCC_ALLOCATION_FAILURE; }
DebugExitINT(CAppRosterMsg::GetAppRosterMsg, rc); return rc; }
/*
* void UnLockApplicationRosterMessage () * * Public Function Description * This member function is responsible for unlocking the data locked for * the "API" application roster after the lock count goes to zero. */ void CAppRosterMsg::UnLockApplicationRosterMessage(void) { DebugEntry(CAppRosterMsg::UnLockApplicationRosterMessage);
if (Unlock(FALSE) == 0) { /*
* Free up the memory block allocated to hold the roster */ delete m_pMsgData; m_pMsgData = NULL; }
// we have to call Release() because we used Unlock(FALSE)
Release(); }
/*
* GCCError AddRosterToMessage () * * Public Function Description * This function adds an application roster pointer to the internal list * of app roster pointers. Note that this list is very temporary and * should not be accessed after the free flag is set. */ void CAppRosterMsg::AddRosterToMessage(CAppRoster *pAppRoster) { m_AppRosterList.Append(pAppRoster); }
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